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Seth

Seth

Member Since 20 Feb 2014
OFFLINE Last Active Sep 17 2018 11:26 AM
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In Topic: cdlc quantity

08 June 2018 - 10:05 AM

With my system, I have to shuffle DLC constantly. My upper library limit is about 1700 - after that, enumerates get exponentially longer, Rocksmith starts crashing more often, and I experience "hiccuping" mid-songs. 

Enumeration just creates a file that is pretty much a text file with a proprietary format for rocksmith.  Yes the more songs you have the longer it will take for it to do that.  It should never effect game play once it is done. If anything it would effect when you're going to pick a song having a huge list. I have a 3000 song library and my enumeration takes about two minutes.  If you are having game play issues it's not because of your library size. 

 

I'm using a six year old system.  AMD-A8 APU with hybrid crossfire and only 4GB of RAM.  On top of my library I stream on Twitch and the game runs at the full frames 1080p with all the settings maxed out. Also by the way I'm not trying to be confrontational about anything.  I'm just trying to logically figure it out since no one knows how UBISOFT programmers wrote the code that handles this and everyone seems to have different experiences. 


In Topic: cdlc quantity

06 June 2018 - 01:17 AM

Right hellrazror that is why you would have to ask the programmers of ignition or Rocksmith to know their programs limitations like I said. Sorry i wasn't clear i was pointing out it wasn't as much of a hardware problem (thought it can be with what you mentioned) it comes down to the program more than a hardware issue. Correct you couldn't max out memory addresses without messing with most peoples system resources and the limitation of 32 vs 64 bit but I don't think anyone would ever get near them with a few thousand songs. I did oversimplify it and didn't mean to intend that those numbers were the upper limits, just that computers can handed a huge amount of data and wherever they store the enumerated data should be able yo hold a large library without crashing anything. Also holding enumerated data should come down to how big the file they use for it is. It's not like every song in it's entirely is being held in RAM. Enumeration is just a list of what is there probably in a text file that would be pretty hard to mess with anyone hardware.

In Topic: Completely distorted/crackly sound in Rocksmith 2014, Windows 10 v1803

06 June 2018 - 01:07 AM

Do you have exclusive audio on in game? You would only need that off if you're streaming to Twitch. Also since I'm replying on my cell I forget what setting it is but off the top of my head audio latency being set to low can do the same thing. I'm running a system over 5 years old and don't run into this problem. I also run it on my laptop that is almost 15 years old. Have you tried the game on it's default settings? If you changed them because of lag then don't use HDMI for audio and get a 1/8" to rca adapter to connect it to your home stereo or get speakers that connect to the line out or speaker output from your pc.

In Topic: Playstation RS2014 to PC version, is it worth it?

03 June 2018 - 02:00 AM

@Toddo With PS3 if you are updated past 3.88 I think it is you can't jailbreak your console.  Either way you have to be able to load custom firmware onto your PS3 or 360 to add custom songs. 


In Topic: cdlc quantity

03 June 2018 - 01:53 AM

@brubeck99 I was just curious since some people were giving you answers about in game.  I personally haven't run into problems in game or in  ignition with how many songs you have.  In game and on ignition from what people are saying  it doesn't sound like there will be a problem since people are saying they have 1600 songs I think you will be fine.  I have yet to run into people saying anything about having a huge library.  I'm also curious cause there is usually a limit before memory addresses roll over for a lot of programs but with most people using 64-bit OSes now a days the number would be huge. Since "The number 9,223,372,036,854,775,807, equivalent to the hexadecimal value 7FFF,FFFF,FFFF,FFFF16, is the maximum value for a 64-bit signed integer in computing."  Most maximums for data now a days maxes out there and that should never be a problem for games like Rocksmith.  You would have to be running some crazy program to overflow a 64-bit system.  Then again does Rocksmith  run in 64 or 32 bit. Even still the max of 32 bit would be really high.  The programmers of Rocksmith or CustomForge would have to tell you the upper limit for the programs they wrote.