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Rocksmith 2014 and Focusrite solo 3rd on Windows 11


gwbuiter

Question

 

Does anyone have a solution to get the Focusrite Solo 3rd edition working under Windows 11?
I recently switched from Windows 10 to Windows 11.

It took a lot of effort, but I finally managed to get the Focusrite working in Windows 10 using the info in the link below:

https://github.com/mdias/rs_asio

 

Before switching to Windows 11 I made a backup of the most important files needed such as avrt.dll, RS_ASIO.dll, RS_ASIO.ini, and Rocksmith.ini.
After the new Windows 11 and Rocksmith installation, I placed the files back in the correct directory. problem solved!
but no...No matter what I try, Rocksmith just no longer sees my Focusrite interface. I then get the message that the Rocksmith cable is not connected.
the sound in rocksmith works normally.
So I reinstalled Rocksmith and went through the above procedure again, and again...and again.!:P Re-installed Rocksmith..but with no luck

 

My Focusrite interface works fine under windows 11 because i use it also with Amplitube, so it must be a Rocksmith issue.

So, what i have done so far:

setting audio interface at 48khz . also tried 96 and 192, but than i get  Error Sound Initialization. so i put it back to default.

Disabled all other audio devices incl the onboard soundcard

changed the channel settings from 1 to 2 corresponding to the channel settings i use in Amplitube.

in rocksmith.ini I had to set ExclusiveMode from 1 to 0 otherwise my sound would stutter,

 

but even then the interface is not recognized.

 

changing TheRealtoneCableonly setting from 0 to 1 makes no difference.

Tried RSmods

changed the windows audio settings to: 24bit, 48000(studio quality)

and followed a lot of youtube tutorials  to find a solution for the problem.

For now, the only way that works is with the Rocksmith cable plugged in....

 

 

 

 

 

Who has the solution for this because I don't know anymore

 

 

 

 

 

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7 hours ago, Phantatsy said:

Seems to be a problem with the Focusrite USB ASIO driver to me.

Try taking a look at the directory for the FocusriteUsbAsio32.dll located in

(C:) > Program Files > Focusrite > Drivers

Maybe the file is missing, and that's causing the problems. Could also be why you needed to use WASAPI output instead of ASIO too.

If it's there, then I'm not exactly sure what the issue is.

Well, I re-installed al the drivers several times. And I checked the location. The driver is really there.  Maybe someone else on Discord may have  solution? I can try that. It looks like something in windows is still blocked the conection to rocksmith. Or maybe some restrictions. 
 

strangely though, when I run Amplitube it works flawlessly! Input… output.. everything!

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It's a driver issue. Not sure why the Focusrite 32bit drivers aren't working, but it's not uncommon to have drivers that stopped supporting 32bit.

 

For anyone else who might stumble upon this problem; you can find Focusrite drivers that should work with 32bit here.

I'll own you one day. 💜

Custom Shop Solo II.png

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On 3/26/2024 at 10:22 PM, Phantatsy said:

Nothing wrong with starting over. I haven't really watched any videos of how to get it working, so I'm not sure what steps they take. However, this is how I have done it, and how I've had lots of other people do it. I know you've already covered some of these steps, but I'm going to list everything for anyone who might stumble across this thread.

Starting with a fresh install of Rocksmith and with the latest drivers for your interface installed. Proceed with the following:

  1. Change the sample rate of your interface in the Focusrite (or other manufacturer's) device settings. It should be 48000 Hz. Bit depth can be 16-bit or 24-bit.
  2. Install RSMods.
  3. Install RS_ASIO by dragging the 3 files from the .zip archive into the base Rocksmith folder. (Where the Rocksmith.exe file is)
  4. Run Rocksmith. Ignore any SOUND INITIALIZATION ERRORs. Once the game has loaded; close it.
  5. Open RSMods and navigate to the RS_ASIO Settings tab.
  6. Set your input 1 to your interface (Focusrite USB ASIO).
  7. Change the channel to match the input you're using for your instrument. (Input 1 on an interface = channel 0| Input 2 on an interface = channel 1 - and so on)
  8. Set your output to your interface (Focusrite USB ASIO).
  9. Input 2 and Input Microphone should not have anything selected (unless you plan on playing mutiplayer for some reason).
  10. Set your Buffer Size. "Driver" will use the number your interface is already set to. To use a different value, use "Custom". If using custom, set the value to 192 to start with.
  11.  Navigate to the Rocksmith Settings tab.
  12. "Exclusive Mode" should be enabled.
  13. * OPTIONAL * Check "Real Tone Cable Only"     --- This makes it so Rocksmith doesn't take over your microphone, allowing you to use it in Discord. (It also doesn't change the volume level on the Mic like it normally would)
  14. * OPTIONAL * Uncheck "Enable Microphone"      --- Additional setting to make sure Rocksmith doesn't try to use your mic.
  15. Run Rocksmith.

-

If you are using the RealTone Cable but an audio interface for sound output:

  1. Instead of selecting your interface in step 6. leave it blank.
  2. Select "Use WASAPI Input".
    • This will use Windows default audio input (recording device).
    • Make sure it is set to 48000 Hz, 16/24-bit in Windows sound settings.
    • Also make sure Windows allows applications to take exclusive control of this device. (Found in "More sound settings", then the advanced tab of properties)

-

If you are using the interface for input, but headphones or speakers connected to your PC using something other than the interface (USB or 3.5mm aux into motherboard):

  1. Instead of selecting your interface in step 8. leave it blank.
  2. Select "Use WASAPI Output".
    • This will use Windows default audio output (playback device).
    • Make sure it is set to 48000 Hz, 16/24-bit in Windows sound settings.
    • Also make sure Windows allows applications to take exclusive control of this device. (Found in "More sound settings", then the advanced tab of properties)

-

That should be it for the set up. After you have confirmed input works and you have sound output (even if it's distorted or unusable). Then you can attempt to fix audio quality and latency.

  • Latency Buffer (In Rocksmith Settings, or the Rocksmith.ini file). 4 is default, lowest in-game setting is 2. (The game will say it's 1, but the file will say 2).
  • Buffer Size (set in RS_ASIO and/or your driver settings for the interface.
    • A buffer size of 192 should work without any audio distortion, however you may want to have slightly less latency.
    • A step down from 192 should be 96. A step down from 96 should be 48.
    • You're free to try numbers between 192 and 96, but in my experience; other numbers will cause problems.

If, when changing buffer sizes, you lose audio in Rocksmith (audio from other sources should still be fine), you will need to:

  1. Change the buffer size back to the previous value that worked before losing audio (or distortion).
  2. Restart your PC. (Unplugging and re-plugging in your interface may also work, but I know restarting works for me)

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Getting a SOUND INITIALIZATION ERROR after following the 14 steps mentioned earlier on should only be because:

  1. The sample rate isn't 16/24-bit 48000 Hz.
  2. Rocksmith can't get exclusive control of your audio device.

Thank you for posting this. your guide helped me out. I use RSmods and Focusrite Clarett+

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