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6 String Bass note detection in CDLC



So, I have a CDLC I'm working on where the Bass part is played on a 6 string bass and there is absolutely no way you can play it at all without a 6 string bass. Anyway, I tabbed it out and it sounded great and I was able to work around the 4 string limit by making it a guitar track. I used this workaround here to be able to play a 6 string bass in an actual 6 string format basically acting like a guitar part.


The plan worked perfectly except when I got into the actual song I noticed it was having a hard time detecting my notes or something because even when I played a correct note it would tell me I'm missing it.


So my question is: Could this be because it is essentially a bass part masquerading as a guitar part or is it simply because the notes are too low? is it something to do with 311.2hz workaround? And lastly, does anyone have any ideas on how to fix it?


If you want to look at the chart for yourself here it is. The tuning is just standard BEADGC it just appears weird because of the workaround.


Thanks for any suggestions!

Many of my old links are broken in old topics find My Custom Charts here at this updated link

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99% of the time, misses like that will indicate a problem between EOF tuning and the toolkit tuning.


Also you should go for a A220 and nothing else. Anything other than the octave will be a pain in the whole process.


You can also check my tutorial for 5 string bass as the process for 6 is exactly the same : http://customsforge.com/topic/5227-5-strings-bass-and-low-note-recognition/

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