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Posted

I'm just starting to create CDLC. The problem I am running in to is with TAB that is divided in to multiple parts for the same guitar player.

 

How do I combine and then change the tone according to the part being played at a given time?

 

Thanks

 

S

Posted

You could import the first GP track into one track in EOF (ie. PART REAL_GUITAR). Then for each of the other GP tracks:

1. Import into a separate EOF track (ie. PART REAL_GUITAR_22).

2. Seek to the first imported note in that track (CTRL+Home).

3. Select all notes and copy to clipboard (CTRL+A, CTRL+C).

4. Without seeking, change to the track where you imported the first guitar part (ie. PART REAL_GUITAR).

5. Paste the notes (CTRL+V).

6. If the imported track (back in PART REAL_GUITAR_22) has tech notes (the difficulty tab would have (*), you can enable tech view with F4 and repeat steps 2 through 4, just also enable tech view for the track you're pasting the notes into. Keep in mind the next EOF hotfix will fix a bug related to pasting notes in tech view.

7. You may have to recreate some things that won't copy/paste with the notes, such as tremolo sections. You can enable the secondary piano roll Shift+Enter and set it so you can see both tracks at the same time to recreate anything that's missing (use CTRL+Enter to swap between editing the first and secondary piano roll, the one that is available to edit is always displayed on top).

 

Tone changes are placed (on a per-track basis) by seeking to the desired part of the chart (ie. at/before where the different guitar part comes in) and using "Track>Rocksmith>Tone change>Add". You can use the "List" function in that menu to get an overview of where all the tone changes currently are. Also make sure to go into the "Names" function to see a list of all the tone changes in use to verify none of them are mis-spelled (If you have one called "solo" and one calld "soloo" they will be treated as different tones) and to make one of them the default (the one in effect automatically when the song begins).

 

Make sure to delete the contents of the track you're importing the guitar parts into temporarily (you can use "Track>Erase track" if you want) or EOF will create an XML file for it when you save and it probably wouldn't be one you want to use in-game since it's not a complete arrangement.

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