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spiritofcat

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Everything posted by spiritofcat

  1. Thanks so much! I'll give it a go on Win 7 64bit.
  2. Sounds like exactly the sort of thing I'm looking for! I'd love to get a copy and see if I can get it working.
  3. Wonderful! I'll give it a go and see if it makes my transposing for Synthesia work properly now. I gave it a try with Tom Petty's song Good Enough. The midi generated by EOF wroked fine in Synthesia, as before, and as before some of the notes were below the range of my 61 key keyboard, so I opened it up in MuseScore and transposed everything up by two octaves. That worked, but now some of the notes from the Lead arrangement were above the range of my keyboard, so I tried to transpose just that arrangement back down to the original pitch and leave the rest up. When I did that, I started getting weird sustains showing up in the Lead arrangement. I also tried going back to the original midi and transposing just the Bass and Rhythm arrangements while leaving the Lead untouched, but I still ended up with the same sustain problems on the Lead part. Whenever I open any of these midi files in MuseScore it asks me what the minimum note length is, and I always select 1/8th since that's the length you made it output as a minimum in a previous hotfix. Perhaps I should use a smaller or larger number there to fix this issue. I'll experiment a bit and see if it changes anything. Also, I noticed something else that might be worth mentioning. In this song the Rhythm arrangement is all chords, and in Rocksmith they all come with a highlighted "chord zone" after them which is used in the game to represent how long you're meant to keep strumming or letting the chord ring out for. It's like the sustain tails on notes, but less strict I think. Anyway, on the guitar I always leave my chords ringing through that zone, but in the midi file here, they're played and them immediately stopped afterwards. I think they would sound a lot better if they were sustained for the length of that "chord zone". Edit: Doing the transposition again from the original midi with 1/128 selected as the minimum note length on opening seemed to keep it from creating strange sustains on the Lead arrangement.
  4. There's another product called Songs2See http://www.songs2see.com/index.php/en/ It supports digital piano and a few other instruments as well. Both Synthesia and Songs2See have free demo versions available, so you can easily test them out and see what you like. There are probably some other ones too that I haven't heard of. Songs to see is not as good you need a microphone to use it where as synthesia can use a usb cable for midi. Couldn't you use the realtone cable and connect it on the headphone output or the lineout or something of the piano? yea the reatone cable works for the guitar. Depending on your model of electric piano you may be able to use the realtone cable to connect the piano for Songs2See...
  5. There's another product called Songs2See http://www.songs2see.com/index.php/en/ It supports digital piano and a few other instruments as well. Both Synthesia and Songs2See have free demo versions available, so you can easily test them out and see what you like. There are probably some other ones too that I haven't heard of.
  6. Yeah, that's probably the better solution. I'll be sure to let you know!
  7. It does sound like a MIDI editor issue, which one are you using? If it helps, I could probably add an eof.cfg entry so that you can define how many octaves up to transpose the bass track for the musical MIDI file. It would default to 0, but you would then be able to manually edit the file while EOF is closed (it's text format) to indicate 2 octaves. Let me know if that works for you. Yeah, that would work, but I'd need it to work on both guitar and bass. I've been using a program called MuseScore to do my transposing, and when I asked for some help over on the Synthesia forum Nicholas suggested that the length of the notes in the MIDI files EOF produces may be problematically short. https://www.synthesiagame.com/forum/viewtopic.php?f=15&t=6544
  8. It works beautifully! I processed Rise Against - Swing Life Away once again, with Bass, Lead and Rhythm and the resulting MIDI had three parts visible in Synthesia, one being the bass arrangement and the other two being the lead and rhythm arrangements. Well done! The only problem I have now is that when I try to transpose the MIDI up by two octaves so that it fits into the range of my 61 key keyboard I end up with the individual notes all getting smeared together into infinitely long sustains, but I think that's my own failure in figuring out how to work the MIDI editor I'm using...
  9. Thanks for pursuing this! Being a raw beginner when it comes to midi files I think I've mistakenly assumed that Track and Channel both mean the same thing and it has caused some confusion when I try to get my point across. Like you said over there, I'd like to be able to have the whole bass arrangement show up as one hand-part in Synthesia, and then have the Rhythm or Lead show up as another hand-part, or maybe two hand-parts for each guitar arrangement. Having all those parts inside the same midi file would allow me to select which ones I wanted to play with my own hands, and Synthesia could take care of playing the others as accompanyment, similar to how Rocksmith plays the whole song in the background while you play the chosen arrangement. As it currently stands, when I create a midi file with EOF from just a single track (Real_Guitar or Real_Guitar22 or Real_Bass), I end up with a file that when opened in MuseScore shows me one musical staff for each string, and in Synthesia I get one hand-part for each string. If there's an easy way for you to make it so that each track in EOF (Real_Guitar, Real_Bass, etc.) comes out as an individual hand-part in Synthesia then that'd be my preference. When the new version of Synthesia comes out supporting splitting and combining of parts then I can use that to split the guitar parts into two hands each.
  10. Yep, that sounds reasonable. Thanks again for all your efforts!
  11. Synthesia doesn't really mind. It can handle large numbers of channels, but it only lets you actually play two of them with your own hands, it just automates all the rest. I've continued working with Swing Life Away, tackling the lead arrangement now, and having some trouble when I try to combine the channels in MuseScore. I end up with stupidly long sustains and way more than 6 notes being played at once. While having each string on its own channel would possibly be useful for splitting the arrangement into 2 hands, the trouble I've been having when trying to combine them makes me think it probably isn't the best way to go. Writing each track (rea_bass, real_guitar, real_guitar22, etc.) out to the midi as a separate channel is probably a more optimal way to go. That way each one is consolidated as a single hand in Synthesia, which can be a little awkward perhaps, but it's probably easier to split one track into two if needed than to manually combine six tracks into one.
  12. Thanks so much for adding this feature! I finally got time to try it out, and yes, it works! I used Rise Against - Swing Life Away as a simple test case and tried converting just the Bass arrangement first to avoid over-complicating things. The midi file created by EOF was immediately readable by Synthesia, although being a bass arrangement, all the notes were way down past the left end of my 61 key keyboard. I used a free program called MuseScore to tweak the midi file into a more useful form for my setup. The first step was to transpose the whole thing up by two octaves to bring it into my keyboard's range. Once I got that done I noticed that each string of the bass arrangement is represented as an individual instrument in the midi file, and so Synthesia interprets each string as being played by a different hand. I managed to combine them all into a single instrument in MuseScore though, so now the whole bass arrangement of Swing Life Away is playable for one hand in Synthesia. Here's the midi file if you want to check it out for yourself: https://drive.google.com/file/d/0Bwn-F1yXFEVHenpJeGNQZHNwVHM/edit?usp=sharing I'm trying to decide if having each string assigned as an individual instrument in the midi file is a potentially useful way of doing things or if it just means a bit more work at my end when I'm converting the content. I think in most cases I'd prefer it to just put each arrangement as an individual instrument rather than each string, but in cases where I wanted to split an arrangement up into two hands it is probably easy to do that by combining individual string tracks than by trying to split apart a single track that contains the whole arrangement. I don't know if it'd be easy for you to add an option to let the user choose to have it exported one way or the other, but it'd probably be a nice bonus to have in the end. The important thing though is that it's usable right now in the way you've done it, so I'm super grateful for your hard work in making this all possible!
  13. Finally got time to try it out, and yes, it works! I used Rise Against - Swing Life Away as a simple test case and tried converting just the Bass arrangement first to avoid over-complicating things. The midi file created by EOF was immediately readable by Synthesia, although being a bass arrangement, all the notes were way down past the left end of my 61 key keyboard. I used a free program called MuseScore to tweak the midi file into a more useful form for my setup. The first step was to transpose the whole thing up by two octaves to bring it into my keyboard's range. Once I got that done I noticed that each string of the bass arrangement is represented as an individual instrument in the midi file, and so Synthesia interprets each string as being played by a different hand. I managed to combine them all into a single instrument in MuseScore though, so now the whole bass arrangement of Swing Life Away is playable for one hand in Synthesia. Here's the midi file if you want to check it out for yourself: https://drive.google.com/file/d/0Bwn-F1yXFEVHenpJeGNQZHNwVHM/edit?usp=sharing
  14. Thanks! I'm not too concerned about special techniques like bends, slides, vibrato, etc. As long as it can give me the basic notes and the correct timing I'll be happy enough.
  15. Is it possible to import the rocksmith xml arrangement files into the pro guitar/bass tracks and use that feature? I'd fiddle around with the program to see for myself, but the computer it is on is having some problems at the moment.
  16. Yeah, that'd be really helpful for me, and anyone else who was trying to port songs from Rocksmith to Synthesia. Synthesia is in active development, and apparently they're planning on making use of Music XML in an upcoming version. I'm not sure exactly what that means, but since Rocksmith arrangements are also a type of XML file, maybe further cross compatibility could be achieved. If you were interested in adding Synthesia to the list of music games that EOF supports maybe you could talk with Nicholas over on https://www.synthesiagame.com/forum/ and find out how best to export to formats that Synthesia can work with...
  17. Yeah, that'd be really helpful for me, and anyone else who was trying to port songs from Rocksmith to Synthesia. Synthesia is in active development, and apparently they're planning on making use of Music XML in an upcoming version. I'm not sure exactly what that means, but since Rocksmith arrangements are also a type of XML file, maybe further cross compatibility could be achieved. If you were interested in adding Synthesia to the list of music games that EOF supports maybe you could talk with Nicholas over on https://www.synthesiagame.com/forum/ and find out how best to export to formats that Synthesia can work with...
  18. Yeah actually, you're right. There's a notes.mid file in the project directory.
  19. I want to convert Rocksmith 2014 DLC and CDLC into MIDI files to use with Synthesia. I've been told that EOF can export to MIDI, so I've been trying to figure it out. Here's what I've done so far. I've got the RS Toolkit and EOF both installed. I've used the RS Toolkit to unpack swinglifeaway_p.psarc I've located the bass, lead, rhythm, showlights and vocals XML files. When I first open EOF, the Rocksmith Import function is greyed out. If I choose File>New it asks me for an MP3 or ogg file. I tried selecting the tutorial.ogg file, and then I was able to access Song>Track and chance it to PART REAL_BASS. Once I was on PART REAL_BASS, it let me use File>Rocksmith Import and I imported the bass XML file. With that done, I can click play and it scrolls through showing me the notes so I know it has imported correctly. The only thing I'm stuck on now is how to export a MIDI file from it. Edit: Actually, after saving the project I had a look through the project files and there's a notes.mid file that seems to be what I was after, so it looks like my problem is solved! Edit again: Listening to the MIDI file it doesn't sound like all the notes are there... There's something there, but it doesn't sound much like the song.
  20. Perfect, that's exactly what I want to do. I figured out how to unpack existing psarc files to get the XML of the arrangements, and how to import that into EOF. I haven't figured out how to get EOF to create a MIDI file though. Is there something I need to adjust in the preferences?
  21. Thanks firekorn! I'll have to investigate EOF. Existing CDLC can be unpacked and opened with EOF can't they?
  22. I've been learning guitar thanks to Rocksmith since 2011, and it has been a great experience. Now I'm interested in branching out to other instruments and I've started trying to learn piano with Synthesia. I've got all the required gear, and I think their game is pretty good, but the variety of songs is somewhat lacking. The game uses midi files for its songs, so in theory it's a very easy format to develop customs for. Unsurprisingly the official forum for the game doesn't support sharing of midi files for copyrighted popular music, and most of the midi files I've found online for popular songs have been of vastly variable quality. So I thought I'd ask here. Does anyone here know of any good sources for Synthesia custom songs? Also, I was wondering how feasible it might be to convert Rocksmith customs into Synthesia's midi format? A midi file is essentially just a list of notes, which is what's at the core of a Rocksnith custom too. Any ideas?
  23. That video was number 6 in a 7 part series. He explains all the pedals and stuff in some of the other parts.
  24. Doesn't mean you can't reproduce it with real instruments... Here's one example of someone doing that:
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