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MartynQ

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Everything posted by MartynQ

  1. Thanks... I wouldn't have worked that out by trial and error.
  2. Ok - what I hope is the final question on this topic: I've been very successful (at least by my previous standards!) in creating dynamic difficulty by inserting difficulty levels as explained above. What I observe is that Easy and Medium score attacks both use the very lowest level of difficulty. My guess (!) is that I need to have used the "Easy" and "Medium" difficulty levels (already existing tabs) in EoF? I'm probably going to play around with it to see if that works, but any input from those more expert would be happily received.
  3. Good point about fret hand position... I think I could do with some improvement there. I'll work on it.
  4. Thanks for the help everyone. I've done a first experiment: taken a copy of what I'd been working on and added a few difficulty levels in a very basic way - the most straightforward section (which would require least work to adjust) I create four levels of difficulty, whereas for a repeating section I just created two and did nothing to the rest. And it all worked just as I'd hoped. Really quite satisfied to be able to do this. Thanks for your guidance. I think I'm also after the sense of satisfaction of having done something as well as I can. Also, the DD is quite a lot for my benefit - I've found that I learn songs way way way faster in RS than from tabs and the DD is one of the things that helps.
  5. Thanks for the reply... I'd guess it was going to be a bit more complicated and quite a lot more work. I guess I could just play around with this and see how it goes... one question in my mind is whether I make any use of the "Supaeasy", "Easy" and "Medium" tabs in EoF? At the moment, I just put my track in the "Amazing" tab. From what I interpret from what you say, I guess the answer is "no, just ignore them"?
  6. I'm just finishing my second CDLC. Overall, I'm pretty happy with how things are working out - but so far I have used the DD Creator in the Rocksmith Custom Toolkit to produce Dynamic Difficulty. With the bass part for the current song, this seems fine (it's not a very complicated part). I'm not really satisfied with what the DDC produces for the guitar part though. I can see roughly what the algorithm is doing and as an algorithmic approach that seems fine... but it's not the same as the order of notes to make visible if I had free choice. (I'd like to think that I would pick a more "musical" selection that would enable the phrase to be learnt quicker.) Are there other ways to create DD? My guess is that I ought to be able to do something in EoF to create the DD, but I've not seen a single tutorial describe how to do it. Am I missing something?
  7. Ok - thanks. Those last two options look much simpler and easy enough to implement. I'll go for those then.
  8. Ok - I've read the tech notes tutorial, and from what I see, this is still not fully implemented. I tried following what you suggested as the shot of EoF shows: http://i168.photobucket.com/albums/u174/martynq/Screen%20Shot%202015-09-04%20at%2021.20.14.png However, this doesn't look right in Rocksmith 2014: it seems to be missing the hammer-on notehead - http://i168.photobucket.com/albums/u174/martynq/Screen%20Shot%202015-09-04%20at%2021.27.38.png I also tried what's in tech notes tutorial, which is to use the linknext as a tech note on the first double stop: http://i168.photobucket.com/albums/u174/martynq/Screen%20Shot%202015-09-04%20at%2020.42.02.png This looked better - but it didn't detect quite as well as I'd hoped.
  9. Thanks - now I've looked at the Tech Notes tutorial, I've found there is a bit discussing double-stops combined with hammer-on/pull-offs. Looks like I'll have to get to grips with that. :-)
  10. The song I'm working on has a double-stop followed by a hammer-on for one of the two notes. In the tab, this is notated something like: 3 ~ (3) 0 H 2 where the 3 (a D on the B-string) is left to ring as the 2 (an A on the G-string) is hammered-on. There was no problem creating that within GuitarPro, but when I imported it into EoF this didn't seem to work properly. It somehow imported it as a hammer-on to exactly the same pair of notes (i.e., 3 & 0, followed by 3 & 0). It also said that the first pair of notes is linked to the second pair. I manually editted the note to the right frets, but it still doesn't work right in the CDLC that I'm creating. Is this sort of thing possible, or do I just have to work around it by dropping the tied-note on the B-string. i.e., does it have to change to something like: 3 - 0 H 2 Hope the question makes sense!
  11. Sorry - I should have searched in the manual pages first. It turns out that I didn't have the "save separate Rocksmith 2 files" option selected and that was what was causing the problem.
  12. I was about to try to start the Wwise stage of a project and discovered that there was no .wave file in my directory. I thought that EoF created these automatically. Has something changed in a recent version of EoF? (Or is it supposed to be created a different way and I've forgotten.) [i appear to be using version 1.8RC10 of EoF and I'm running it on a Mac... though I will, of course, be using the Rocksmith Custom Toolkit in Windows.]
  13. I'm sure that I saw in one of the tutorials somewhere how to add a drum-click count in to the CDLC one is creating, so that it functions like the official RS songs... but I can't find that info now. Can anybody point me in the direction of where I find that info?
  14. Thanks... the answers to those questions are yes, seems ok, sounds ok to my ears, yes, and does for me on my Mac... so I'll put it up and await constructive criticism.
  15. I've posted a work in development in the Workshop section and I think it's about ready to upload. Do I wait for feedback, or just submit it? This is my first CDLC, so I'm just checking what the protocol is.
  16. Not sure what my next project will be...
  17. I've owned RS2014 for some time now. At the weekend, I bought RS1 via the Steam client app running on my Mac. It allowed me to buy that game, but it doesn't download it, because it won't run on a Mac. I then bought the Import Tool, which then did download something to my Mac and allows me to play (most of) the RS1 songs within RS2014. I then bought a few RS1 DLCs that again did download to my Mac and I can play them inside RS2014. So what I'm saying is that by buying RS1 and the Import Tool, I can play RS1 songs and DLCs inside RS2014. So the answer is yes, I have got RS1 DLCs showing up in RS2014. I definitely played through "Bring Me To Life" and "Limelight" on Sunday morning and they are both RS1 DLCs, I believe.
  18. I bought some RS1 DLCs in the Steam sale at the weekend - and I'm running on a Mac. I had to buy RS1 first, which obviously wouldn't download onto the Mac, but I also bought the Import Tool (which is available for the Mac) and that means I have (almost) all the RS1 songs now available on RS2014... but after that I could buy RS1 DLCs. I don't know whether just buying RS1 on its own would be sufficient - I suspect yes.
  19. Completed CDLCs by tuning: E standard: R.E.M. - Drive Db Drop Eb: Funeral for a Friend - Into Oblivion (Reunion)
  20. I'm switching to trying to build CDLCs on Windows, having found that the Toolkit doesn't work fully on a Mac... but I've hit a problem installing EoF on my Windows 7 machine. I've installed the r1337 version, but when I run EoF, I get a similar error to that reported earlier: It says: MP3 support disabled Please install LAME and Vorbis Tools if you want MP3 support. That looks mysterious since the lame, oggCat and oggenc2 applications are all in the EoF folder.
  21. Yes, read that. It doesn't really help. The original poster says they've only used their Wine version to convert CDLCs, not create them... plus their version isn't available any longer. One poster says "It works absolutely fine with Mono 3.4" - so I tried replacing the version I have of Mono with the older 3.4. And I get the same error at the Generate step. I guess nobody is using a Mac to create them. :-(
  22. To give a bit more context. When I tried to use the Toolkit Mac .app, I obtained the following error when I tried to load the album cover .jpg: http://i168.photobucket.com/albums/u174/martynq/Screen%20Shot%202015-05-30%20at%2015.00.28.png When I tried using the Windows version of the Toolkit running under Wine, I obtained the following error when I selected "Add" under tones: http://i168.photobucket.com/albums/u174/martynq/Screen%20Shot%202015-05-30%20at%2015.05.27.png When I tried using "mono RocksmithToolkitGUI.exe" to run the WIndows version, I got much much further... it was as I clicked the "Generate" button that I got an error: http://i168.photobucket.com/albums/u174/martynq/Screen%20Shot%202015-05-30%20at%2015.12.38.png Are the above my errors, or am I just not going to succeed on a Mac?
  23. I've had all sorts of problems using the Rocksmith Toolkit on the Mac. I can convert CDLCs that other people have made, but it keeps crashing when I try to make my own. I've seen some reference to a bug that will cause problems. Is this the case? Has anybody managed to make CDLCs on a Mac, or do we have to use a PC to make them? (I've also tried using the Toolkit under Wine, which worked once, but it seems to be rather unstable.)
  24. Ok - thanks. That helps. It hadn't thought about the option of re-importing the gp file. I also see that I need to switch on grid snap in the song menu before I can use the resnap function. Should be able to make some progress on this now.
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