Jump to content

Helping who is using a Digidesign Mbox 2 Mini Audio Interface


Stratozeus

Recommended Posts

 

 

Hi guys!

I got a lot of help from people reading the forums, but couldn’t find a solution for my interface. I couldn’t find any forum with a tutorial for a solution, so I decided to create this one to help people with the same problem I had.

I’m using Windows 11 and a Digidesign Mbox 2 Mini Audio Interface.

The latest Digidesign Mbox 2 Mini Audio Interface driver only works with 41 kHz, and Rocksmith doesn’t recognize it. You can’t change that using ASIO4ALL with Rocksmith.

So the solution I found was to open a DAW (Reaper) and change the sample rate to 48 kHz (I use 24-bit) with ASIO4ALL there. After I close the project in the DAW, Windows 11 keeps the 48 kHz input working on the system. After that, I installed the NoCableLauncher and RS_ASIO.

Here are the configurations that worked for me:

 

 

-Rocksmith

[Audio]
EnableMicrophone=0
ExclusiveMode=1
LatencyBuffer=4
ForceDefaultPlaybackDevice=
ForceWDM=0
ForceDirectXSink=0
DumpAudioLog=0
MaxOutputBufferSize=0
RealToneCableOnly=0
MonoToStereoChannel=0
Win32UltraLowLatencyMode=1
[Renderer.Win32]
ShowGamepadUI=0
ScreenWidth=0
ScreenHeight=0
Fullscreen=1
VisualQuality=1
RenderingWidth=0
RenderingHeight=0
EnablePostEffects=1
EnableShadows=1
EnableHighResScope=1
EnableDepthOfField=1
EnablePerPixelLighting=1
MsaaSamples=4
DisableBrowser=1
[Net]
UseProxy=1
[Global]
Version=1

 

**************************************************************************************************

RS_ASIO:

[Config]
EnableWasapiOutputs=1
EnableWasapiInputs=0
EnableAsio=1

 

[Asio]
; available buffer size modes:
;    driver - respect buffer size setting set in the driver
;    host   - use a buffer size as close as possible as that requested by the host application
;    custom - use the buffer size specified in CustomBufferSize field
BufferSizeMode=driver
CustomBufferSize=128

# if your game hangs or crashes on exit, try setting "EnableRefCountHack" to true.
# when blank or invalid, the value of "EnableRefCountHack" will be interpreted as
# true if RS ASIO detects the usage of Asio4All.
# the same applies for all inputs.
[Asio.Output]
Driver=
BaseChannel=0
AltBaseChannel=
EnableSoftwareEndpointVolumeControl=1
EnableSoftwareMasterVolumeControl=1
SoftwareMasterVolumePercent=100
EnableRefCountHack=

[Asio.Input.0]
Driver=ASIO Digidesign Driver Mbox2
Channel=0
EnableSoftwareEndpointVolumeControl=1
EnableSoftwareMasterVolumeControl=1
SoftwareMasterVolumePercent=100
EnableRefCountHack=

[Asio.Input.1]
Driver=ASIO Digidesign Driver Mbox2
Channel=1
EnableSoftwareEndpointVolumeControl=1
EnableSoftwareMasterVolumeControl=1
SoftwareMasterVolumePercent=100
EnableRefCountHack=

[Asio.Input.Mic]
Driver=
Channel=1
EnableSoftwareEndpointVolumeControl=1
EnableSoftwareMasterVolumeControl=1
SoftwareMasterVolumePercent=100
EnableRefCountHack=

 

 

************************************************************************************************

Hope it helps! Bye!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. - Privacy Policy