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Showing results for tags 'xbox 360'.
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Is there a way that I can put cdlc onto my Xbox 360 to play dethklok, but I don't wanna do the Xbox equivalent to a jailbreak to it. I would be able to just plug in a USB stick with the files on it to my system, but I'm new here, so i havent tried anything yet.
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Hello every one just figured I would give a quick rundown for how I use custom rocksmith songs for my rgh xbox. Rgh or jtag xbox is required. first download the rocksmith tool kit. Then you will need a dlc song you have already downloaded. (to do this I looked through the toolkit too see what codes are available, I had purchased a few songs on my retail xbox and sure enough i had a song that was in the toolkit, crazy on you) Copied the song from my retail hdd to a usb stick and then opened using xm360 on the rgh and unlocked the dlc using xm360. At this step I loaded the game up to make sure it worked. Now import the cdlc you would like to use or have just downloaded into the creator. I make a random folder i delete to save the artifacts to. You dont need them for this. Then use the the option to change the song id to the song you have purchased (for me this was crazy on you heart) Now you want to do this before you change it to a xbox package. after you have changed the song id you can uncheck the different console options ie. pc, mac xbox or ps3. I just check xbox and then click generate package and save it to my usb for my xbox in a well labled folder ie. rockmith customs, Now boot up your rgh or jtag and load xex menu. find your usb drive and the folder you created and copy the xbox package you generated earlier. move over to hdd find your content folder 9should be lots of 00000... folders. find 0000000000000000 and then 555308C0 and in the folder you should have this one 00000002. install your cdlc to this folder. now fire up your game and you should have cdlc. Hope this helps i had lots of issues with this and there is very little help out there
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A very silly and basic question, but after making a few cdlc and following available tutorials, something still isn't entirely clear to me: how does one author cdlc for non-pc platforms, like Mac, Xbox, and Playstation? My intuition tells me that in WWise you select all the platforms for conversion and check all platforms in the Rocksmith Toolkit, but I'm not actually able to test the function without these other platforms. What's the short of how to do it? Oh! Bonus question: when using a .wav at 320kbps in EoF, is there any reason to encode the song at 256kbps instead of 320? All the tutorials do so, although they might be dated with respect to current Editor functionality. Thanks!!
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A little dramatic humor on the title, but the question is simple. How do I import/add CDLCs to my Xbox 360? The console is already modded. Any other requeriments? Do I need to have an original copy of RS14? I've been playing on PC months ago since the original RS game, and now I moved to the PS3 because I had to sell my PC. I also got an original copy of RS14 for it but I really miss my CDLCs. Guess it was a bad choice since the beggining. Anyway, I actually don't want to get pissed again because of this. I've searched all over the internet for the old Anvil site until I found out that the site was deleted *oh crap!* And I the only tutorial that I found it was a link to Anvil, that led me to a black page. Me I'd be very happy if anyone helps me out with this. Thanks!