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Showing results for tags 'intro'.
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So with the current intro skip an NVME SSD is required or the game will crash... Well my new computer doesnt have an NVME but instead has a SATA SSD. Since I know how the current method works thanks to this link: I decided to try different methods to make the intro skip slightly slower by allowing 1 or 2 of the "ad" screens to appear first. With only 1 added screen I was able to successfully load the game significantly faster without crashing. This is the method I used: (If you dont understand this line, refer to the link above) Push register1 "TEST_OBJECT" "VideoName" "..\\..\\GFxAssets\\videos\\intro\\UbiLogo.usm" "State" "LegalScreen" "UbisoftScreen" "Images" "logo" "ID" "logo" "File" "ubisoft_logo.png" 2 Instead of "BlackScreen" I simply added the loading screen before that which was "LegalScreen" I suspect that even on an HDD this method would work simply by moving up the load screen chain until you find which one works for you. 2021-12-29 18-59-20.mp4 Lightspeed seems fitting enough I tested opening and closing the game multiple times, and so far it has worked every time on a WD blue 500gb SATA SSD (relatively low end)
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Intro parts missing when using Dynamic Difficulty
ShrillBear52 posted a question in Rocksmith Remastered
In the new version of DD(2.8) when i put them into the XML.files and play in Rocksmith,the intro part is competly missing(not the whole intro just the first part of it)I Don't know how should i update if there's a new version XD I even updated the Toolkit itself,but the problem is still.