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  1. Hi, I am so pleased with the CFSM tool and it's updates than now fix tones issues that last year the CFSM classified as corrupt and no longer do! Near the end of Remastering my 3000+ CDLC suddenly CFSM (latest beta version) died on my PC. It seems to kill the batch remastering process when it encountered dreddfoxx's Alice Cooper - Halo of flies . I reboot my PC to clear up any issues but once I reboot it still gives me the following debug info: [2018-01-24 08:56:26]: + <WARNING> 'D3DX9_42.dll' file validation is disabled ... [2018-01-24 08:56:26]: + CustomsForge Song Manager (v1.4.2.8 - PC BETA VERSION) [2018-01-24 08:56:26]: + .NET (v4.0.30319.42000) [2018-01-24 08:56:26]: + RocksmithToolkitLib (v2.8.4.1-5f9a8079 BETA) [2018-01-24 08:56:26]: Populating SongManager GUI ... [2018-01-24 08:56:26]: Loaded File: songsInfo.xml [2018-01-24 08:56:26]: Performing quick rescan of song collection ... [2018-01-24 08:56:26]: Saved File: appSettings.xml [2018-01-24 08:56:26]: Saved File: dgvSongsMaster.xml [2018-01-24 08:56:26]: Raw songs count: 186 [2018-01-24 08:56:26]: <ERROR>: C:\Program Files (x86)\Steam\steamapps\common\Rocksmith2014\dlc\AliceCooper-HaloOfFlies-dreddfoxx-v.1.0-RS2014-RR-DD-Lead,Rhythm,Bass,Vocals-Estd-ACESHIGH_p.psarc - Object reference not set to an instance of an object. [2018-01-24 08:56:26]: Parsing archives from C:\Program Files (x86)\Steam\steamapps\common\Rocksmith2014\dlc took: 164 (msec) [2018-01-24 08:56:26]: Saved File: songsInfo.xml [2018-01-24 08:56:26]: Loaded File: appSettings.xml [2018-01-24 08:56:26]: Loaded File: dgvSongsMaster.xml [2018-01-24 08:56:26]: Exception(NullReferenceException): Object reference not set to an instance of an object. Then I uninstall and reinstall CFSM and reboot PC, then open CFSM as Admin and even remove dreddfoxx custom and the debug info says: [2018-01-24 09:26:49]: + <WARNING> 'D3DX9_42.dll' file validation is disabled ... [2018-01-24 09:26:49]: + CustomsForge Song Manager (v1.4.2.8 - PC BETA VERSION) [2018-01-24 09:26:49]: + .NET (v4.0.30319.42000) [2018-01-24 09:26:49]: + RocksmithToolkitLib (v2.8.4.1-5f9a8079 BETA) [2018-01-24 09:26:49]: Populating SongManager GUI ... [2018-01-24 09:26:49]: Loaded File: songsInfo.xml [2018-01-24 09:26:49]: Performing quick rescan of song collection ... [2018-01-24 09:26:49]: Saved File: appSettings.xml [2018-01-24 09:26:49]: Saved File: dgvSongsMaster.xml [2018-01-24 09:26:49]: Raw songs count: 185 [2018-01-24 09:26:49]: Parsing archives from C:\Program Files (x86)\Steam\steamapps\common\Rocksmith2014\dlc took: 61 (msec) [2018-01-24 09:26:49]: Saved File: songsInfo.xml [2018-01-24 09:26:49]: Loaded File: appSettings.xml [2018-01-24 09:26:49]: Loaded File: dgvSongsMaster.xml [2018-01-24 09:26:49]: Exception(NullReferenceException): Object reference not set to an instance of an object. I am completely stalled. Note that when I now attempt to start CFSM it does try to start parsing but then debug text file pops open. Link to my debug file: https://drive.google.com/open?id=1gu9ct43pqI470mTgIlN9xcEUXu4OByO5 My PC: Dell XPS 8900 Intel Core i7-6700K - 4GHz RAM: 32 GB Windows 10 Home Version 1709, OS Build 16299.192 I supoose my .Net is the one in the debug messaging. I do have the latest nightly build toolkit installed though the debug messaging seems to reference v2.8.4.1-5f9a8079 BETA .....?!? My antivirus and firewall is off I used the default installation directory for RS Any advice? Edit: Oh yes, somewhere along the way I got this dialog box. I just got it again trying to install Toolkit and CFSM on another Windows 10 PC, Core i5. Appreciate any help! Edit 2: Darn, same dialog box as in Edit 1, when I try to install on my laptop (ASUS UX303UB), also with Windows 10, Core i7 6500U, 2.5GHz, 12GB of RAM. An old version of CFSM did run properly though. Didn't pay attention to which version as it uninstalled but it was from after May 2017 when I purchased the laptop. I think the latest beta CFSM is solid because it remastered over 2500 CDLC with no unexpected behaviour. I'm stuck. Edit 3: The Latest "Release" seems to work (just tried my laptop), as it parsed through all my /dlc contents (containing just ODLC).
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