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Chlipouni

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Posts posted by Chlipouni

  1. @@raynebc,

     

      Here is my XML test file for extended ASCII characters in lyrics : PART VOCALS_RS2.xml

     

      For each character it displays in the game the following informations :

      - ASCII code

      - the character itself

      - [ND] tag if the character isn't displayed in the game (with no crash)

      - [NV] tag if the character is special and hasn't a visible symbol

     

      Only the characters with the [NV] tag are not included in the XML file because they may crash the game (not yet tested in a individual manner)

      The few characters like &, <, " that have a specific meaning in the XML language are replaced in the file by their XML entity. 

  2.  

    Does that mean XML escape sequences for the following characters aren't acceptable in lyrics?

    } ,  \  : { "

     

    These characters work in the game.

     

    I am working on a testing file with all working characters in order to idenfity more precisely those that are not accepted.

     

    The first list I gave you contain all raisonnable characters that lyrics should use...

  3. @@raynebc,

     

     Some extended characters are not supported in the game.

     

     The following list of ASCII characters seems to be a good start for lyrics (I have tested all of them in RS2014) :

    from 32 to 33
    from 39 to 41
    from 44 to 46
    from 48 to 59
    63
    from 65 to 90
    from 97 to 122
    131
    133
    138
    140
    142
    154
    156
    from 158 to 159
    162
    181
    from 192 to 214
    from 216 to 246
    from 248 to 255
    
    • Like 1
  4. ODLC Name : Megadeth - À Tout le Monde

    Special Characters Used in Lyrics : À

    Special Characters Used in TitleÀ

     

    ODLC Name : Sigur Rós - Gobbledigook

    Special Characters Used in LyricsÞ ú æ í á Ó ó ö ð

     

    ODLC Name : Mötley Crüe - Shout at the Devil

    Special Characters Used in Artist Name : ö ü

     

    ODLC Name : R.E.M. - Überlin

    Special Characters Used in Title : Ü

  5. @Chlipoini  why would you want to introduce CDLC that are not compliant with ODLC standards (rhetorical)? 

     

     I want to use extended characters because Ubisoft uses them in their DLCs (artist name, song title and lyrics).

     The evidences of such use by Ubisoft have been given in the previous posts ...

     

     If I follow your rule, I would forbid the existence of CDLCs that :

     - doesn't have a correct BPM and Time Signature

     - doesn't well sync the notes with the rhythm

     - doesn't use DD

     - ... and so on ...

     simply because these bad usages are not in ODLCs

    • Like 1
  6. I have never had any issues with ASCII extended characters (at least for those commonly used in the French language).

    A few years ago, I made several french CDLCs and they continue to work fine in the last releases of the game.

     

    As an example, I have just tried with the following special characters at the beginning of the song : "æ ß Ø — ¼ © ® þ ÷".

    Only some of them are displayed : "æ ß Ø ¼", and the CDLC works fine.

     

    As a second try, I used the following sequence : "àáâãäåæçèéêëìíîïðñòóôõöùúûüýÿÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑ".

    Here is the result in the game :

    accented-characters.jpg

  7. File>Import>Lyric ought to do it.

     

     It seems that EOF doesn't support accented characters anymore ?

     I'm trying to define lyrics in french language and all accented characters are not saved in the result file.

     

     If I add them by myself in the XML file they are displayed correctly in the game.

     

     Any idea ?

  8. Hi @@Tysylio,

     

      Just tried to generate DD on your XML files and I have had no issue.

     

      With the DDC tab of the Toolkit, you have to check the "Generate Log" checkbox to obtain the logs.

      If you apply DDC on XML files, the logs are located in the same folder. If you apply DDC on the "psarc" file, the logs are located in a subfolder named "DDC_Log".

     

      If you have no log generated, check your anti-virus settings ...

     

    Thanks

    • Like 1
  9. Each iteration of the same phrase must have the same notes at each level of difficulty than the other ones.

    When RS decides to level up the difficulty, it adds new notes and it has to do it the same way for all iterations of the same phrase.

     

    That's why DDC identifies and renames the phrases automatically.

    It identifies all phrases that have the same pattern of notes and creates a new phrase name and iterations that reference this phrase.

    So it applies the DD on the pattern and generates it the same way for all iterations.

     

    If there is an inconsistency between notes of two iterations at a level of difficulty, that may generate a crash in RS.

     

    Unfortunately, I can't confirm if this is the exact issue of your CDLC.

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