Maveth
Posts posted by Maveth
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Been away for 3 years, i helped design the tools, but for the life of me i cant remember what causes a package to "freeze" with no notes displayed at the start, then end the song. i know im missing a simple step somewhere. went trhough the guides and i dont think i missed something, but im pretty sure i have.
is it a tone? wem issue? naming?
need to use the old wwise, got it working.
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Thanks for the info.
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Nice glad to see that the convesrion is done automatically now.. im almost that far. will have to finish tomorrow after work.
got 2 styles of play tabbed out and imported, and lyrics. need to do the verses/chorus and maybe add some difficulty, but was never a fan of dificultly levels, perfer the max diff with slower speed to learn.
in case your interested going to do this cover version
https://www.youtube.com/watch?v=3dfwJ6l7Fmk
hopefully i got the code right for adding the video if not its youtube 3dfwJ6l7Fmk
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Thanks, gonna try and reinstall the apps, and do a quick song. see what happens.
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Hello people,
I havent logged in in almost 3 years now. I dont even know where to start. whats been the biggest changes? how has song creation changed?
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Wow, its been forever since ive been online. glad to see things are still going strong. i need to reinstall all my tools over again, and see whats happened. between eof and toolkit, alot has changed in almost 2 years.
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That's too bad. Should I go ahead and remove the vibrato strength logic from EOF then? It doesn't sound like there's any purpose to keep it, since it adds a little bloat to the code base.
i would remove it, but perhaps keep the code stored away somewhere in case they add it down the road. or you could leave it, and then songs authored with it would automatically use it if the game ever updated. or perhaps you could have a pop-up note of the vibrato frequency. (if it was a huge request by users)
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I guess I'll just leave the harmonic sustains as-authored for now.Back in the vibrato speed thread, it's starting to look like the toolkit may not be writing these values quite right, editing the vibrato speed in the XML hasn't allowed people to see any difference. Could any of the developers check into this?
I took a quick look at the code, and it seems to be in order, but im not 100% sure. having not been home for more than a hour a day (besides sleep) in the last few months, so not much time to keep caught up. i would have to poke around with some hex editing to see for sure, as for the values used, we only have the xmls, or if someone wants to hex edit the decrypted sng of any official songs that have values. IF (and thats a big IF) i get a day off soon, i might take a closer look if its still an issue.
The issue is now on github
https://www.youtube....h?v=O4hRKUiiUjc
watching the video about the technique, and looking through what we have, i dont believe the game uses the value. any non-zero number will result in the vibrato. it might be reserved for a future upgrade. the camera angle, makes it LOOK like some are more "zig-zag"-ey than others, but its not.im going to do one more check, then close the issue. the narrator specifically that "the speed of vibrato is a matter of personal choice
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https://www.youtube.com/watch?v=O4hRKUiiUjc
watching the video about the technique, and looking through what we have, i dont believe the game uses the value. any non-zero number will result in the vibrato. it might be reserved for a future upgrade. the camera angle, makes it LOOK like some are more "zig-zag"-ey than others, but its not.im going to do one more check, then close the issue. the narrator specifically that "the speed of vibrato is a matter of personal choice
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glad you guys figured it out, havent been home much lately to look into anything.
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I took a quick look at the code, and it seems to be in order, but im not 100% sure. having not been home for more than a hour a day (besides sleep) in the last few months, so not much time to keep caught up. i would have to poke around with some hex editing to see for sure, as for the values used, we only have the xmls, or if someone wants to hex edit the decrypted sng of any official songs that have values. IF (and thats a big IF) i get a day off soon, i might take a closer look if its still an issue.
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Thats right, permissions, i seems to recall it being talked about not that far back, i like that AT symbol giving notifications that someone was referenced. makes it easier to find stuff when its important, haha
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Sounds familiar, i recall something like that posted on SA, i dont know that i can find the link, hopefully @@raynebc can chime in here
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You also have a mixer in game, in the options menu, if its too quiet this may not help.
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Nice to see this setup here, will make things easier.
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One of the reasons that it doesnt set the difficulty level correctly is that alot of customs dont have DD, and so if you dont get 95%+ it lowers your "skill" because you didnt get a decent score on the simplest of levels. (even though its also the highest level because of no DD)
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IM BACK.
after 3 years of being gone,,,,
trying to catchup on things and whats done.
Wip
Tom Waits (cover) - Chocolate Jesus
Here is a list of all my customs (as of feb 2014)
Marilyn Manson - Rock is Dead
The Beetles - While my Guitar Gently Weeps[/color]
Lou Reed - Walk on the Wild Side[/color]
Green Day - Working Class Hero[/color]
Metallica - Welcome Home (Sanitarium)[/color]
Rolling Stones - Sympathy for the Devil[/color]
Led Zeppelin - Nobody's fault but mine[/color]
Marilyn Manson - Sweet Dreams[/color]
Jon Bon Jovi - Blaze of Glory[/color]
Headstones - Tweeter and the Monkey Man[/color]
Alice in Chains - Rooster[/color]
White Stripes - Seven Nation Army[/color]
Game of thrones[/color]
Nazareth - Hair of the Dog[/color]
ZZ Top - La Grange[/color]
Marcy Playground - Sex and Candy[/color]
sick puppies- youre going down[/color]ZZ Top - Blue Jean Blues[/color]
Led Zeppelin - Gallows Pole[/color]
The Beatles - Rocky Raccoon[/color]They used to be on the forums, no idea if the linjks are working anymore
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in RS 2014, you have the option to goto the mixer and adjust it easily ingame. if you are familiar with the toolkit, you can "import" the song into the main page, and adjust volumes, and re-save it. very easy to do now
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My time has been pulled away with some real life stuff, but we are working on updating lessons section within the game, there is a thread in the development pages about it. at some point we will be able to have fully customized lesson, like the game has. some features are harder than others, but it will be possible.
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test
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Thats a possibility
testng youtube link
Are COUNT and END phrases needed anymore?
in Rocksmith Custom Tool Kit (ARCHIVE)
Posted
@@raynebc , hello. long time no see, yes im back. and i did create a new song over the last 2 days, and not remembering exactly how to do it, i did NOT have a count and end phrase in eof. (it gave me a warning about no count phrase), but the song apears to work just fine.