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SmellyOrc

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Posts posted by SmellyOrc

  1. Hi SmellyOrc, long time no speak.

     

    Nothing is wrong with your preferred way you described. It's perfectly fine. My post was more to demonstrate certain Rocksmith behaviours regarding long lyric lines, undesired wrapping, use of dashes to avoid undesired line-wrapping, marking versus not-marking a lyric line, sustaining text notes, "+" signs used as sustains in EoF, etc.

     

    I agree that more than one "+" sign between words in EoF is redundant since "+" signs are meant to sustain a text note as blue for additional time till the time where the plus sign appears plus that "+" signs default brief sustain as can be seen under the paino roll. See Test #10 screen shot for the example syllable "DOC" in the word "indoctrination" that shows as sustaining for 0.879 sec in the XML. So when more than one "+" sign appears between words, only the last one is driving the sustain of the others are moot.

     

    So I have a question for you SmellyOrc:  I would love to lock the door and close the windows and sing along with Tarja's female operatic voice as I play your Nightwish customs. Any chance we'll see more lyrics on those precious CDLC you made from that band. I always figured you felt her lyrics were gibberish and not worth the effort.... :)

     

    The "+" signs were used originally to indicate that the same syllable was to be sung, but at another pitch. Since RS2014 cares ass about singing performance, any "+"'s are useless, that's why EoF filters them out. To increase how long the lyric should stay blue in the game, just adjust the word length as you would with a regular note.

     

    Furthermore, the 84 chaacters was just something I picked up, don't know whether it was accurate or not. Anyway, Even the 64 character line seems a bit too long for my taste. I normally cut mine off at 4 words, or 6 if they're small. It's usually about 25-35 characters. Any longer and I find that it distracts from playing.

     

    Lastly, I believe most of my Nightwish songs have vocals now. Any new release I submit on this site WILL have vocals. ALso, you can sing along with the songs from her solo project. I've got Until My Last Breath, I Feel Immortal and Ciaran's Well up. With vocals :).

     

    So in short:

     

    * Don't use any "+" in your lyrics

    * Use the lyric mark function to define how long each lyric line should be, and to avoid undesired wrapping or early breaks.

    * Keep the lyric lines short, and make the line breaks (using the Mark function) at sensible places in a sentence.

     

    Edit: Shameless plug:

     

    This how lyrics look when you use the points I made above. If you want to see how that's done in EoF, i'd be happy to share the EoF file.

  2. What's wrong with just selecting the words that you want on one line, and using ctrl + L (I think, It's the "Mark" option) to mark the lyric section? You can make it as long as you want, or as short as you want. Lyric sections that are too long (84 characters I've heard, not sure about this), will get off automatically. But you don't want such a long lyric line anyway. If you want to split up a Lyric line into mulptile in-game lyric lines, just select the words of the first lyric line, ctrl+l (could be ctrl+m, I'm not using qwerty) tehn select the words for the second line, and mark them again. Done. Also, don't use so many "+". They get filtered out by EoF automatically anyway.

  3. In the toolkit, setting the song volume (located right below Album Name) higher makes it louder. For the tones, decreasing the volume (volume is next to the tone name in the edit tone window) will actually increase in-game guitar volume. I usually use a mix of -10.5 on the song and ~-22.0 on the tone for a good mix. Some amps are softer or louder than others. Acoustic amps are usually softer, and I sometimes need a tone volume of -28.0 to get audible guitar volume. So just experiment with it a little.

  4. The tone changes in EoF are not imported when importing the XML file. Can you upload the .eof file too?

     

    From the template I do see something that could be causing it: the tone names in the main window of the toolkit, and when you click on Edit (edit the arrangement), do not match:

     

    http://thumbnails110.imagebam.com/31059/3c873b310582431.jpg

     

    You can simply fix that by enabling tone slot changes and changing the bass tone. One other possibility is that the game might not like periods in tone names (Or i could just pulling this out of my ass).

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