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  1. Thank you all for your answers! I see a lot of ways in which it could be improved. More precise feedback is one of them but without a human or coach, there are limits to how that could be implemented (and I totally agree with what was said earlier about learning to play with a bad posture, that's a problem). Being able to replay a song you just played and scroll through your mistakes... if we were able to film our playing without using 3rd party software we could compare mistakes with position. More scaffolding (meaning a more gradual removal of learning support) when transitioning to Master mode; like maybe removing colors from strings first or showing some of the first notes or key notes in a riff before removing everything. I think adventure mode in Rocksmith original was a good thing that is absent now. I know I've put a lot more time on some specific songs just to play the "show" then I now do in Rocksmith 2014. I ended up building a bit of a survey for anyone who may be interested in sharing their background and opinions. https://docs.google.com/forms/d/1v7tKSkNezzGsOReMDhycAeI_qZXLCVJn7vS_zSGk1Ss/viewform?usp=send_form If you do, please make sure to write down your forum name so I can trace back to you if needed :-)
  2. Hi! I am a student at the MA in Educational Technology and doing a bit of research on Rocksmith. I was wondering if any of you are teaching students using Rocksmith, either official DLC or customs DLC? If so, how are you using it and how do you think it adds to what you would normally do? Also, how do you think Rocksmith could be further improved as a teaching tool? Looking forward to your answers!
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