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bullbuchanan

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  • Guitar
    Godin Solidac

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  1. Rocksmith seems to incorporate a number of standard chords in extremely difficult fingerings that require you to mute strings in the middle. I don't really understand why they do that. My personal opinion is that you have to take certain things in the game with a grain of salt, especially when they do things like split up a G chord into less notes, because they think it's too hard, and it's actually more difficult to play it, because they don't tell you to just play the chord. I don't think there's a lot of educational value in just playing through the songs as full speed, but I use rocksmith as a sort of interactive metronome, where I get to work on techniques using backing tracks I like. I always keep a pen & paper handy to work out things like strumming patterns and work out chord progressions.
  2. Yes. You should get a rocksmith cable. Or if you want to spend more money, something like this. Alright, thanks. I'll look into getting one then. I've already got a steinberg UR44, so the Scarlett would be a rocksmith only tool
  3. Thanks for the response. I'm very aware that my current setup is horrible. My audio interface doesn't support 16 bit and neither does my headphone amp, so that led to me trying the line in jack, because I've heard people complaining about sound quality out of the rocksmith cable, but was uncertain if that was just configuration errors. I was hoping to find someone that had tried both methods (RTC vs line in to see if there is an audible improvement - even considering the RTC seems to have latency and noise issues in the game that lead to some folks opting for a real amp instead. If I drop $50 on a cable that's equal to my free line -in jack I'd be pretty upset. If I can't get my answer that's fine - I wasn't really expecting it. Just a shot.
  4. I actually don't have a real amp, otherwise I'd definitely give that a go. I use amplitube software as my amp. I'd probably get into a whole lag matching mess if I tried to run two pieces of audio software at once. As a side note- note recognition is fine and the game is 100% playable with low lag and passable sound quality. I'm just looking to see if an investment would make the game sound better. I'm running my Audio Technica headphones directly into my onboard sound as well, as the game can't handle my usb amp.
  5. I've been doing a ton of research on the nuances of sound configuration in this game. It's fairly upsetting that I have $1000 worth of hi end recording gear and a PS audio amp at near-zero latency for other purposes, and yet it performs worse than my realtek onboard sound card... I'm currently running line-in. Would I see any sound quality improvement if I were to get a rocksmith cable? Google left me empty trying to find any comparisons. It would be totally useless to me otherwise. I found some advice for the configuration settings (how to mute) that drastically reduced the static I get, but it still sounds rather poor, especially using the orange amp / most distortion amps in the game. I tend to get dropouts as the strings quiet down and distortion sounds like tit has static in it, as well as high or loud notes appearing to be unintentionally distorted. Increasing Latency buffer/max output doesnt really seem to improve it. It's worth noting that i'm using a very cheap ($2) 3.5mm adapter as my comp doesnt have a built in 1/4 jack. I' run everything on a pretty powerful new gaming desktop (i7 4770k, MSI Z87-GD65 MB, etc.) Does anyone know what the requirements are for using the "Win32lowlatencymode" are? Ubi doesnt have any specs on it, and my sound is completely garbled with it on at any buffer settings, but I'm curious if there's something I could get to improve the performance there. Anyone out there getting crystal clear sound, or are the in game amps just bad?
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