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iminashi

Developer
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Posts posted by iminashi

  1.  

    I was just thinking the other day that I knew there was something broken and weird with ignores, but I couldn't remember what.

     

    So this issue aside, there is no problem with using ignores (in relation to them messing up scores or the percentage when completing the song)?

     

    One thing what I find weird about ignores is that the game won't display "miss" but may display "late".

     

    Hopefully all the bugs with ignore are fixed. The issue where any ignores you would cause wrong mastery was fixed a long time ago and a while back, I fixed another bug that had to do with calculating the total notes in a song, but I don't know if that one actually caused any problems in practice. In any case it should match ODLC now so any possible updates to the game shouldn't break things either.

    • Like 1
  2. *Added some RS2 export logic to allow a chord's handshape to extend over the single notes created from a repeated chord due to split or linknext status.

     

    It doesn't make sense to extend the handshape with slides such as this:

     

    rTM385n.png

     

     

    The handshape is also incorrectly extended when an unrelated split chord follows a chord, e.g.:

     

    UTOJinF.png

  3. Rocksmith 2014 Custom Font Generator
     
    MU87XbW.png
     
    Using the Program
    Basic usage should be pretty obvious. With "Display Bounding Rectangles" enabled, hovering over a character will display it in a tooltip (using the default UI font, which in Windows 10 is Segoe UI).

    When you save a font, in addition to the DDS file, a glyphs.xml file is also saved. This file is required, so don't delete it. If you rename the DDS file, you must rename this file too.

    If you install a new font while the program is running, you must restart it in order to see it in the list.

    Using the Font in the DLC Builder

    The custom font can be added when selecting a vocals arrangement.

    When adding a Japanese vocals arrangement, if the filename contains "jvocals" (or "jlyrics"), and the project folder contains a file called "lyrics.dds", the custom font will be applied automatically.

    Using the Font in the Toolkit

    Edit a vocals arrangement, click the "..." next to the arrangement type to open the window where you can set the path to the custom font.

    Word Spacing

    As far as I know, you cannot change the space between words. The space character in the custom font is only used if it is included in the lyric itself. For example, in this picture "exist as it is" is a single "word":

    qoJwEkw.jpg

    Colors

    In the texture file red means white/light gray and blue means black. The lyrics seem to be monochrome so different colors cannot be used. You could invert the colors but in that case the blue karaoke highlighting of the current syllable would be on the shadow:

    BHlLxVZ.jpg

    Unicode Combining Characters

    You should avoid combining characters and use precomposed characters if possible. If you have a combining character like "o̺" and also have a regular "o" in the lyrics, the game seems to pick the regular o.

    This can be made to work by making changes to the lyrics file itself and I will add support for it if there is need.

    Requirements:

    • Windows (or wine)
    • .NET Framework

    v1.2

    Download at GitHub

    • Like 7
  4. It seems to me that there's only three heights the note tail can be in and the height for anything beyond a whole step bend is the same as a whole step bend.

     

    There is a bend like this in "Sloe Gin" and the situation is the same.

  5. There are some changes in the latest beta version of the Toolkit to the way chords are handled. They were mainly made to fix this issue:

     

    qPGYtpw.png

     

    This has some implications to making customs:

     

    1. "Hi Dens" is now meaningless. You can forget about it. It is a leftover from RS1 that is never used in RS2014 ODLC. Where you before needed to set chords as "Hi Dens", now you only need to mark the handshape.

     

    2. A few things that you could do before no longer work.

     

    -Cases such as this where you have manually marked a handshape and a repeated chord would need to be displayed as a full chord:

     

    Nw1a8V5.png

     

    Your options are to either remove the handshape or give the second chord a different name which technically makes it a different chord.

     

    -You can no longer set the first chord of a handshape to be displayed as a repeat panel (high density) anymore. This is never done in official songs anyway.

    I have seen it happen unintentionally in some old CDLC repaired in CFSM:

     

    dXQ7bOq.jpg

     

    3. Chords inside arpeggios can now be implemented in EOF like partial chords inside handshapes are implemented.

     

     

    If you come across anything broken regarding chords that you think should work, please post here.

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