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iminashi

Developer
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Posts posted by iminashi

  1. Uploaded version 2.2 which has a few new (minor) features.

     

    The Windows version now uses the new .NET Core 3.0 so you will need to have that installed.

     

    New Features:

     

    - "so" (Slide Out) custom event

    When placed on a chord that has an unpitched slide out, the program generates an empty handshape near the end of the slide.

    This will cause the fingers in the handshape to slide down or up with the slide. It is a minor effect that is sometimes used in oDLC (can be seen in the beginning of 25 or 6 to 4 for example).
    Though it is possible to manually create empty handshapes in EOF, DDC removes them.
     
    See the Help inside the program for more info.
     
    -"Anchor placeholder note" removing
    A new option that is enabled by default.
    Removes notes that have no other purpose in life than being a placeholder for anchors (FHP) for DDC.
    Like the rightmost note in this picture:
     
    http://i.imgur.com/pAQutC8.png
     
    This feature is mostly for the OCD people out there; I don't think it has much of an effect on the note detection.
     
    -Checking for the need to reset arrangement IDs
    A new option that is disabled by default.
    It is mostly for people who intend to update their CDLCs a lot and don't want people to lose their play stats.
     
    When enabled, the program will store the max difficulty levels and phrase names for each phrase in every arrangement.
    When processing a file, it compares the max difficulty levels of the phrases to the previous DD generation, and displays a warning if there are levels with the same phrase name but lower max difficulty. In this case it may be best to change the arrangement ID for that arrangement in order to prevent crashes in riff repeater for people who have played that arrangement at max difficulty before.
  2. Uploaded version 1.1 with the following changes:

    • Made the program localizable and added Japanese and Finnish translations
    • Added the possibility to open .txt files in which case the program will generate a font from all the unique characters in the file
    • Added "Spacing Adjustment" setting to the advanced options. Lower this value if you think the characters are too far apart (although you won't know until you try the font in game)
    • Added option to use a dark theme
    • Like 1
  3. I'd like to point out that there's no need to edit the maingame.csv when you add custom tunings (unless you want to localize the text).

    You can just put the name straight into UIName, e.g:

     

    "UIName" : "B Drop A",

    • Like 1
  4. Also, this might  be related, but when I'm generating a custom in RST, I'll select the bass part, then when I go to choose the album art or music file, it clears all the fields. There's no rhyme or reason to this - if I select the music file first, then the bass part, selecting the album art can still clear everything. Sometimes it works, other times it can take five or six attempts to get everything to stay put.

     

    That sound a lot like this bug.

  5. It probably wouldn't be very hard for me to change the RS export behavior so that the first beat starts at 0s and the offset tag is written. Let me know if it's actually useful for me to do this for the toolkit's sake though.

     

    The first beat should be where it is, not at 0s. As for offset, might as well write it, in the case that a future update to the game suddenly requires it to be correct in the SNG file.  :)

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