Posts posted by firekorn
-
-
Even 7 everywhere won't work like half the time if the CDLC creator forgot to set the last 2 strings properly.
-
1
-
-
Have you launched wwise at least once to accept the TOS of the software?
-
You can't and we won't help you do that anyway as it is against our rule.
-
Even more variety (kinda, it's very rock oriented so far) to diversify the playlist of good CDLC!
-
You can also select multiple at once by selecting the first one, then holding SHIFT and click on the last one to select all the ones in between at once.
-
@@Ls1997 You need to select all the note that are in the same handshape and then press CTRL+SHIFT+G (though i would suggest handshape marking instead of arpeggios marking that are done with H instead of G).
-
Those are official songs released by Ubisoft, you need to buy them from the store of your platform.
-
1
-
-
For your first problem, buy the game.
For your second problem, the toolkit don't have the right to acces its own config file as windows is likely blocking access to it. You want to run it as administrator or placed the toolkit folder elsewhere on your computer.
-
1
-
-
@@HollowerKnight We do not offer any help for modifying official content in any way.
-
1
-
-
The problem you are fighting against is that 5 strings bass tuning definition in EOF isn't starting on the right point compared to Rocksmith.
EOF when working on a 5 strings bass part have the default tuning (all 0) as BEADG while Rocksmith only knows of 4 strings default as EADG or guitar default of EADGBe so you aren't starting from the correct default situation which leads to problem once you go from one software to the other even if the method is correct.
You need to adjust the number of strings in EOF back to 4 on your bass part so that you work from EADG default tuning which is what Rocksmith use.
-
You might want to check that out : http://customsforge.com/topic/5227-5-strings-bass-and-low-note-recognition/
-
1
-
-
You don't. The game don't have ways to display it.
-
Can you share those two CDLC files you made to make sure they have the AppID you want them to have?
-
So you did place the CDLC file in the DLC folder?
-
@@theSG A few random clones that pop up on github from time to time don't stay up long. The Tonelib Jam situation is weird at the moment, not really sure what's going on there.
Yousician was a different thing when it came down to the lawsuit and it was mostly to protect their own patent by showing that they are defending it.
As you said, it's a problem of code and patent, they can easily ask for cease & desist and very few console emulator are legal. It's just that many company don't see reason to tackle down all random project or patent have expired anyway so there's nothing really left to protect. There's been a fair bit of lawsuit against console emulator over time.
But as far as i'm aware, Ubisoft aren't just letting all clones that pop up around alone at the moment so i thought it was fair to warn about it.
-
@@eriasukun Do you place the file in the DLC folder?
-
Fair enough, just prefer to warn you early on.
-
2
-
-
I would not suggest to spend much more time on this. Project of RS clone ends up with cease and desist letter sooner rather than later especially if you use their own song format.
-
There's nothing to overwrite, you just add it and that's it.
-
Sadly, you can't.
-
1
-
-
@@Dread Knight you shouldn't need to do anything different than using the PC dll.
-
1
-
-
That's not how it works. You need to have a Jailbroken Xbox 360 and use JTAG to put CDLC on Xbox.
-
1
-
-
We have a 10% off code but for those that are used to syncing manually, it sure wont' really help much the process but for those that do have trouble with doing it in EOF, GPA can be a life changing to make the process that much easier.
-
2
-
-
@@sondow97 There's a link to many tutorial about syncing the beat map that can help you
Cold's Crap
in Mods & Projects
Posted
Yeah that's kind of why we didn't bother with it, it's a lot of tuning to enter for still having missing options here and there.