Jump to content

firekorn

Administrator
  • Posts

    4,271
  • Joined

  • Last visited

  • Days Won

    33
  • Country

    France
  • Donations

    0.00 USD 

Posts posted by firekorn

  1. Rocksmith assumes that the guitar tuning reference is E std at A440 (A4 at 440Hz).

    So the reference is E2 A2 D3 G3 B3 E4 when all strings are set to 0.

    But bass on the other hand reference E std an octave lower with E1 A1 D2 G2 with all strings set to 0.

    If you are not familiar with the note naming + octave convention, the rest will get tougher.

    Cello are using C2 G2 D3 A3.

    From the guitar reference, that gives :

    -4 from E2 to C2

    -2 from A2 to G2

    0 from D3 to D3

    +2 from G3 to A3

    but then you have 2 unused strings on the display. This doesn't require you to alter the frequency of reference because there isn't any offset that is further than 12 semitone.

    But from the bass reference that is an octave lower you get :

    +8 from E1 to C2

    +10 from A1 to G2

    +12 from D2 to D3

    +14 from G2 to A3

    And here you end up with 2 value that are at 12 or more semitone away from the reference (but you don't get useless strings on the display). This then requires you to alter the A frequency to shift the reference.

    When bass at A440 is E1 A1 D2 G2, bass at A880 is E2 A2 D3 G3. By doubling the frequency, you go up an octave. This then give you the same offset as you would on guitar (-4 -2 0 +2) but without the extra strings allowing it to work more efficiently in the game.

    As for the @440 tuning in the toolkit, yes it's wrong, i don't recall who integrated it but it seems like it wasn't done all too well.

     

    • Thanks 1
  2. If you don't adjust the tuning frequency, you will be off on the octave you are playing.

    This is necessary because RS don't allow for a tuning that is further than an octave from standard (+/-12) so if you want to go 14 above standard, you need to adjust the frequency to get a +12 offset (440Hz to 880Hz) and then add +2 from the tuning).
     

    As for tone, that's not something that can be managed by default that easily especially since you could want to add some specific effect to it to fit the song if you are not doing a classical piece (see Apocalyptica that uses pedalboard with their cello).

  3. #2 is possible but it requires some weird use of handshape to make it work.

    You need to create a handshape with the fret you want the player to be on with an added open note for the handshape to be doable without it showing an additionnal fingerprint. It's a bit convoluted and not that readable in game but it does display the information.

  4. @SrMouraSilva

    Quote

    But I understand if the team consider that now isn't the moment. In this case, is yet necessary to push the source code in a repository. In Gitlab, Github and Bitbucket is possible to create a team with private/internal source code. They will help to implement a good development process.

    That's not the question though. A relative part of it that makes sharing code problematic is that we don't want people to create scrapping both without us knowing and our consent about it. This decision is caused by a few factor. And yes, the code is already in a private git repo. The problem is about opening it to the broad public.

  5. So i've encountered a little odd case :

    unknown.png

    This is likely link to the "fix one level phrases" part of the process when it handle the very first phrase of a track.
     

    The problem is that the anchor definition doesn't get copied on subsequent level breaking the note display.

    Here is the xml after DDI was used

    PART REAL_BASS_RS2.xml
    As you can see, the anchor at 22.950 on fret 2 is only on the difficulty 0 and not on any other difficulty level.

    If you need more file to fix that little bug, feel free to ask but i reckon that should give you enough information to work with.

  6. 1 hour ago, thatbassist said:

    No worries - I am just uploading the full folder of the files I have been using and will post a link shortly, all of which have been downloaded from here anyway and some of which have been run through the tool kits etc to get working well  - most do work but plenty in there that has faults just haven't managed to filter them all out, so hopefully that will give you a stock of songs to play for now 🙂 

    Before you go and search a folder of files, now that this is strictly against our rules to do so and will result in the link being deleted and a warning.

    Note that most charter would be more than happy to offer a mac version if they were even asked to do so but it's very rare to have people actually interact in that kind of way and that's a shame.

×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. - Privacy Policy