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firekorn

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Posts posted by firekorn

  1. The 100% mastery bug happened with the remastered update as there was a discrepencies between how CDLC and ODLC were made that cause the game to count chords in the score multiple times. This can be repaired by using CFSM (that's a huge part of why we made such a mass repair option) and any song post 2017 shouldn't have that bug or they break our rule.

    Quote

    as in the track should require you to be slightly sharp or flat.

    There's a "true tuning" checkbox that should be used on ignition for songs that uses a different reference pitch than A440. If the tuning is wrong in game or that checkbox isn't checked in ignition, it breaks our rule and should be reported.

  2. Rocksmith assumes that the guitar tuning reference is E std at A440 (A4 at 440Hz).

    So the reference is E2 A2 D3 G3 B3 E4 when all strings are set to 0.

    But bass on the other hand reference E std an octave lower with E1 A1 D2 G2 with all strings set to 0.

    If you are not familiar with the note naming + octave convention, the rest will get tougher.

    Cello are using C2 G2 D3 A3.

    From the guitar reference, that gives :

    -4 from E2 to C2

    -2 from A2 to G2

    0 from D3 to D3

    +2 from G3 to A3

    but then you have 2 unused strings on the display. This doesn't require you to alter the frequency of reference because there isn't any offset that is further than 12 semitone.

    But from the bass reference that is an octave lower you get :

    +8 from E1 to C2

    +10 from A1 to G2

    +12 from D2 to D3

    +14 from G2 to A3

    And here you end up with 2 value that are at 12 or more semitone away from the reference (but you don't get useless strings on the display). This then requires you to alter the A frequency to shift the reference.

    When bass at A440 is E1 A1 D2 G2, bass at A880 is E2 A2 D3 G3. By doubling the frequency, you go up an octave. This then give you the same offset as you would on guitar (-4 -2 0 +2) but without the extra strings allowing it to work more efficiently in the game.

    As for the @440 tuning in the toolkit, yes it's wrong, i don't recall who integrated it but it seems like it wasn't done all too well.

     

    • Thanks 1
  3. If you don't adjust the tuning frequency, you will be off on the octave you are playing.

    This is necessary because RS don't allow for a tuning that is further than an octave from standard (+/-12) so if you want to go 14 above standard, you need to adjust the frequency to get a +12 offset (440Hz to 880Hz) and then add +2 from the tuning).
     

    As for tone, that's not something that can be managed by default that easily especially since you could want to add some specific effect to it to fit the song if you are not doing a classical piece (see Apocalyptica that uses pedalboard with their cello).

  4. #2 is possible but it requires some weird use of handshape to make it work.

    You need to create a handshape with the fret you want the player to be on with an added open note for the handshape to be doable without it showing an additionnal fingerprint. It's a bit convoluted and not that readable in game but it does display the information.

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