Jump to content

Search the Community

Showing results for tags 'nocable'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • CustomsForge
    • News & Announcements
    • Ignition4 Search
  • General
    • Rocksmith Remastered
    • Rocksmith Championship
    • Music Discussion
    • Off-Topic
  • Rocksmith CDLC
    • Workshop
    • Learning Guitar & Bass
  • Rocksmith 2014 Remastered Tools
    • CustomsForge Song Manager
    • Editor on Fire
    • Rocksmith Custom Tool Kit
    • RSPlaylist / RockSniffer
    • Custom Game Toolkit
    • Mods & Projects

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Member Title

Website URL








Favorite Bands


Found 3 results

  1. Help guys, i am like a poor man using No cable launcher for plauing rocksmith, and i wanted to play with my friens in multiplayer, i connected cables with Jack–Minijack into computer, one in inline, second into microphone, and launcher says player 1 and player 2 have the same input device ids make it different otherwise multiplayer wont work How can i fix this? I don't have any interfaces because i am poor LOL, i connect cables using built-in sound card Please help
  2. Hi everyone! I want to play rocksmith without real tone cable and I want to use no cable loader. So my problem is if i switch to lead path all tones (except clean) are buzzing. This problem is also exist with real tone cable (I got one to try from my friend {shrillbear52}). So please if someone can help me or give me some tips to how to solve this problem then please answer. thanks! :)
  3. New here! I recently acquired Rocksmith, awesome game, can’t get my hands of it (literally), especially with CustomsForge. I have however been having some issues with the old NoCableLauncher so I’ve been working the last few days to improve the work Maxx53 has done and finally got it to a release state. My onboard soundcard allows me to play without any notice'able latency so I'll not be acquiring a hardware dongle or an extra audio card, the reason why I decided to improve the software is because I wanted to be able to chat on discord at the same time I'm playing without buying the dongle. It’s now time to share it with all of you, so you can find it here! Source code is also available on GitHub. Before you ask, this is exclusively for Steam! Getting Started Unpack the file "NoCableLauncher" to any folder. Open the file "NoCableLauncher". Run "NoCableLauncher" to play Rocksmith 2014 using your own audio interface! Note: If you want to edit the settings again you can simply open the file "NCL_EditSettings.bat". Onboard soundcard For those who, like me, don't have an extra audio capture device, there are two available options for single player mode: Disable devices and re-enable on game close All audio capture devices except the one used in game will be disabled when the game opens and re-enabled when the game closes. Note: This prevents you from using other capture devices, for example if you want to be in a call while you play. Prevent game from recognizing more devices All audio capture devices except the one used in-game will be disabled when the game opens. After the game is opened and in the main menu, press ALT-TAB to leave the game and press 'OK' on the message prompt, this will prevent the game from recognizing any other device and re-enable the disabled ones. This allows you to use your microphone or any other device outside the game (assuming the game is not in exclusive mode). If you are asking "How can I know this is safe?", the sourcecode is available, feel free to compile it yourself or even improve it! Download: HERE Source-code: GitHub Any bugs you find or problems you have let me know and I’ll gladly try to find a suitable solution, meanwhile, enjoy
  • Create New...

Important Information

By using this site, you agree to our Guidelines. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. - Privacy Policy