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DasFohlen

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  1. @ Pineapple88 and everyone else - this video I made shows how to properly install the patch and the description has a link to the GitHub where you can always find the latest patch. The current version is 1.6.
  2. Release 1.2 of the patch collection, now with a fix for 32 bit issues I noticed and a legacy 64 bit zip that contains different x64 patcher and patch for older macOS versions that you can try if the normal 64 bit zip doesn't work: https://github.com/aik002/RSBypass/releases/tag/1.2 Discord server for support: https://discord.gg/cf
  3. For troubleshooting I would like to invite everyone to the customsforge discord server https://discord.gg/cf and ask for help in the #mac-os channel so we can get screenshots and figure out why it doesn’t work
  4. @ blueshabs @ hellb0undh0und and anyone else wanting to donate: https://www.paypal.me/starbfly4 It’s really not necessary but much appreciated
  5. As hinted at earlier, here’s 1.1: https://github.com/aik002/RSBypass/releases Now distributing 3 different zips for the three architectures respectively. I’m very happy it works for so many people, I will look at the quarantining one of these days and see what I can do to make patching as simple as possible. Thank you all again for your support!
  6. Hey everyone! I am happy to announce that we have a fix! This zip includes the patcher: https://github.com/aik002/RSBypass/releases/tag/1.0 Thanks to help from someone on Discord we found the problem and were able to fix it, recompile, and publish this patch above that works. A few people tried it and it works on M1 Monterey, we will test if it still works on Big Sur and Intel respectively, and make sure we release a 1.1 if it doesn't. That way we can distribute one patch for all Macs. Thank you all for your help, patience, and support!
  7. Hey y’all, quick update on the M1/Monterey CDLC patch. I’ve been sick lately and haven’t had much motivation to work on this but after Christmas I’ll have an M1 Mac of my own. Thanks to helpful people on Discord I have the possibility of remotely accessing one already and can figure out more by using a debugger and proper logging. This is a lot of a learning experience for me because I have not worked on M1 yet. My gf helps me but we don’t know what changed since Big Sur to break it, and we don’t know how different M1 is either. It is supposed to work similarly (since the game is translated through Rosetta) but each time we find something that might be the cause for it not working we find out a few days later that it’s not the problem, So I’m very grateful for everyone’s patience, excitement and help in fixing this, you all are a very great community and the staff can be happy to have you here. I know that some of you might see me as desperate last chance, and I’ll do my best to get it working. I wish I could present you a fix as Christmas or New Year’s gift but I don’t think I can. Thank you again for your patience!
  8. I cloned the dylib patch source code from GitHub and compiled for M1 and Monterey. Memory mapping and protection work differently on M1 and I don't have an M1 Mac (yet) so it is hard to develop for it but I will fiddle around with the help of DeathlySin and see how far I can get.
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