Posts posted by genobadass
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{snip}
I only read the first few paragraphs, as always, of this. It was far too much to go further. if I missed something I apologize.....Damn Bourbon.
I ramble... It's "my thing". :D
I'm OK with this, just do not expect me to read it all.
Also, I have had to spell-check every post. I might need to cut back on the Bourbon. I am misspelling easy words like misspelling.
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Eh, Hardcore is a hit and miss for me(Fall of troy vs. Billy Talent)
I can't really find the groove in those genres, hence why I'm not the biggest fan.
Again, good week last week, let's agree not to push each other to our limits like that again, k? :)
Ya ya for sure, it definitely has it's hits and misses and the "post-hardcore" genre is very widely defined and has a huge variety from things like Fall of Troy and Hail the Sun to Dance Gavin Dance, Alexisonfire, etc. The groove can be tough with some weird time and syncopated rhythms, but I love it haha.
Ya, agreed. That was a little ridiculous and I don't think I could push that much again haha. We'll try and keep it more sanity friendly and maybe a bit more fair to the other mc bassists here.
Do you folk play on a real bass, or are you running emulated on the guitar? Always wondered...
I have a cheap Rogue SX100 Bass, I switch between that and emulating my Epiphone with a set of .13's(whichever works with me that day)
I usually reserve my Dean Razorback for guitar only due to the Floyd Rose bridge, but yesterday was the first I really tried to use it, and while the detection is spot on, I usually have to tune it about 4 times if i switch for RS to get 100% accuracy
I have a very expensive, supposedly, P-Bass and this stuff is hard as can be for me. I was praying you were playing this on a nice skinny neck guitar where speed was easier. With this new found knowledge, damn you or whatever your equivalent is.......
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I'm pumped about my win! ...(in beginner lead)... I might actually have to enter in that category a bit more often in addition to giving the MC Bass the ol' college try.
As one of the MC Bass "also ran"s, I thought I'd chime in and say that I don't mind @@then3verend and@@Blazikiller dominating the class. I'm happier to come in 4th-5th in the category after seeing what the really good players can do, as opposed to coming in 1st or 2nd mainly due to low participation (as it was for a while when I first started participating). Things are heating up, we're getting more players, and nobody can claim that wins in those hot classes (like MC Bass) are "by default" -- very impressive levels of effort put in by the big contenders!
That being said, with the level of competition in the MC Bass class in particular (or maybe I'm just most aware of it there since I'm somewhere in the mid-bottom of the mosh pit) I think it would maybe be nice to see a few really tough songs selected. Not necessarily every week, but a few songs that go further to really define what a 10 on the difficulty scale is. I think that would have a couple of good outcomes:
1) On the hardest stuff, the winner will probably be decided by Score Attack accuracy down to hundredths of a percent. As opposed to multiple people with 100% accuracy decided by score, or even 100% accuracy decided by Master Mode score ('cuz hard score just won't cut it).
That being "better" is subjective, but I think I would prefer it that way most of the time, and I'd imagine that the elite guys might prefer an accuracy shootout over a memorization/MM exhausting challenge like they had last week. Although I don't want to put words in their mouths for them, so maybe they could comment?
2) If we establish a higher average difficulty level for MC level songs (difficulty 9-10), we could similarly adjust what defines Advanced (difficulty 7-8). That might tend to push down the assigned difficulty of some of the Advanced songs into the range of 4-6, so that they would technically be "Intermediate" difficulty and therefore not force a level up to MC on 100% runs. I think that would help clarify the progression from Advanced to MC, and help with the issue that in the bass path people still tend to get bumped up from Advanced to MC before they are really ready for it / want to.
Looking at the leaderboard, there were 10 participants in MC Bass last week, 4 in Advanced, and 2 in Intermediate. I think that tends to suggest that progression through the classes happens a bit faster than would be ideal. I know some things have been done to try to put the brakes on that before, but it seems like a bit more might be good.
I think you do a great job with the organizing @@Mortalo, so don't take any of that as digs at you. It is on us participants to put a lot of diversity in the song selection list, as well as to be as consistent as possible with our difficulty ranking suggestions. So, to "do my part", I'm going to think about what customs I've played that are good and fun but particularly difficult, and try to pick some to add to the selection list. I'm also going to readjust my difficulty rating scale, so that only those really hard songs get a 9-10 (MC). And, by extending that down, some of the songs that I would have pegged as Advanced before (7-8) would drop down to Intermediate, which would allow them to be "no/optional level up songs" for the Advanced tier.
I don't mean to suggest that things be like the bass equivalent of "MC Lead = Joe Satriani every week" or anything, but I think that those two small shifts (difficulty ratings on a scale of "will @@Blazikiller and @@then3verend find this hard" instead of "do I find this hard" and a few more songs that crank the difficulty up to 11) might have a pretty big and good impact.
Don't mean to rock the boat, and again I'm actually quite happy with where I'm at and how things are going -- but I think some further tweaks to adjust the rate of class progression (especially for bass) might help out a lot of participants.
In the vein of more challenging bass I think we need more Primus, and .Les Claypool, and it is hard to beat his rhythmic embrace....
On a side note, I can't do that shit...
I only read the first few paragraphs, as always, of this. It was far too much to go further. if I missed something I apologize.....Damn Bourbon.
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Some Medeski, Martin, and Wood might be a good start as well.
Edit: Drunk typing
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I'm pumped about my win! ...(in beginner lead)... I might actually have to enter in that category a bit more often in addition to giving the MC Bass the ol' college try.
As one of the MC Bass "also ran"s, I thought I'd chime in and say that I don't mind @@then3verend and@@Blazikiller dominating the class. I'm happier to come in 4th-5th in the category after seeing what the really good players can do, as opposed to coming in 1st or 2nd mainly due to low participation (as it was for a while when I first started participating). Things are heating up, we're getting more players, and nobody can claim that wins in those hot classes (like MC Bass) are "by default" -- very impressive levels of effort put in by the big contenders!
That being said, with the level of competition in the MC Bass class in particular (or maybe I'm just most aware of it there since I'm somewhere in the mid-bottom of the mosh pit) I think it would maybe be nice to see a few really tough songs selected. Not necessarily every week, but a few songs that go further to really define what a 10 on the difficulty scale is. I think that would have a couple of good outcomes:
1) On the hardest stuff, the winner will probably be decided by Score Attack accuracy down to hundredths of a percent. As opposed to multiple people with 100% accuracy decided by score, or even 100% accuracy decided by Master Mode score ('cuz hard score just won't cut it).
That being "better" is subjective, but I think I would prefer it that way most of the time, and I'd imagine that the elite guys might prefer an accuracy shootout over a memorization/MM exhausting challenge like they had last week. Although I don't want to put words in their mouths for them, so maybe they could comment?
2) If we establish a higher average difficulty level for MC level songs (difficulty 9-10), we could similarly adjust what defines Advanced (difficulty 7-8). That might tend to push down the assigned difficulty of some of the Advanced songs into the range of 4-6, so that they would technically be "Intermediate" difficulty and therefore not force a level up to MC on 100% runs. I think that would help clarify the progression from Advanced to MC, and help with the issue that in the bass path people still tend to get bumped up from Advanced to MC before they are really ready for it / want to.
Looking at the leaderboard, there were 10 participants in MC Bass last week, 4 in Advanced, and 2 in Intermediate. I think that tends to suggest that progression through the classes happens a bit faster than would be ideal. I know some things have been done to try to put the brakes on that before, but it seems like a bit more might be good.
I think you do a great job with the organizing @@Mortalo, so don't take any of that as digs at you. It is on us participants to put a lot of diversity in the song selection list, as well as to be as consistent as possible with our difficulty ranking suggestions. So, to "do my part", I'm going to think about what customs I've played that are good and fun but particularly difficult, and try to pick some to add to the selection list. I'm also going to readjust my difficulty rating scale, so that only those really hard songs get a 9-10 (MC). And, by extending that down, some of the songs that I would have pegged as Advanced before (7-8) would drop down to Intermediate, which would allow them to be "no/optional level up songs" for the Advanced tier.
I don't mean to suggest that things be like the bass equivalent of "MC Lead = Joe Satriani every week" or anything, but I think that those two small shifts (difficulty ratings on a scale of "will @@Blazikiller and @@then3verend find this hard" instead of "do I find this hard" and a few more songs that crank the difficulty up to 11) might have a pretty big and good impact.
Don't mean to rock the boat, and again I'm actually quite happy with where I'm at and how things are going -- but I think some further tweaks to adjust the rate of class progression (especially for bass) might help out a lot of participants.
In the vein of more challenging bass I think we need more Primus, and .Les Claypool, and it is hard to beat his rhythmic embrace....
On a side note, I can't do that shit...
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Eh, Hardcore is a hit and miss for me(Fall of troy vs. Billy Talent)
I can't really find the groove in those genres, hence why I'm not the biggest fan.
Again, good week last week, let's agree not to push each other to our limits like that again, k? :)
Ya ya for sure, it definitely has it's hits and misses and the "post-hardcore" genre is very widely defined and has a huge variety from things like Fall of Troy and Hail the Sun to Dance Gavin Dance, Alexisonfire, etc. The groove can be tough with some weird time and syncopated rhythms, but I love it haha.
Ya, agreed. That was a little ridiculous and I don't think I could push that much again haha. We'll try and keep it more sanity friendly and maybe a bit more fair to the other mc bassists here.
Do you folk play on a real bass, or are you running emulated on the guitar? Always wondered...
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I've played this one a lot over the last year. VAST improvement since I started.
Bat Country - Bass - http://cloud-4.steamusercontent.com/ugc/535135100392859255/BCE056AC8A014A73F5EC022DE0ED132B509C4650/
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Ok, I will switch Metallica bass with Megadeth.
Bass Path:
Intermediate: Megadeth - I'll Get Even
Advanced: Metallica - Carpe Diem Baby
I think that is probably more accurate, especially if the Advanced bass participants agree. And it sounds like @@Rodman does, at least. Reluctantly. :)
Sorry Rodman, but we can keep playing I'll Get Even even though it is down to Int now. Think I'm gonna have to look for more stuff from Cryptic Writings, too!
I agree. I got the Megadeth song on my 4th try...
Edit: Quoted the wrong post, lol
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After a few more hours at it.
Maiden - http://cloud-4.steamusercontent.com/ugc/537386354370674658/AC82BF39AAC71EA87747F9DEF4D850CE372EDBDF/
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@@missis sumner, the link for the bass inlay. It's in p.psarc format though, I don't know how to convert it for the mac sorry :(
https://drive.google.com/file/d/0BzwrZsjBtcJEdHVBYTlqUGE5dkk/view
Wait, I missed something. How does this work?
You DL and install just the same as a regular cdlc then run the game, go to the path screen, select to change the inlay and it should be the 1st in the list "1-Bass Notes". one shiny new fret board inlay, courtesy of @@Kaijin and the nice fellow who created it :)
Aweome! Thanks
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@@missis sumner, the link for the bass inlay. It's in p.psarc format though, I don't know how to convert it for the mac sorry :(
https://drive.google.com/file/d/0BzwrZsjBtcJEdHVBYTlqUGE5dkk/view
Wait, I missed something. How does this work?
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I played the Johnny B Goode song once and put down the bass earlier. I thought it was a bit hard and figured things would be rearranged.
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I am not a fan of detuning to C, but here ya go. I might give it another go at some point.
YARRR - http://cloud-4.steamusercontent.com/ugc/541887967146002687/2EDE2664347803BB4AD046C394A253BFC3F6D328/
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After 2 hours straight on this.
Dinosaur Song - http://cloud-4.steampowered.com/ugc/541887966945752473/968CFC179EF389581FF03983ECA66CE1DFD019B0/
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Dinosaur song Bass http://cloud-4.steampowered.com/ugc/541887966869895884/DD97F7979C9EA16347F1C56A5128DDD89D0946DA/
I do not play with a pick, so this is really hard for me at this point. I just saw Slayer live about a month ago. Still killing it!
SLAYER Bass http://cloud-2.steampowered.com/ugc/541887966843289001/6C58E07E12CB36C0B895459DBEB755C5C36DD5C0/
Edit:
Got a great pic from the show
http://i.imgur.com/AcVZJzT.jpg
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@@genobadass, I'm sure you could handle MC, though? :)
It took me hours to pull off that score. I will find out how I fare in the MC next week. I did give the MC song a go...... Not even close.
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Rocksmith 2014 Championship Week 66
in Rocksmith Championship
Posted
To be fair. The MC song last week is a song a lot of us have played a ton previously.