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genobadass

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Posts posted by genobadass

  1.  

    @@Rodman

    as far as lead goes, going from advanced to McCain was like going from high school sports to major leagues.

     

    its really a whole nother level, and it really feels like youre fighting for a legend.

     

    with that in mind, what about a certain number of spots for MC bass? That way people that want in have to fight for it, and the people that are in have to fight to keep their spot

    I'm kinda mixed on the idea of limiting the number of MC bass spots...  Some aspects would be good but some feel kinda off also.

     

    Just by looking at the leaderboard from last week:

    Player                       Acc%  Strk   Score
    Blazikiller                 100.00 1301 2,469,231
    then3verend                 100.00 1301 2,467,211
    w4rl3x                      100.00 1301 1,848,718
    frippchen                   100.00 1301 1,847,720
    MilkmanDan                   99.92 1231
    Kaijin                       99.07 306
    genobadass                   98.15 349
    Mortalo                      98.00 288
    Joey                         96.23 275
    NoonyDeloony                 93.77 239

    Blazikiller and then3verend are the elites with MM scores.  w4rl3x and frippchen both hit 100% with very solid scores on hard.  Kaijin and I both hit 99%+, genobadass and Mortalo with 98%+, and Joey and Noony both with solid accuracies in the mid 90s.

     

    So just by looking at the scores of that single week, one could get a pretty good grip on where to set the bar depending on how many spots we wanted to set for MC Bass.  2 seems too small, but there is a clear line in the chart at that point because of the difference between Master Mode and Hard scoring.  If you set it at 3 spots, w4rl3x and frippchen would be under lots of pressure to fight for the best score with 100% accuracy on hard, and then one of the two would get screwed.  Bump up to 4 spots, and the pressure shifts to me to try to pull out a 100% and beat one of those guys scores.

     

    I think I played the song somewhere around 6 times during the week, and one of the first times when I missed ONE note and got the 99.9 was my best.  I think with enough tries I could have lucked into a 100% run, but I don't have any confidence that my timing/score would have beat the guys above me even then.  And I wouldn't really have enjoyed it.

     

    ...And with more spots (5+), the pressure just keeps moving down the list to either A) try to avoid being "relegated" to Advanced, or B ) try NOT to get into the top spots so that one could go back to Advanced where they want to be anyway.  I don't think that is really an ideal solution.

     

    A small number of MC spots will make the line feel arbitrary...  I think that ranking based on score in the event of a tie (like a tie at 100%) is the best method available, but it isn't great because I don't really 100% trust Rocksmith's scoring system given potential differences in input lag/latency, random hiccups in system performance, etc. etc.  A small number of spots puts a lot of faith in that scoring system, which I think is ... not great.

     

    A bigger number of spots limits the positive effects of the idea -- the pressure to really push for your best isn't on the elites like Blazi and never-never, who pretty much know that they are going to make the cut.  Instead, it goes down to the first tier of also-rans...  Since I'm sorta in that group, I'll just say that I don't think that pressure would motivate me -- rather the opposite.  I play/participate here for fun, that sounds a bit too much like work.

     

     

    I dunno.  Maybe I'm missing the nuances of how it would work, but I think that I personally would prefer some other system of solving the Advanced -> MC transition issue.  I just don't know what.

     

    To be fair. The MC song last week is a song a lot of us have played a ton previously.

    • Like 2
  2.  

     

    {snip}

    I only read the first few paragraphs, as always, of this. It was far too much to go further. if I missed something I apologize.....Damn Bourbon.

     

     

    I ramble...  It's "my thing".  :D

     

    I'm OK with this, just do not expect me to read it all.

     

    Also, I have had to spell-check every post. I might need to cut back on the Bourbon. I am misspelling easy words like misspelling.

    • Like 6
  3.  

     

     

    @@Blazikiller

    Eh, Hardcore is a hit and miss for me(Fall of troy vs. Billy Talent)

    I can't really find the groove in those genres, hence why I'm not the biggest fan.

     

    Again, good week last week, let's agree not to push each other to our limits like that again, k? :)

    Ya ya for sure, it definitely has it's hits and misses and the "post-hardcore" genre is very widely defined and has a huge variety from things like Fall of Troy and Hail the Sun to Dance Gavin Dance, Alexisonfire, etc. The groove can be tough with some weird time and syncopated rhythms, but I love it haha.

     

    Ya, agreed. That was a little ridiculous and I don't think I could push that much again haha. We'll try and keep it more sanity friendly and maybe a bit more fair to the other mc bassists here.

     

    Do you folk play on a real bass, or are you running emulated on the guitar? Always wondered...

     

    I have a cheap Rogue SX100 Bass, I switch between that and emulating my Epiphone with a set of .13's(whichever works with me that day)

    I usually reserve my Dean Razorback for guitar only due to the Floyd Rose bridge, but yesterday was the first I really tried to use it, and while the detection is spot on, I usually have to tune it about 4 times if i switch for RS to get 100% accuracy

     

    I have a very expensive, supposedly, P-Bass and this stuff is hard as can be for me. I was praying you were playing this on a nice skinny neck guitar where speed was easier. With this new found knowledge, damn you or whatever your equivalent is.......

    • Like 1
  4.  

    I'm pumped about my win! ...(in beginner lead)...  I might actually have to enter in that category a bit more often in addition to giving the MC Bass the ol' college try.

     

    As one of the MC Bass "also ran"s, I thought I'd chime in and say that I don't mind @@then3verend and@@Blazikiller dominating the class.  I'm happier to come in 4th-5th in the category after seeing what the really good players can do, as opposed to coming in 1st or 2nd mainly due to low participation (as it was for a while when I first started participating).  Things are heating up, we're getting more players, and nobody can claim that wins in those hot classes (like MC Bass) are "by default" -- very impressive levels of effort put in by the big contenders!

     

     

    That being said, with the level of competition in the MC Bass class in particular (or maybe I'm just most aware of it there since I'm somewhere in the mid-bottom of the mosh pit) I think it would maybe be nice to see a few really tough songs selected.  Not necessarily every week, but a few songs that go further to really define what a 10 on the difficulty scale is.  I think that would have a couple of good outcomes:

     

    1) On the hardest stuff, the winner will probably be decided by Score Attack accuracy down to hundredths of a percent.  As opposed to multiple people with 100% accuracy decided by score, or even 100% accuracy decided by Master Mode score ('cuz hard score just won't cut it).

     

    That being "better" is subjective, but I think I would prefer it that way most of the time, and I'd imagine that the elite guys might prefer an accuracy shootout over a memorization/MM exhausting challenge like they had last week.  Although I don't want to put words in their mouths for them, so maybe they could comment?

     

    2) If we establish a higher average difficulty level for MC level songs (difficulty 9-10), we could similarly adjust what defines Advanced (difficulty 7-8).  That might tend to push down the assigned difficulty of some of the Advanced songs into the range of 4-6, so that they would technically be "Intermediate" difficulty and therefore not force a level up to MC on 100% runs.  I think that would help clarify the progression from Advanced to MC, and help with the issue that in the bass path people still tend to get bumped up from Advanced to MC before they are really ready for it / want to.

     

    Looking at the leaderboard, there were 10 participants in MC Bass last week, 4 in Advanced, and 2 in Intermediate.  I think that tends to suggest that progression through the classes happens a bit faster than would be ideal.  I know some things have been done to try to put the brakes on that before, but it seems like a bit more might be good.

     

     

    I think you do a great job with the organizing @@Mortalo, so don't take any of that as digs at you.  It is on us participants to put a lot of diversity in the song selection list, as well as to be as consistent as possible with our difficulty ranking suggestions.  So, to "do my part", I'm going to think about what customs I've played that are good and fun but particularly difficult, and try to pick some to add to the selection list.  I'm also going to readjust my difficulty rating scale, so that only those really hard songs get a 9-10 (MC).  And, by extending that down, some of the songs that I would have pegged as Advanced before (7-8) would drop down to Intermediate, which would allow them to be "no/optional level up songs" for the Advanced tier.

     

    I don't mean to suggest that things be like the bass equivalent of "MC Lead = Joe Satriani every week" or anything, but I think that those two small shifts (difficulty ratings on a scale of "will @@Blazikiller and @@then3verend find this hard" instead of "do I find this hard" and a few more songs that crank the difficulty up to 11) might have a pretty big and good impact.

     

    Don't mean to rock the boat, and again I'm actually quite happy with where I'm at and how things are going -- but I think some further tweaks to adjust the rate of class progression (especially for bass) might help out a lot of participants.

    In the vein of more challenging bass I think we need more Primus, and .Les Claypool, and it is hard to beat his rhythmic embrace....

     

    On a side note, I can't do that shit...

     

    I only read the first few paragraphs, as always, of this. It was far too much to go further. if I missed something I apologize.....Damn Bourbon.

    • Like 1
  5. I'm pumped about my win! ...(in beginner lead)...  I might actually have to enter in that category a bit more often in addition to giving the MC Bass the ol' college try.

     

    As one of the MC Bass "also ran"s, I thought I'd chime in and say that I don't mind @@then3verend and@@Blazikiller dominating the class.  I'm happier to come in 4th-5th in the category after seeing what the really good players can do, as opposed to coming in 1st or 2nd mainly due to low participation (as it was for a while when I first started participating).  Things are heating up, we're getting more players, and nobody can claim that wins in those hot classes (like MC Bass) are "by default" -- very impressive levels of effort put in by the big contenders!

     

     

    That being said, with the level of competition in the MC Bass class in particular (or maybe I'm just most aware of it there since I'm somewhere in the mid-bottom of the mosh pit) I think it would maybe be nice to see a few really tough songs selected.  Not necessarily every week, but a few songs that go further to really define what a 10 on the difficulty scale is.  I think that would have a couple of good outcomes:

     

    1) On the hardest stuff, the winner will probably be decided by Score Attack accuracy down to hundredths of a percent.  As opposed to multiple people with 100% accuracy decided by score, or even 100% accuracy decided by Master Mode score ('cuz hard score just won't cut it).

     

    That being "better" is subjective, but I think I would prefer it that way most of the time, and I'd imagine that the elite guys might prefer an accuracy shootout over a memorization/MM exhausting challenge like they had last week.  Although I don't want to put words in their mouths for them, so maybe they could comment?

     

    2) If we establish a higher average difficulty level for MC level songs (difficulty 9-10), we could similarly adjust what defines Advanced (difficulty 7-8).  That might tend to push down the assigned difficulty of some of the Advanced songs into the range of 4-6, so that they would technically be "Intermediate" difficulty and therefore not force a level up to MC on 100% runs.  I think that would help clarify the progression from Advanced to MC, and help with the issue that in the bass path people still tend to get bumped up from Advanced to MC before they are really ready for it / want to.

     

    Looking at the leaderboard, there were 10 participants in MC Bass last week, 4 in Advanced, and 2 in Intermediate.  I think that tends to suggest that progression through the classes happens a bit faster than would be ideal.  I know some things have been done to try to put the brakes on that before, but it seems like a bit more might be good.

     

     

    I think you do a great job with the organizing @@Mortalo, so don't take any of that as digs at you.  It is on us participants to put a lot of diversity in the song selection list, as well as to be as consistent as possible with our difficulty ranking suggestions.  So, to "do my part", I'm going to think about what customs I've played that are good and fun but particularly difficult, and try to pick some to add to the selection list.  I'm also going to readjust my difficulty rating scale, so that only those really hard songs get a 9-10 (MC).  And, by extending that down, some of the songs that I would have pegged as Advanced before (7-8) would drop down to Intermediate, which would allow them to be "no/optional level up songs" for the Advanced tier.

     

    I don't mean to suggest that things be like the bass equivalent of "MC Lead = Joe Satriani every week" or anything, but I think that those two small shifts (difficulty ratings on a scale of "will @@Blazikiller and @@then3verend find this hard" instead of "do I find this hard" and a few more songs that crank the difficulty up to 11) might have a pretty big and good impact.

     

    Don't mean to rock the boat, and again I'm actually quite happy with where I'm at and how things are going -- but I think some further tweaks to adjust the rate of class progression (especially for bass) might help out a lot of participants.

    In the vein of more challenging bass I think we need more Primus, and .Les Claypool, and it is hard to beat his rhythmic embrace....

     

    On a side note, I can't do that shit...

    • Like 4
  6.  

    @@Blazikiller

    Eh, Hardcore is a hit and miss for me(Fall of troy vs. Billy Talent)

    I can't really find the groove in those genres, hence why I'm not the biggest fan.

     

    Again, good week last week, let's agree not to push each other to our limits like that again, k? :)

    Ya ya for sure, it definitely has it's hits and misses and the "post-hardcore" genre is very widely defined and has a huge variety from things like Fall of Troy and Hail the Sun to Dance Gavin Dance, Alexisonfire, etc. The groove can be tough with some weird time and syncopated rhythms, but I love it haha.

     

    Ya, agreed. That was a little ridiculous and I don't think I could push that much again haha. We'll try and keep it more sanity friendly and maybe a bit more fair to the other mc bassists here.

     

    Do you folk play on a real bass, or are you running emulated on the guitar? Always wondered...

  7.  

    Ok, I will switch Metallica bass with Megadeth.

     

    Bass Path:

    Intermediate: Megadeth - I'll Get Even

    Advanced: Metallica - Carpe Diem Baby

     

    I think that is probably more accurate, especially if the Advanced bass participants agree.  And it sounds like @@Rodman does, at least.  Reluctantly.  :)

     

    Sorry Rodman, but we can keep playing I'll Get Even even though it is down to Int now.  Think I'm gonna have to look for more stuff from Cryptic Writings, too!

     

     

     

    I agree. I got the Megadeth song on my 4th try...

     

    Edit: Quoted the wrong post, lol

    • Like 1
  8.  

     

    @@missis sumner, the link for the bass inlay. It's in p.psarc format though, I don't  know how to convert it for the mac sorry :(

    https://drive.google.com/file/d/0BzwrZsjBtcJEdHVBYTlqUGE5dkk/view

    Wait, I missed something. How does this work?

     

     

    You DL and install just the same as a regular cdlc then run the game, go to the path screen, select to change the inlay and it should be the 1st in the list "1-Bass Notes". one shiny new fret board inlay, courtesy of @@Kaijin and the nice fellow who created it :)

     

    Aweome! Thanks

    • Like 1
  9. Dinosaur song Bass http://cloud-4.steampowered.com/ugc/541887966869895884/DD97F7979C9EA16347F1C56A5128DDD89D0946DA/

     

    I do not play with a pick, so this is really hard for me at this point. I just saw Slayer live about a month ago. Still killing it!

    SLAYER Bass http://cloud-2.steampowered.com/ugc/541887966843289001/6C58E07E12CB36C0B895459DBEB755C5C36DD5C0/

     

    Edit:

     

    Got a great pic from the show

    http://i.imgur.com/AcVZJzT.jpg

    • Like 7
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