irv4479
Posts posted by irv4479
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I tried to add dinamic difficulty to Chicago Music Exchange custom and get the following log:
2015-02-25 10:05:46.3503 | RocksmithToolkitGUI.Program (INFO) : RocksmithToolkitGUI.Program.Main Version: 2.6.1.0-77e75115 2015-02-25 10:05:46.3503 | RocksmithToolkitGUI.Program (INFO) : RocksmithToolkitGUI.Program.Main OS: Microsoft Windows NT 6.1.7601 Service Pack 1 2015-02-25 10:05:46.3503 | RocksmithToolkitGUI.Program (INFO) : RocksmithToolkitGUI.Program.Main Command: "G:\descargas\RocksmithCustomSongToolkit\RocksmithToolkitGUI.exe" 2015-02-25 10:07:26.9926 | RocksmithToolkitGUI.Program (ERROR) : RocksmithToolkitGUI.Program.<Main>b__1 MiscUtil Void ReadInternal(Byte[], Int32) Exception catched: System.IO.EndOfStreamException End of stream reached with 4 byte left to read. Void ReadInternal(Byte[], Int32) en MiscUtil.IO.EndianBinaryReader.ReadInternal(Byte[] data, Int32 size) en RocksmithToolkitLib.Sng2014HSL.BpmSection.read(EndianBinaryReader r) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\Sng\Sng2014HSL.cs:línea 40 en RocksmithToolkitLib.Sng2014HSL.Sng2014File.Read(EndianBinaryReader r) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\Sng\Sng2014File.cs:línea 212 en RocksmithToolkitLib.Sng2014HSL.Sng2014File.ReadSng(Stream input, Platform platform) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\Sng\Sng2014File.cs:línea 67 en RocksmithToolkitLib.Sng2014HSL.Sng2014File.LoadFromFile(String inputFile, Platform platform) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\Sng\Sng2014File.cs:línea 53 en RocksmithToolkitLib.DLCPackage.Packer.UpdateSng2014(String songDirectory, Platform targetPlatform) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\DLCPackage\Packer.cs:línea 722 en RocksmithToolkitLib.DLCPackage.Packer.Pack2014(String sourcePath, String saveFileName, Platform platform, Boolean updateSng) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\DLCPackage\Packer.cs:línea 244 en RocksmithToolkitLib.DLCPackage.Packer.Pack(String sourcePath, String saveFileName, Boolean updateSng, Platform predefinedPlatform) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\DLCPackage\Packer.cs:línea 43 en RocksmithToolkitGUI.DDC.DDC.ApplyPackageDD(String file, String remSUS, String rampPath, String cfgPath, String& consoleOutputPkg, Boolean keepLog) en c:\projects\rocksmith-custom-song-toolkit\RocksmithTookitGUI\DDC\DDC.cs:línea 298 en RocksmithToolkitGUI.DDC.DDC.bw_DoWork(Object sender, DoWorkEventArgs e) en c:\projects\rocksmith-custom-song-toolkit\RocksmithTookitGUI\DDC\DDC.cs:línea 169 en System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e) en System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument) System.IO.EndOfStreamException: End of stream reached with 4 byte left to read. en MiscUtil.IO.EndianBinaryReader.ReadInternal(Byte[] data, Int32 size) en RocksmithToolkitLib.Sng2014HSL.BpmSection.read(EndianBinaryReader r) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\Sng\Sng2014HSL.cs:línea 40 en RocksmithToolkitLib.Sng2014HSL.Sng2014File.Read(EndianBinaryReader r) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\Sng\Sng2014File.cs:línea 212 en RocksmithToolkitLib.Sng2014HSL.Sng2014File.ReadSng(Stream input, Platform platform) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\Sng\Sng2014File.cs:línea 67 en RocksmithToolkitLib.Sng2014HSL.Sng2014File.LoadFromFile(String inputFile, Platform platform) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\Sng\Sng2014File.cs:línea 53 en RocksmithToolkitLib.DLCPackage.Packer.UpdateSng2014(String songDirectory, Platform targetPlatform) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\DLCPackage\Packer.cs:línea 722 en RocksmithToolkitLib.DLCPackage.Packer.Pack2014(String sourcePath, String saveFileName, Platform platform, Boolean updateSng) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\DLCPackage\Packer.cs:línea 244 en RocksmithToolkitLib.DLCPackage.Packer.Pack(String sourcePath, String saveFileName, Boolean updateSng, Platform predefinedPlatform) en c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\DLCPackage\Packer.cs:línea 43 en RocksmithToolkitGUI.DDC.DDC.ApplyPackageDD(String file, String remSUS, String rampPath, String cfgPath, String& consoleOutputPkg, Boolean keepLog) en c:\projects\rocksmith-custom-song-toolkit\RocksmithTookitGUI\DDC\DDC.cs:línea 298 en RocksmithToolkitGUI.DDC.DDC.bw_DoWork(Object sender, DoWorkEventArgs e) en c:\projects\rocksmith-custom-song-toolkit\RocksmithTookitGUI\DDC\DDC.cs:línea 169 en System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e) en System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)
I´m using the lastest version of Custom Toolkit
Thank you
Bad customers
in Rocksmith Remastered
Posted
Maybe one "proposed for abandoned" option to mark unplayable and not corrected song should be interesting. Problem is there are customers not making some songs because "they're done" and all we are loosing the chace to get a better custom