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When you save a font, in addition to the DDS file, a glyphs.xml file is also saved. This file is required, so don't delete it. If you rename the DDS file, you must rename this file too.
If you install a new font while the program is running, you must restart it in order to see it in the list.
Using the Font in the DLC Builder
The custom font can be added when selecting a vocals arrangement.
When adding a Japanese vocals arrangement, if the filename contains "jvocals" (or "jlyrics"), and the project folder contains a file called "lyrics.dds", the custom font will be applied automatically.
Using the Font in the Toolkit
Edit a vocals arrangement, click the "..." next to the arrangement type to open the window where you can set the path to the custom font.
Word Spacing
As far as I know, you cannot change the space between words. The space character in the custom font is only used if it is included in the lyric itself. For example, in this picture "exist as it is" is a single "word":
Colors
In the texture file red means white/light gray and blue means black. The lyrics seem to be monochrome so different colors cannot be used. You could invert the colors but in that case the blue karaoke highlighting of the current syllable would be on the shadow:
Unicode Combining Characters
You should avoid combining characters and use precomposed characters if possible. If you have a combining character like "o̺" and also have a regular "o" in the lyrics, the game seems to pick the regular o.
This can be made to work by making changes to the lyrics file itself and I will add support for it if there is need.
Requirements:
v1.2
Download at GitHub
Edited by iminashi
Version 1.2
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