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I am pleased to announce that new Rocksmith Custom Song Toolkit.
 
All thanks to the developers involved in the project that made this feasible possibility in so little time.
 
DEVS:
* me;
* Snakez;
* Maveth;
* Raynebc;
* Dreddfoxx;
* Alex360 (L0fka);
* Shrubbery (otaznik);
* Cozy1;
* Zephyrix;
* Xavatar (PowerSlinky);
* Chlipouni;
* Cgeorge;
 
TESTERS (consoles):
* Acid6D94 (XBox 360);
* Redeyed (PS3);
* Kim666 (PS3);
 
And among others for PC/Mac.
 
DOWNLOAD:
http://www.rscustom.net/
 
NOW WITH A RELEASE FOR MONO (CAN BE USED ON MAC) !!!
 
ANY ISSUE? TRY TO DOWNLOAD THE LAST BUILD:
http://www.rscustom.net/builds
 
IF PROBLEM PERSISTS, OPEN AN ISSUE IN THE PROJECT ON GITHUB:
https://github.com/rscustom/rocksmith-custom-song-toolkit/issues
 
 
NEW VERSION INCLUDE:
 

NEW IN 2.6.0.0:* New auto-update feature (shows changes from your version and allow update with one click);* Added InlayCreator (new package type to customize your guitar) [all credits to Cozy1 and Baoulletes for this feature];* Added config screen that you can pre-define some fields in toolkit;* Added song preview volume box to make preview independant of song volume;* Added structured project import option;* Added package author (charter name) inside the package (can be setup on config screen, default value is "Custom Song Creator", but you can define your name if you want);* Added background worker with progress bar for most toolkit features (Generate package, unpacker, update appid, etc);* Added option to use acronym in file names when generate packages;* Fixed DLCConverter CLI issues;* Fixed packer for mod purposes;* SNG 2 XML general issues fixed;* Enhanced package validation;* Toolkit random hangs fixed;* Package random crashes fixed;* Fixed auto-tone load with ToneC and ToneD in some cases;* Fixed Import Template from package (tuning frequency and some minor issues);* Fixed some existent appIds and added new ones;* DDC updated to 2.2;* Fixed packer for larger than 100mb files;* Minor issue fixes.

 
Note: RS2014 CDLC support almost all new features like new techniques, custom tunings, Tuning Pitch (frequency), Mac platform, etc.
 
This new version of toolkit require lastest version of Editor-on-Fire (EoF) 1.8RC8(r1281) or above.
 
To play custom songs on PC and Mac platform is required a patch to bypass song signature that will be released in a tutorial in smithyanvil. (for consoles is not required).
 
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==============================================
 
CHANGE LOG:


 

2.5.0.0:* Packer/Unpacker Tab new layout;* New SNG Tab, that is the gui to sng2014 CLI;* New tool sng2014 CLI that allow pack/encrypt and decrypt/unpack sng, convert song xml to sng and sng to song xml;* DDC 2.1 update;* Packer/Unpacker now generate song xml if it doesn't exists;* DLC Converter now supports non custom packages;* DDC now supports non custom packages;* Changed keyboard shortcuts from Global to OnFocus;* Fixed game file packer like cache.psarc for mod purposes;* Allow DragDrop in DDC Tab file list;* Fixed absolute paths in Mac;* Fixed DD bars not appears in song preview;* Changed package and template default name replacing "_" to "-" in name spaces;* Fixed tuning frequency in toolkit is not the same in game;* Fixed DDC progress bar not update;* Fixed tuning pitch/frequency is not imported on Import template or DLC Converter;* AppId updated;* Fixed sng cleanups that cause arrangement don't start play after tuning in some cases;* New showlight algorithm that works better;* Fixed tuning auto selector in some cases;2.4.1.0:* Allow Update AppId for Mac packages;* Showlights are now generated by toolkit;* Fixed a lot of bugs in DLC Converter envolved XBox 360 and PS3 conversions;* Added sng2014 CLI to unpack/decrypt and encrypt/pack a SNG 2014 file;* Fixed error when Dynamic Difficulty level bars are not displayed in DDC generated files;* Added recent AppIds;* Added arguments to predefine platform and game version on packer CLI;* Fixed RS1 Packer/Unpacker and RS1 AppId Updater;* DDC Tab was improved;* Fixed "Index out of range" on any key is pressed in DLC Package Creator Tab;* Fixed issue when wem file was wrongly converted in some cases;* General small fixes. 2.4.0.1:* Added One Click Dynamic Difficulty Generator for custom song packages;* Added Import project template from Package (You generate a project from a package, edit values and regenerate song again without loss information);* Added Tuning Editor (now you can edit and add new tunings from GUI);* New tunings are now automatically imported to local database when add new arrangement or import packages;* Added option to use DDC Tab with Clean Process (overwrite original arrangament xml and don't generate DDC logs);* DDC updated to 2.0 with two new difficulty templates (thanks to Chlipouni);* Removed "Change output folder" from DDC Tab because the normal process doesn't overwrite original file, so this feature have no utility;* Fixed Mac > PC DLC conversion;* Added shortcut for most used actions in DLC Package Creator Tab:--- Ctrl + Shift + O = Open Package Template;--- Ctrl + Shift + S = Save Package Template;--- Ctrl + Shift + I = Import * Package Template;--- Ctrl + Shift + G = Generate Package (song);--- Ctrl + Shift + A = Add new Arrangement;--- Ctrl + Shift + T = Add new Tone;* Fixed some packer CLI issues. 2.3.1.0:* Fixed CAPO feature in CLDC;* Fixed Tuning Pitch (CentOffSet) for some tuning frequencies;* Added option to duplicate a tone;* Fixed DLC Converter when convert X360 packages from another platform;* A lot of fixes in DLC Converter (song year is 0, lost dynamic density, vocal and preview are lost, etc);* Recover RS2012 package generation support;* DDC updated to 1.9;* A lot fixes for DDC integration;* Added default name when generate package;* Added version field for user define version of the package;* Added validation for null tones to avoid problem with CDLC;* Added recently official DLC App Ids;* Fixed ParentPrevNote in song file (sng);* Set RS14 as default version in DLC Packer/Unpacker;* Defined Cherub Rock as default app id in DLC Converter;* A lot of fixes in showlights;* Added option to open folder where package was saved;* A lot of minor bug fixes. 2.3.0.0:* Package Creator only need one audio file to create packages for all platforms (RS1 and RS2014);* Tone import from profile (You can design your tone in Tone Design in game and import in Toolkit);* DDC update to v1.5 (thanks to chlipouni);* Added java check/explanation for PS3 package creation;* DLC Converter minor fixes;* Fixed AppId disappears when PC is not selected;* Fixed problem with pack/unpack RS2014 game files (for mod purporses);* Minor bug fixes. 2.2.2.1:* Fixed issue with load/create new and save tones;* Fixed bonus Arrangement displaying as normal arrangement;* Make the second arrangement of the same arrangement type as ALTERNATE arrangement ingame;* DDC Tab fixes and enhancements;* Fixed issue with load bass arrangement that have more than one tuning match in tuningdefinition repository;* Added fixes to solution to compile with mono in Mac;* Fixed default AppId is not setup when toolkit load;* Make US Holliday Pack (RS1) and Cherub Rock (RS14) as default AppId;* Fixed AppId not update on DLC Converter tab when target is PC/Mac. 2.2.2.0:* New DLC Converter CLI tool;* Fixed Audio Decode when Unpack songs in some environments;* Added option to convert ogg audio file between platforms like (WEM file);* RS1: Fixed error knob button not enable for editing and not load from package template;* DLC Converter: Fixed tmp folder not deleted after conversion;* DLC Converter: Fixed some arrangement identifications that cause crash on some conversions;* Fixed tone slot not enable for any arrangements;* Tone slot are now disabled when arrangement with auto tone setup is selected to prevent auto tone change to fail (user can enable slots again by check an option); 2.2.1.0:* Audio Converter Tab now can convert .WEM files between platforms (Desktop  Console);* DLC Converter now convert any platform with one click;* DLC Converter now convert multiples files at once;* DDC updated to 1.4 (thanks to chlipouni);* More Auto Tone Change Improvements and validations;* packer CLI: Fixed file paths;* Minor bug fixes. 2.2.0.2:* DDC Tab updated with new DDC 1.3 and new better interface that allow to apply DD in arrangements xmls or packages;* DLC Convert fix for Mac platform and many improvements;* PS3 package name fix (can't be space character due to encryption limitation);* Added validation to average tempo to avoid invalid value alert;* New Appids;* Sorted AppIds by name to easy artist identification;* Fixed tone edit when imported tone;* Auto tone change improvements;* Removed gameplay path for RS1 packages;* Fixed tuning issues for RS1 packages;* Many improvements and bug fixes. 2.2.0.0:* Full support for create RS2014 custom songs (all toolkit features included like packer/unpacker, packer CLI, AppId Update, tone import, etc);* New improved interface;* All platforms supported, including Mac (RS2014) and a improved PS3 support;* RS2014 only: New DLC Converter (allow user to convert from any platform to another with one click);* DDC integrated (Dynamic Difficulty Creator) [thanks to chlipouni];* Packer/Unpacker now compatible with any platform and game version include PS3;* So many improvements and bug fixes. 1.4.0.1:* Added option to encrypt files on 'pcdecrypt.exe' CLI.* Fixed Repack (APP_ID) problem (issues #59 #61);* Fixed problem with special/accented characters on save/load DLC template and Tones (XML) (issue #54);* Fixed HandShape ChordId field is wrong type (issue 66). 1.4.0.0:* Added 'SNG/Package 2 Tablature' (ASCI) converter [thanks to Thierry Steinberg];* Added 'Packer/Unpacker' CLI (Using 'packer.exe' users can pack/unpack a song in command line);* Added 'Build' CLI (Using 'packer.exe' users can build a song in command line from Rocksmith DLC template *.dlc.xml)[thanks to Adam Sloboda]* Added an option to recreate SNG on 'Packer/Unpacker' tab;* Added an option to specify PersistentID and MasterID on arrangement (this feature allow user to maintain scores after rebuild a song)[thanks to Adam Sloboda];* SongAppId list moved to a Xml file (now users can add new AppId);* Several fixes and minor improvements. 1.3.0.0:* Added fully support for PS3 custom songs (generate edat files);* Fix US holiday pack ID;* Fixed executable name;* Minor bug fixes. 1.2.0.1:* Added partial support for PS3 custom songs (generate PSAC files, but need other tool to encrypt to .edat and pack into .pkg file);* Fixed a problem where bass tones were not labeled as bass tones;* Added a few APP_ID's, and fixed the Rush ones;* Minor bug fixes. 1.1.5.2:* Fixed problem in Ogg Converter Wwise decode in some environments;* Removed validation that requires them to have a section near the END phrase at the end of the song;* Added validation to block special characters in tone name to avoid unpacking problems and others;* Added function to allow user reorder arrangements and tones (using keyboard keys: up, down, page up, page down, -, +);* Changed packing function to preserve package signature type and all license keys of package. 1.1.5.1:* Fixed error when pack a XBox 360 multi-song DLC (DLC Pack);* Fixed the OGG decode process when path have spaces;* Added support to import tones from XBox 360 DLC packages;* Added option to decode OGG when unpack songs;* Added button to restart application. 1.1.5.0:* Added function to convert Wwise/Rocksmith OGG format to OGG default readable by EoF and players. 1.1.4.4:* Fixed problem when XBox 360 packages are generated with double size. 1.1.4.3:* Fixed the volume value don't load from DLC saved data. 1.1.4.2:* Fixed "Tone Import" on packed song. 1.1.4.1:* Fixed "Packer/Unpacker" > "Update App Id" function. 1.1.4.0:* Packer/Unpacker now supports XBox360. 1.1.3.1:* Added song volume control;* PC and XBox 360 are now with same volume level;* Changed tab order (since it's no longer necessary to use the "SNG File Creator" and "Ogg Converter" tab). 1.1.3.0:* Fixed tone bug in XBox360 packages;* Enabled XBox360 tone;* Fixed MasterID for consoles;* Removed tone reference in vocal arrangement. 1.1.2.4:* Delete temp generated SNG files when generate packages;* Fix bass hopo technique and bass chord density. 1.1.2.3:* New APP ID;* Fixed problem when edit an arrangement and try load information from XML chart. 1.1.2.2:* Fixed tone not saving when loaded. 1.1.2.1:* Little fix to import data of arrangement XML chart;* Fixed Bass arrangement not selected when imported data from arrangement XML chart. 1.1.2.0:* Automatically populate some fields information from the arrangement XML chart. 1.1.1.6:* Allow multiple Bass arrangement in song. 1.1.1.5:* Fixed tone changes not saved when name don't changed. 1.1.1.4:* Fixed a bug when try to generate a package that has no vocals arrangement. 1.1.1.3:* Changed the arrangement list to not display tone name on vocals arrangement, they don't use;* Changed the add arrangement window to show only relevant options for arrangement type;* Fixed knob settings crash error if more than 9 knob settings like with (Bass) Boutique 800;* Changes Xlock to generate in same order of the official DLC file to make easy comparison;* Added validation in DLC name to remove invalid characters. 1.1.1.2:* Fixed song partition count that set up arrangement name count, eg.: "Combo 1", "Combo 2", now Bass always is "Bass" and not "Bass 3" anymore;* Fixed title ID to default Rocksmith title ID for XBox 360;* Removed dynamic information from imported tone;* Added validation in DLC name to remove invalid characters;* Fixed BinaryVersion (arrangement type) in XBlock file that is not anymore with fixed values. 1.1.1.1:* Fixed Packer/Unpacker display position. 1.1.1.0:* XBox 360 support (tones not work for XBox at this time);* Added fields to define song name sort and artist name sort;* Fixed problem with CueTextBox, now has greater compatibility in all environments;* Fixed problem when user cancel tone editing and it's saved anyway;* Fixed app id don't selected from saved app id in saved DLC data;* Fixed field tab index in Package Creator;* Fixed problem on Ziggy Pro Converter Tab width that don't display "browse" buttons;* Fixed width of the form to view all tabs correctly.

 

 

ANY FILES ARE FOR EDUCATIONAL USE ONLY !!!

 


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I can confirm that wwise build 4856 (the oldest version still available for download/install on the wwise site) works perfectly w/ latest CSC.

 

If you're like me and have installed a newer wwise build, you should get build 4856 while it's still available.

 

Much thanks to the devs!

  • 2 weeks later...

With the last builds, I have had a problem with using more than 1 custom tone in a song. Gives me an error upon generating: Undefined tone name. Goes as far back  as build 8e53d3ccdf. 2.6.0.0 (rev 4174fc7b) Works fine with the exact same setup. Saving the template in that old build, and then opening it in a later build and generating a package also works.

 

The latest builds also ask me to give a name to every tuning I add, even if it's already in the list. So, if I add an arrangement in D Standard, it'll pop up that window, with every string already at -2, which is correct, but still asks me for the name. This also goes back to build 8e53d3ccdf.

  • Developer

I am trying to duplicate the error(s) you are having.  Could you please post link to your xml files? 

 

Are you inserting custom tones in EOF?  If so you still need to define them in CST.  If they are not defined in CST then you get "Undefined tone name" error.  Do you still get error Generating in CST after defining tone?

 

EDIT:  I found error and will implement fix for ... "The latest builds also ask me to give a name to every tuning I add, even if it's already in the list. So, if I add an arrangement in D Standard, it'll pop up that window, with every string already at -2, which is correct, but still asks me for the name" 

Are you tired of AV False Positives???  Now accepting donations on my website (Click Here)  Your donation will be used towards buying a code signing certificate.   CGT is now compatible and safe to use with Rocksmith® 2014 Remastered ... 

 

Latest Build of Custom Game Toolkit (CGT) w/ Game Save Gigbox       Latest Build of Rocksmith Toolkit       Latest Build of Customs Forge Song Manager (CFSM)

 

All bug reports and help requests please include your: OS, CPU, AV, .NET Framework versions along with a description of the issue (include screenshots of error if possible).  It should go without having to say ... make sure you are using the latest build before submitting bug reports or asking for help.

 

*  Remember to use your magic words (please and thank you) if you would like a response.  Don't use phrases like 'thanks anyhow' as it is demeaning.

On import:

 

http://puu.sh/hg6pK/9e5f13c43a.png

 

After changing to the right tones:

 

http://puu.sh/hg6ux/7ce09dc13f.png

 

 

Saving goes fine, then when generating:

 

http://puu.sh/hg6xj/d0b84c9886.png

 

And yes, all the tones are defined. They all work. I've released the CDLC as generated using 2.6.0.0 (Nightwish - Edema Ruh), and all the tones work just fine.

 

The .xml file is generated by EoF, where I did define the tones:

 

http://puu.sh/hg6KQ/727e46e1d1.png/ss%20%282015-04-16%20at%2006.53.56%29.png

 

No user changes were made to the xml.

 

Tone list in the toolkit:

 

http://puu.sh/hg6Sd/c737fa5afe.png/ss%20%282015-04-16%20at%2006.56.07%29.png

 

Link to the XML:

https://www.sendspace.com/file/e58d1f

  • Developer

@@SmellyOrc The check box "If checked, tone slots are disabled to prevent autotone failure", is alerting you not to make any changes to the tones (names).  I will have to see if I can modify the code to accommodate the the types of tone changes you are showing above.

 

So are you using toolkit "Load Tone" button to replace (change) these custom EOF tones?

 

A temporary work around should be to rename your custom tone *.tone2014.xml file to match the custom tone names that you used in EOF and then Load Tone in the toolkit.

Are you tired of AV False Positives???  Now accepting donations on my website (Click Here)  Your donation will be used towards buying a code signing certificate.   CGT is now compatible and safe to use with Rocksmith® 2014 Remastered ... 

 

Latest Build of Custom Game Toolkit (CGT) w/ Game Save Gigbox       Latest Build of Rocksmith Toolkit       Latest Build of Customs Forge Song Manager (CFSM)

 

All bug reports and help requests please include your: OS, CPU, AV, .NET Framework versions along with a description of the issue (include screenshots of error if possible).  It should go without having to say ... make sure you are using the latest build before submitting bug reports or asking for help.

 

*  Remember to use your magic words (please and thank you) if you would like a response.  Don't use phrases like 'thanks anyhow' as it is demeaning.

@@SmellyOrc The check box "If checked, tone slots are disabled to prevent autotone failure", is alerting you not to make any changes to the tones (names).  I will have to see if I can modify the code to accommodate the the types of tone changes you are showing above.

 

So are you using toolkit "Load Tone" button to replace (change) these custom EOF tones?

 

A temporary work around should be to rename your custom tone *.tone2014.xml file to match the custom tone names that you used in EOF and then Load Tone in the toolkit.

 

 

It doesn't matter if i load the tones before or after i add the arrangement, I get the same error.

Also, I have ALWAYS used generic/descriptive tone names in EoF, only to replace them with the real tones (with different tone names) once in the toolkit. Why? Because I don't know beforehand which tone(s) I'll use. I'm NOT changing that. That's bullshit :) Worked just fine with 2.6.0.0. If there's a change in that behaviour, that's a downgrade/downdate, not an upgrade/update.

@@SmellyOrc, yup, regression came to our land and took all glory avvay :D

j\k I think vve'll handle this bugs this month, I'll review lot's of code and polish it if required, mabe I'll add uml diagram for main toolkit pipeline too

  • Developer

Yep, smelly orifice bull shit.  ;)   Here is the problem in XML file.  Now to fix it. 

 

EDIT:  If you need to blow smoke then please go to the bathroom and do it in private. The 2.6.0.0-4174fc7b release works the same and produces the same errors, just checked it. 

Are you tired of AV False Positives???  Now accepting donations on my website (Click Here)  Your donation will be used towards buying a code signing certificate.   CGT is now compatible and safe to use with Rocksmith® 2014 Remastered ... 

 

Latest Build of Custom Game Toolkit (CGT) w/ Game Save Gigbox       Latest Build of Rocksmith Toolkit       Latest Build of Customs Forge Song Manager (CFSM)

 

All bug reports and help requests please include your: OS, CPU, AV, .NET Framework versions along with a description of the issue (include screenshots of error if possible).  It should go without having to say ... make sure you are using the latest build before submitting bug reports or asking for help.

 

*  Remember to use your magic words (please and thank you) if you would like a response.  Don't use phrases like 'thanks anyhow' as it is demeaning.

EDIT:  If you need to blow smoke then please go to the bathroom and do it in private.

 

Maybe it's because it's the internet, and sarcasm and whatever aren't well transmitted... but are you implying I'm making this up or something?

 

All I know is, I get the error using the latest build, and when I use 2.6.0.04174fc7b, adding the arrangements the EXACT same way, using the exact same tones in the exact same place, everything works fine.

I initially had trouble with the latest build and got the error and wem preview message. Looked at the posts in this thread and several others and downloaded the wwise 4858 build since the 4828 was taken down. Everything worked perfectly. I was even able to convert some RS1 CDLC to RS14. Mixed results for some but still impressive. I don't use Wwise anymore to convert wem files I do it all in the rocksmith toolkit and it works perfectly. Only funny thing I noticed is when I forgot to make a preview in FOF the preview that the rocksmith toolkit made was like a chipmunk speed up version preview within the game. It was really funny. It works fine and plays the normal preview if one is made within FOF. The song played fine too even though it was chipmunk version preview. Great work on the updates. Love the new features.

  • Developer

@mvsmith  Thanks for feedback.  FYI the toolkit will also make a 30 second preview  Wem for you if you don't provide a preview.   Not sure about the chipmunk sound. 

Are you tired of AV False Positives???  Now accepting donations on my website (Click Here)  Your donation will be used towards buying a code signing certificate.   CGT is now compatible and safe to use with Rocksmith® 2014 Remastered ... 

 

Latest Build of Custom Game Toolkit (CGT) w/ Game Save Gigbox       Latest Build of Rocksmith Toolkit       Latest Build of Customs Forge Song Manager (CFSM)

 

All bug reports and help requests please include your: OS, CPU, AV, .NET Framework versions along with a description of the issue (include screenshots of error if possible).  It should go without having to say ... make sure you are using the latest build before submitting bug reports or asking for help.

 

*  Remember to use your magic words (please and thank you) if you would like a response.  Don't use phrases like 'thanks anyhow' as it is demeaning.

  • Developer

@SmellyOrc  Issues are fixed.  You should be able to use the toolkit as you described your workflow. 

Fixed custom tone saving issue. Accommodate EOF tone id conventions. Accommodate user tone changes when autotone is set.

 

Agree with you that the internet does not transmit sarcasm well.  Have always heard that you should post as if your Mom could be reading it.  ;)  Maybe your Mom is more tolerant than my was.

 

EDIT: use a fresh EOF XML file when you try the fix, otherwise toolkit going to throw an error if you try it on the one posted above.

Are you tired of AV False Positives???  Now accepting donations on my website (Click Here)  Your donation will be used towards buying a code signing certificate.   CGT is now compatible and safe to use with Rocksmith® 2014 Remastered ... 

 

Latest Build of Custom Game Toolkit (CGT) w/ Game Save Gigbox       Latest Build of Rocksmith Toolkit       Latest Build of Customs Forge Song Manager (CFSM)

 

All bug reports and help requests please include your: OS, CPU, AV, .NET Framework versions along with a description of the issue (include screenshots of error if possible).  It should go without having to say ... make sure you are using the latest build before submitting bug reports or asking for help.

 

*  Remember to use your magic words (please and thank you) if you would like a response.  Don't use phrases like 'thanks anyhow' as it is demeaning.

Hey, so I'm havin' a few issues with the current beta build:
 
-The folder paths are relative to the package's xml's file position, so when I reorganized my files after computer problems every field points somewhere that doesn't exist. This isn't a huge deal on its own but:
-I cannot edit the filepath for any arrangement after I've added it, the path and the browse button are grayed out. Combined with the above, I have to delete and readd every arrangement.
-When doing multitracks and trying to edit the vocals arrangement to increment the arrangement ID, I get a big ol' error (in spoilers below), which means i have to delete and readd vocals two more times.
 

 

2015-04-21 21:55:48.5358 | RocksmithToolkitGUI.Program (ERROR) :
 RocksmithToolkitGUI.Program.<Main>b__1
 
System.Windows.Forms
Void set_SelectedIndex(Int32)
Exception catched:

 
System.ArgumentOutOfRangeException InvalidArgument=Value of '0' is not valid for 'SelectedIndex'.
Parameter name: SelectedIndex Void set_SelectedIndex(Int32)    at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
   at RocksmithToolkitGUI.DLCPackageCreator.ArrangementForm.FillTuningCombo(ArrangementType arrangementType, GameVersion gameVersion) in c:\projects\rocksmith-custom-song-toolkit\RocksmithTookitGUI\DLCPackageCreator\ArrangementForm.cs:line 236
   at RocksmithToolkitGUI.DLCPackageCreator.ArrangementForm..ctor(Arrangement arrangement, DLCPackageCreator control, GameVersion gameVersion) in c:\projects\rocksmith-custom-song-toolkit\RocksmithTookitGUI\DLCPackageCreator\ArrangementForm.cs:line 113
   at RocksmithToolkitGUI.DLCPackageCreator.DLCPackageCreator.arrangementEditButton_Click(Object sender, EventArgs e) in c:\projects\rocksmith-custom-song-toolkit\RocksmithTookitGUI\DLCPackageCreator\DLCPackageCreator.cs:line 307
   at System.EventHandler.Invoke(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) System.ArgumentOutOfRangeException: InvalidArgument=Value of '0' is not valid for 'SelectedIndex'.
Parameter name: SelectedIndex
   at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
   at RocksmithToolkitGUI.DLCPackageCreator.ArrangementForm.FillTuningCombo(ArrangementType arrangementType, GameVersion gameVersion) in c:\projects\rocksmith-custom-song-toolkit\RocksmithTookitGUI\DLCPackageCreator\ArrangementForm.cs:line 236
   at RocksmithToolkitGUI.DLCPackageCreator.ArrangementForm..ctor(Arrangement arrangement, DLCPackageCreator control, GameVersion gameVersion) in c:\projects\rocksmith-custom-song-toolkit\RocksmithTookitGUI\DLCPackageCreator\ArrangementForm.cs:line 113
   at RocksmithToolkitGUI.DLCPackageCreator.DLCPackageCreator.arrangementEditButton_Click(Object sender, EventArgs e) in c:\projects\rocksmith-custom-song-toolkit\RocksmithTookitGUI\DLCPackageCreator\DLCPackageCreator.cs:line 307
   at System.EventHandler.Invoke(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

 

 

 

None of 'em are huge issues but a fix and/or insight to any of 'em (the latter two far moreso than the first) would definitely help me out.

 

Thanks for your time,

I've always got the multitracks.

  • Developer

@ Karmeleaux

"-I cannot edit the filepath for any arrangement after I've added it, the path and the browse button are grayed out. Combined with the above, I have to delete and readd every arrangement." 

 

You can only change the paths to the XML from "Add".  This is to prevent other errors that could occur if paths are changed to existing XMLs.  If you use "Import Package" the paths should be set correctly.  If you add Xml Arrangements the path should be set correctly. 

 

Are you using "Load Package", if so don't.  If you changed paths on you computer you need to recreate the "Save Package" data.  To do this, manually add you EOF files to the "Creator" and then "Save Package" with the new paths.

 

"-When doing multitracks and trying to edit the vocals arrangement to increment the arrangement ID" 

 

You do not need to increment the arrangement ID manually.  The newest beta of the toolkit will do this automatically for you as long as you have made at least one revision to the song information on the "Creator" GUI.  You can just change the "Version" number and new arrangement ID's will be created automatically.  This prevents problems where CDLC's have the same arrangment IDs.

 

Hope I am understanding your problems correctly.  Let me know if this works for you.

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I have noticed that the No fretboard showing up or freeze after tuning has not happened to me now by a long time, were you guys able to fix this bug?

 

It could be maybe only luck but i guess that i have now generated at least 100 packages without a broken arrangement. I hope it stays like that :lol:. Im only a little bit surprised because this issue usually would happen to me regularly and now it seems to be gone.

  • Developer

Ya, what Alex said.  All fixed.

 

EDIT:  Thanks for feedback.

Are you tired of AV False Positives???  Now accepting donations on my website (Click Here)  Your donation will be used towards buying a code signing certificate.   CGT is now compatible and safe to use with Rocksmith® 2014 Remastered ... 

 

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All bug reports and help requests please include your: OS, CPU, AV, .NET Framework versions along with a description of the issue (include screenshots of error if possible).  It should go without having to say ... make sure you are using the latest build before submitting bug reports or asking for help.

 

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You can just change the "Version" number and new arrangement ID's will be created automatically.  This prevents problems where CDLC's have the same arrangment IDs.

 

Does this mean that the stats of the arrangements (number of playthroughs, master score, etc.) will be resetted from now on after each update (change of version number) of our customs?

If yes, then I do not like that :ph34r:

I never had problems with different versions of my customs. I guess I could save the old ID and insert it manually?

Check out my easy tutorial on how to add a metronome to your CDLC: Mute the original music, play only with the metronome and find out how good you really sound! Also: Find CDLCs that have the metronome enabled!

 

Want a USB-Footswitch that you can use to control the tone selection and all the menus in Rocksmith? Check out Rodman's Tutorial and my additions to that!  Footswitch_Logo.png

My CDLCs: Devin Townsend - Life, Deep Peace, Ih-Ah!, Deadhead; Farin Urlaub - Ok

My ideas for new features in Ignition, e.g. filters for Multitrack CDLC and Metronome CDLC.

  • Developer

@Azrael  "Does this mean that the stats of the arrangements (number of playthroughs, master score, etc.) will be resetted from now"

 

Technically the stats are still in your game save but it will look like they are reset.  I understand your comment and concern.  I have to ask a rhetorical question now.  If you make a revision then why wouldn't you want to reset stats?  Unfortunately I don't see anyway to keep all the campers happy here. 

 

Please consider another issue. If you change tones and/or DD in the new version of CDLC and don't give it a new ID then the game will most likely crash/hang because of conflicts that will exist in the game save.  So I think it is better to reset IDs and have fewer crashes/hangs.

 

"I guess I could save the old ID and insert it manually?"   Or you could just keep playing the older version of the CDLC.  ;)

 

I could give you a hidden checkbox if that would help. :)

Are you tired of AV False Positives???  Now accepting donations on my website (Click Here)  Your donation will be used towards buying a code signing certificate.   CGT is now compatible and safe to use with Rocksmith® 2014 Remastered ... 

 

Latest Build of Custom Game Toolkit (CGT) w/ Game Save Gigbox       Latest Build of Rocksmith Toolkit       Latest Build of Customs Forge Song Manager (CFSM)

 

All bug reports and help requests please include your: OS, CPU, AV, .NET Framework versions along with a description of the issue (include screenshots of error if possible).  It should go without having to say ... make sure you are using the latest build before submitting bug reports or asking for help.

 

*  Remember to use your magic words (please and thank you) if you would like a response.  Don't use phrases like 'thanks anyhow' as it is demeaning.

The reason for my concern is something like the following: I'll soon have over 100 playthroughs on my very first and often updated custom (and I really like to see that number grow even further). And since my changes are often only details, I prefer keeping all the other stats as well.

But in general you are right, of course: When the chart changes, you highscores should reset.

 

And in the end (the danger of) corrupting your profile and loosing all your progress is far worse than loosing the progress on a single CDLC after an update.

So I guess I will have to get used to that. While being a tempting option, a hidden checkbox will always be a risk factor - so, no, we should be able to live without it...

Check out my easy tutorial on how to add a metronome to your CDLC: Mute the original music, play only with the metronome and find out how good you really sound! Also: Find CDLCs that have the metronome enabled!

 

Want a USB-Footswitch that you can use to control the tone selection and all the menus in Rocksmith? Check out Rodman's Tutorial and my additions to that!  Footswitch_Logo.png

My CDLCs: Devin Townsend - Life, Deep Peace, Ih-Ah!, Deadhead; Farin Urlaub - Ok

My ideas for new features in Ignition, e.g. filters for Multitrack CDLC and Metronome CDLC.

  • Developer

@Azrael  Thank you for your constructive, thoughtful comments.  Always appreciated.

Are you tired of AV False Positives???  Now accepting donations on my website (Click Here)  Your donation will be used towards buying a code signing certificate.   CGT is now compatible and safe to use with Rocksmith® 2014 Remastered ... 

 

Latest Build of Custom Game Toolkit (CGT) w/ Game Save Gigbox       Latest Build of Rocksmith Toolkit       Latest Build of Customs Forge Song Manager (CFSM)

 

All bug reports and help requests please include your: OS, CPU, AV, .NET Framework versions along with a description of the issue (include screenshots of error if possible).  It should go without having to say ... make sure you are using the latest build before submitting bug reports or asking for help.

 

*  Remember to use your magic words (please and thank you) if you would like a response.  Don't use phrases like 'thanks anyhow' as it is demeaning.

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