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Im trying to make it where 1D will slide up to 2D while 4G is sustained throughout the duration. I did some tests and I wasn't able to get the result I wanted. Here some tests I ran.

 

Standard Slide:

 

EOF:Mt0BDky.png

 

RS2014phRjrLG.png

 

Standard Slide with 4G having Ghost status:

 

EOF:mdQ7LT0.png

 

RS2014:6bSv1ZI.png

 

Standard Slide with 4G ghosted, adding linknext tech note:

 

EOF: eJU9oBD.png

 

RS2014: ywWEjTS.png

 

What am I doing wrong here?

Check out my Released, WIP, and
Future CDLCs here(Ubisoft Style):
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I would have thought something like this would work:

http://i64.tinypic.com/riu6ap.jpg

But it doesn't look like linknext is applying just to the note on the D string, instead applying to the entire chord:

      <notes count="3">
        <note time="1.520" string="2" fret="1" sustain="0.230" linkNext="1" slideTo="2" />
        <note time="1.751" string="2" fret="2" sustain="0.230" />
        <note time="1.751" string="3" fret="4" sustain="0.230" />
      </notes>
      <chords count="1">
        <chord time="1.290" chordId="0" linkNext="1" >
          <chordNote time="1.290" string="2" fret="1" sustain="0.230" />
          <chordNote time="1.290" string="3" fret="4" sustain="0.460" />
        </chord>
      </chords>

I don't recall if this behavior is intentional or if individual chordnotes can and should have linknext status. That approach also ends up with the chordnotes being different lengths, which Rocksmith doesn't really like.

 

I think this might be the best way to go:

http://i68.tinypic.com/6sglc3.jpg

Use the split status so it exports as single notes (so the limitation about chords with different length notes isn't an issue), and place a handshape phrase to make the game display the chord fingering:

    <chordTemplate chordName="" displayName="" finger2="1" finger3="4" fret2="1" fret3="4" />
...
      <notes count="4">
        <note time="1.290" string="2" fret="1" sustain="0.230" linkNext="1" />
        <note time="1.290" string="3" fret="4" sustain="0.691" />
        <note time="1.520" string="2" fret="1" sustain="0.231" linkNext="1" slideTo="2" />
        <note time="1.751" string="2" fret="2" sustain="0.230" />
      </notes>
...
        <handShape chordId="0" startTime="1.290" endTime="1.981"/>

  • Author

 

You know any DLCs that have this situation?

 

 

No, don't know if I've come across any.

You might put this in your guide just in case if someone come across a situation like this

Check out my Released, WIP, and
Future CDLCs here(Ubisoft Style):
I)ark_Seph's Customs

  • Author

Here's the chord slide off of Rise Against Paper Wings DLC(Rhythm arrangement):

 

V3qGChh.png

 

iminashi thinks the chord doesn't look split, and I don't think Ubisoft has a Chordify-like feature. I could be wrong.

Check out my Released, WIP, and
Future CDLCs here(Ubisoft Style):
I)ark_Seph's Customs

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