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So here are the folder with all the files used : https://drive.google.com/file/d/0B1ZKYtpB0vu2dkM2eDRyX1hranc/view?usp=sharing

 

EOF doesn't give me any warning except for the fact that i haven't created FHP. (using 22/05/2017 hotfix)

 

The toolkit doesn't throw any error. (v2.8.2.0-273b0ba2)

 

Yet whatever path i choose to play ingame, Rocksmith crash right after tuning and i have no idea what could be the cause.

 

I regenerated the wem.

Deleted showlights just in case.

With or without DDC, i still get the same crash.

 

So if anyone has an idea, i'm all ears!

 

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  • Developer

@@cozy1

The sequence of notes might have an effect on things. I haven't really tested that. For the screenshots I used two files that had all of the particular notes one after the other. For the fog screenshots, one 42 and then 24-35. For the beam ones I had one 25 and then 48-59 one after the other.

 

I was about to let you know that there is bug in AdjustShowlights. If the last note on the showlight list happens to be one of the bad notes, it will result in an "index out of bounds". Changing the foreach loop into an if statement would be one way to fix it:

if (showlightList[i].Note > 35 && showlightList[i].Note < 48 && showlightList[i].Note != 42)
{
     showlightList.Remove(showlightList[i]);
     continue;
}
  • Developer

Thanks for the input.  Thought my bottoms up approach would prevent index out of bounds issues but maybe not.  I will be AFK for a week.  Have a good one.

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