Well I got around to making a song with some non English characters. Kaijin kindly obliged by producing a set of synced Portugese lyrics for a little acoustic ditty from Youtube.
I am not sure if the problem is EoF or the Toolkit, and I decided to post here.
For reference I am using EoF v1.8RC12 (4-17-2017) and Toolkit 2.8.2.0. Also, I have Abridged XMLs turned on.
And it is a software problem because the game has no problem displaying all characters in song/singer names
It just has issues displaying them in the lyric lines.
I wanted to post here because there is a difference I can reproduce at EoF level. When I use the PART VOCALS_RS2_EXT to build my .psarc I get quite different results from using the normal PART VOCALS_RS2. Both files were spit out by EoF during the same save.
Working line breaks and only the "a" with the squigly line removed (sorry I don't know what its called).
Clearly the game can display the "a" as its in the name of the artist.
A question I have is, even though I am using the latest EoF it warns me when I save that I have non-ascii charaters. Are non-ascii characters different from extended ascii characters?
Any ideas/thoughts on the evidence above?
I can make a pretty working version for release just now, it's just going to miss out the squigly "a" from the lyrics. Everything else works technically correct; the song plays, finishes and scores as expected.
Well I got around to making a song with some non English characters. Kaijin kindly obliged by producing a set of synced Portugese lyrics for a little acoustic ditty from Youtube.
I am not sure if the problem is EoF or the Toolkit, and I decided to post here.
For reference I am using EoF v1.8RC12 (4-17-2017) and Toolkit 2.8.2.0. Also, I have Abridged XMLs turned on.
And it is a software problem because the game has no problem displaying all characters in song/singer names
https://drive.google.com/file/d/0B2oZs0ta32KyWGIzRWpwNlNuN1U/view?usp=sharing
https://drive.google.com/file/d/0B2oZs0ta32KyNTZSanhCZWVEUDg/view?usp=sharing
It just has issues displaying them in the lyric lines.
I wanted to post here because there is a difference I can reproduce at EoF level. When I use the PART VOCALS_RS2_EXT to build my .psarc I get quite different results from using the normal PART VOCALS_RS2. Both files were spit out by EoF during the same save.
Using the _EXT I get
https://drive.google.com/file/d/0B2oZs0ta32KyYXpWLURSZk5ObUU/view?usp=sharing
Broken line breaks and all of the accented characters are removed.
When I use the "normal" Vocals XML I get
https://drive.google.com/file/d/0B2oZs0ta32KyUUxaTmFlVVZJa28/view?usp=sharing
https://drive.google.com/file/d/0B2oZs0ta32KyTDdLeUF1SHdhZFE/view?usp=sharing
Working line breaks and only the "a" with the squigly line removed (sorry I don't know what its called).
Clearly the game can display the "a" as its in the name of the artist.
A question I have is, even though I am using the latest EoF it warns me when I save that I have non-ascii charaters. Are non-ascii characters different from extended ascii characters?
Any ideas/thoughts on the evidence above?
I can make a pretty working version for release just now, it's just going to miss out the squigly "a" from the lyrics. Everything else works technically correct; the song plays, finishes and scores as expected.
I suppose I could upload the files for inspection
https://drive.google.com/file/d/0B2oZs0ta32KySWYwYm81TUU5VU0/view?usp=sharing
Thanks :D