I was wondering if it would be possible to create an audiofile with a metronome based on the beat map in EOF.
Playing with Rocksmith feels great, and there are a lot of songs I feel comfortable playing inside Rocksmith. But I realized that often enough e.g. fast riffs give me a hard time when I play them on my own without a beat, while they seem to work fine in Rocksmith (where I kind of flow with the beat^^).
As a similar issue, once I start lowering the sound of the music and increase the volume of my guitar, I realize that I don't sound as super awesome as Rocksmith made me think I do.
One problem for me is that I have difficulties keeping up the beat when I silence the music ingame.
Of course the ultimate solution is having a backingtrack of your song, but they are quite rare.
So I was thinking, what if I had a metronome ingame? I have posted my idea in the official Rocksmith Feedback thread, but of course the chances that this is seen are extremely low:
The sound of the metronome should be generated dynamically while the song plays (simply use the measure-information that is seen on the note highway). It must be dynamical to be able to acount for changes in the BPM during the song, which happen often. "Metronome" should just be an additional entry in the volume "mixer" menu, and should be muted by default.
Then I had another thought: Would it be possible to use EOF to create a seperate metronome audio file that we can use to create a "metronome version" of any CDLC?
Similar to the midi-sound EOF can already produce, could EOF just create a "tick" on every beat and save it to a file?
Please let me know if you think this would be useful and whether this is realistic to implement :-)
Regards,
Azrael
Check out my easy tutorial on how to add a metronome to your CDLC: Mute the original music, play only with the metronome and find out how good you really sound! Also: Find CDLCs that have the metronome enabled!
Want a USB-Footswitch that you can use to control the tone selection and all the menus in Rocksmith? Check out Rodman's Tutorial and my additions to that!
Hi everyone,
I was wondering if it would be possible to create an audiofile with a metronome based on the beat map in EOF.
Playing with Rocksmith feels great, and there are a lot of songs I feel comfortable playing inside Rocksmith. But I realized that often enough e.g. fast riffs give me a hard time when I play them on my own without a beat, while they seem to work fine in Rocksmith (where I kind of flow with the beat^^).
As a similar issue, once I start lowering the sound of the music and increase the volume of my guitar, I realize that I don't sound as super awesome as Rocksmith made me think I do.
One problem for me is that I have difficulties keeping up the beat when I silence the music ingame.
Of course the ultimate solution is having a backingtrack of your song, but they are quite rare.
So I was thinking, what if I had a metronome ingame? I have posted my idea in the official Rocksmith Feedback thread, but of course the chances that this is seen are extremely low:
Then I had another thought: Would it be possible to use EOF to create a seperate metronome audio file that we can use to create a "metronome version" of any CDLC?
Similar to the midi-sound EOF can already produce, could EOF just create a "tick" on every beat and save it to a file?
Please let me know if you think this would be useful and whether this is realistic to implement :-)
Regards,
Azrael
Check out my easy tutorial on how to add a metronome to your CDLC: Mute the original music, play only with the metronome and find out how good you really sound! Also: Find CDLCs that have the metronome enabled!
Want a USB-Footswitch that you can use to control the tone selection and all the menus in Rocksmith? Check out Rodman's Tutorial and my additions to that!
My CDLCs: Devin Townsend - Life, Deep Peace, Ih-Ah!, Deadhead; Farin Urlaub - Ok
My ideas for new features in Ignition, e.g. filters for Multitrack CDLC and Metronome CDLC.