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I am pleased to announce that new Rocksmith Custom Song Toolkit.
 
All thanks to the developers involved in the project that made this feasible possibility in so little time.
 
DEVS:
* me;
* Snakez;
* Maveth;
* Raynebc;
* Dreddfoxx;
* Alex360 (L0fka);
* Shrubbery (otaznik);
* Cozy1;
* Zephyrix;
* Xavatar (PowerSlinky);
* Chlipouni;
* Cgeorge;
 
TESTERS (consoles):
* Acid6D94 (XBox 360);
* Redeyed (PS3);
* Kim666 (PS3);
 
And among others for PC/Mac.
 
DOWNLOAD:
http://www.rscustom.net/
 
NOW WITH A RELEASE FOR MONO (CAN BE USED ON MAC) !!!
 
ANY ISSUE? TRY TO DOWNLOAD THE LAST BUILD:
http://www.rscustom.net/builds
 
IF PROBLEM PERSISTS, OPEN AN ISSUE IN THE PROJECT ON GITHUB:
https://github.com/rscustom/rocksmith-custom-song-toolkit/issues
 
 
NEW VERSION INCLUDE:
 

NEW IN 2.6.0.0:* New auto-update feature (shows changes from your version and allow update with one click);* Added InlayCreator (new package type to customize your guitar) [all credits to Cozy1 and Baoulletes for this feature];* Added config screen that you can pre-define some fields in toolkit;* Added song preview volume box to make preview independant of song volume;* Added structured project import option;* Added package author (charter name) inside the package (can be setup on config screen, default value is "Custom Song Creator", but you can define your name if you want);* Added background worker with progress bar for most toolkit features (Generate package, unpacker, update appid, etc);* Added option to use acronym in file names when generate packages;* Fixed DLCConverter CLI issues;* Fixed packer for mod purposes;* SNG 2 XML general issues fixed;* Enhanced package validation;* Toolkit random hangs fixed;* Package random crashes fixed;* Fixed auto-tone load with ToneC and ToneD in some cases;* Fixed Import Template from package (tuning frequency and some minor issues);* Fixed some existent appIds and added new ones;* DDC updated to 2.2;* Fixed packer for larger than 100mb files;* Minor issue fixes.

 
Note: RS2014 CDLC support almost all new features like new techniques, custom tunings, Tuning Pitch (frequency), Mac platform, etc.
 
This new version of toolkit require lastest version of Editor-on-Fire (EoF) 1.8RC8(r1281) or above.
 
To play custom songs on PC and Mac platform is required a patch to bypass song signature that will be released in a tutorial in smithyanvil. (for consoles is not required).
 
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==============================================
 
CHANGE LOG:


 

2.5.0.0:* Packer/Unpacker Tab new layout;* New SNG Tab, that is the gui to sng2014 CLI;* New tool sng2014 CLI that allow pack/encrypt and decrypt/unpack sng, convert song xml to sng and sng to song xml;* DDC 2.1 update;* Packer/Unpacker now generate song xml if it doesn't exists;* DLC Converter now supports non custom packages;* DDC now supports non custom packages;* Changed keyboard shortcuts from Global to OnFocus;* Fixed game file packer like cache.psarc for mod purposes;* Allow DragDrop in DDC Tab file list;* Fixed absolute paths in Mac;* Fixed DD bars not appears in song preview;* Changed package and template default name replacing "_" to "-" in name spaces;* Fixed tuning frequency in toolkit is not the same in game;* Fixed DDC progress bar not update;* Fixed tuning pitch/frequency is not imported on Import template or DLC Converter;* AppId updated;* Fixed sng cleanups that cause arrangement don't start play after tuning in some cases;* New showlight algorithm that works better;* Fixed tuning auto selector in some cases;2.4.1.0:* Allow Update AppId for Mac packages;* Showlights are now generated by toolkit;* Fixed a lot of bugs in DLC Converter envolved XBox 360 and PS3 conversions;* Added sng2014 CLI to unpack/decrypt and encrypt/pack a SNG 2014 file;* Fixed error when Dynamic Difficulty level bars are not displayed in DDC generated files;* Added recent AppIds;* Added arguments to predefine platform and game version on packer CLI;* Fixed RS1 Packer/Unpacker and RS1 AppId Updater;* DDC Tab was improved;* Fixed "Index out of range" on any key is pressed in DLC Package Creator Tab;* Fixed issue when wem file was wrongly converted in some cases;* General small fixes. 2.4.0.1:* Added One Click Dynamic Difficulty Generator for custom song packages;* Added Import project template from Package (You generate a project from a package, edit values and regenerate song again without loss information);* Added Tuning Editor (now you can edit and add new tunings from GUI);* New tunings are now automatically imported to local database when add new arrangement or import packages;* Added option to use DDC Tab with Clean Process (overwrite original arrangament xml and don't generate DDC logs);* DDC updated to 2.0 with two new difficulty templates (thanks to Chlipouni);* Removed "Change output folder" from DDC Tab because the normal process doesn't overwrite original file, so this feature have no utility;* Fixed Mac > PC DLC conversion;* Added shortcut for most used actions in DLC Package Creator Tab:--- Ctrl + Shift + O = Open Package Template;--- Ctrl + Shift + S = Save Package Template;--- Ctrl + Shift + I = Import * Package Template;--- Ctrl + Shift + G = Generate Package (song);--- Ctrl + Shift + A = Add new Arrangement;--- Ctrl + Shift + T = Add new Tone;* Fixed some packer CLI issues. 2.3.1.0:* Fixed CAPO feature in CLDC;* Fixed Tuning Pitch (CentOffSet) for some tuning frequencies;* Added option to duplicate a tone;* Fixed DLC Converter when convert X360 packages from another platform;* A lot of fixes in DLC Converter (song year is 0, lost dynamic density, vocal and preview are lost, etc);* Recover RS2012 package generation support;* DDC updated to 1.9;* A lot fixes for DDC integration;* Added default name when generate package;* Added version field for user define version of the package;* Added validation for null tones to avoid problem with CDLC;* Added recently official DLC App Ids;* Fixed ParentPrevNote in song file (sng);* Set RS14 as default version in DLC Packer/Unpacker;* Defined Cherub Rock as default app id in DLC Converter;* A lot of fixes in showlights;* Added option to open folder where package was saved;* A lot of minor bug fixes. 2.3.0.0:* Package Creator only need one audio file to create packages for all platforms (RS1 and RS2014);* Tone import from profile (You can design your tone in Tone Design in game and import in Toolkit);* DDC update to v1.5 (thanks to chlipouni);* Added java check/explanation for PS3 package creation;* DLC Converter minor fixes;* Fixed AppId disappears when PC is not selected;* Fixed problem with pack/unpack RS2014 game files (for mod purporses);* Minor bug fixes. 2.2.2.1:* Fixed issue with load/create new and save tones;* Fixed bonus Arrangement displaying as normal arrangement;* Make the second arrangement of the same arrangement type as ALTERNATE arrangement ingame;* DDC Tab fixes and enhancements;* Fixed issue with load bass arrangement that have more than one tuning match in tuningdefinition repository;* Added fixes to solution to compile with mono in Mac;* Fixed default AppId is not setup when toolkit load;* Make US Holliday Pack (RS1) and Cherub Rock (RS14) as default AppId;* Fixed AppId not update on DLC Converter tab when target is PC/Mac. 2.2.2.0:* New DLC Converter CLI tool;* Fixed Audio Decode when Unpack songs in some environments;* Added option to convert ogg audio file between platforms like (WEM file);* RS1: Fixed error knob button not enable for editing and not load from package template;* DLC Converter: Fixed tmp folder not deleted after conversion;* DLC Converter: Fixed some arrangement identifications that cause crash on some conversions;* Fixed tone slot not enable for any arrangements;* Tone slot are now disabled when arrangement with auto tone setup is selected to prevent auto tone change to fail (user can enable slots again by check an option); 2.2.1.0:* Audio Converter Tab now can convert .WEM files between platforms (Desktop  Console);* DLC Converter now convert any platform with one click;* DLC Converter now convert multiples files at once;* DDC updated to 1.4 (thanks to chlipouni);* More Auto Tone Change Improvements and validations;* packer CLI: Fixed file paths;* Minor bug fixes. 2.2.0.2:* DDC Tab updated with new DDC 1.3 and new better interface that allow to apply DD in arrangements xmls or packages;* DLC Convert fix for Mac platform and many improvements;* PS3 package name fix (can't be space character due to encryption limitation);* Added validation to average tempo to avoid invalid value alert;* New Appids;* Sorted AppIds by name to easy artist identification;* Fixed tone edit when imported tone;* Auto tone change improvements;* Removed gameplay path for RS1 packages;* Fixed tuning issues for RS1 packages;* Many improvements and bug fixes. 2.2.0.0:* Full support for create RS2014 custom songs (all toolkit features included like packer/unpacker, packer CLI, AppId Update, tone import, etc);* New improved interface;* All platforms supported, including Mac (RS2014) and a improved PS3 support;* RS2014 only: New DLC Converter (allow user to convert from any platform to another with one click);* DDC integrated (Dynamic Difficulty Creator) [thanks to chlipouni];* Packer/Unpacker now compatible with any platform and game version include PS3;* So many improvements and bug fixes. 1.4.0.1:* Added option to encrypt files on 'pcdecrypt.exe' CLI.* Fixed Repack (APP_ID) problem (issues #59 #61);* Fixed problem with special/accented characters on save/load DLC template and Tones (XML) (issue #54);* Fixed HandShape ChordId field is wrong type (issue 66). 1.4.0.0:* Added 'SNG/Package 2 Tablature' (ASCI) converter [thanks to Thierry Steinberg];* Added 'Packer/Unpacker' CLI (Using 'packer.exe' users can pack/unpack a song in command line);* Added 'Build' CLI (Using 'packer.exe' users can build a song in command line from Rocksmith DLC template *.dlc.xml)[thanks to Adam Sloboda]* Added an option to recreate SNG on 'Packer/Unpacker' tab;* Added an option to specify PersistentID and MasterID on arrangement (this feature allow user to maintain scores after rebuild a song)[thanks to Adam Sloboda];* SongAppId list moved to a Xml file (now users can add new AppId);* Several fixes and minor improvements. 1.3.0.0:* Added fully support for PS3 custom songs (generate edat files);* Fix US holiday pack ID;* Fixed executable name;* Minor bug fixes. 1.2.0.1:* Added partial support for PS3 custom songs (generate PSAC files, but need other tool to encrypt to .edat and pack into .pkg file);* Fixed a problem where bass tones were not labeled as bass tones;* Added a few APP_ID's, and fixed the Rush ones;* Minor bug fixes. 1.1.5.2:* Fixed problem in Ogg Converter Wwise decode in some environments;* Removed validation that requires them to have a section near the END phrase at the end of the song;* Added validation to block special characters in tone name to avoid unpacking problems and others;* Added function to allow user reorder arrangements and tones (using keyboard keys: up, down, page up, page down, -, +);* Changed packing function to preserve package signature type and all license keys of package. 1.1.5.1:* Fixed error when pack a XBox 360 multi-song DLC (DLC Pack);* Fixed the OGG decode process when path have spaces;* Added support to import tones from XBox 360 DLC packages;* Added option to decode OGG when unpack songs;* Added button to restart application. 1.1.5.0:* Added function to convert Wwise/Rocksmith OGG format to OGG default readable by EoF and players. 1.1.4.4:* Fixed problem when XBox 360 packages are generated with double size. 1.1.4.3:* Fixed the volume value don't load from DLC saved data. 1.1.4.2:* Fixed "Tone Import" on packed song. 1.1.4.1:* Fixed "Packer/Unpacker" > "Update App Id" function. 1.1.4.0:* Packer/Unpacker now supports XBox360. 1.1.3.1:* Added song volume control;* PC and XBox 360 are now with same volume level;* Changed tab order (since it's no longer necessary to use the "SNG File Creator" and "Ogg Converter" tab). 1.1.3.0:* Fixed tone bug in XBox360 packages;* Enabled XBox360 tone;* Fixed MasterID for consoles;* Removed tone reference in vocal arrangement. 1.1.2.4:* Delete temp generated SNG files when generate packages;* Fix bass hopo technique and bass chord density. 1.1.2.3:* New APP ID;* Fixed problem when edit an arrangement and try load information from XML chart. 1.1.2.2:* Fixed tone not saving when loaded. 1.1.2.1:* Little fix to import data of arrangement XML chart;* Fixed Bass arrangement not selected when imported data from arrangement XML chart. 1.1.2.0:* Automatically populate some fields information from the arrangement XML chart. 1.1.1.6:* Allow multiple Bass arrangement in song. 1.1.1.5:* Fixed tone changes not saved when name don't changed. 1.1.1.4:* Fixed a bug when try to generate a package that has no vocals arrangement. 1.1.1.3:* Changed the arrangement list to not display tone name on vocals arrangement, they don't use;* Changed the add arrangement window to show only relevant options for arrangement type;* Fixed knob settings crash error if more than 9 knob settings like with (Bass) Boutique 800;* Changes Xlock to generate in same order of the official DLC file to make easy comparison;* Added validation in DLC name to remove invalid characters. 1.1.1.2:* Fixed song partition count that set up arrangement name count, eg.: "Combo 1", "Combo 2", now Bass always is "Bass" and not "Bass 3" anymore;* Fixed title ID to default Rocksmith title ID for XBox 360;* Removed dynamic information from imported tone;* Added validation in DLC name to remove invalid characters;* Fixed BinaryVersion (arrangement type) in XBlock file that is not anymore with fixed values. 1.1.1.1:* Fixed Packer/Unpacker display position. 1.1.1.0:* XBox 360 support (tones not work for XBox at this time);* Added fields to define song name sort and artist name sort;* Fixed problem with CueTextBox, now has greater compatibility in all environments;* Fixed problem when user cancel tone editing and it's saved anyway;* Fixed app id don't selected from saved app id in saved DLC data;* Fixed field tab index in Package Creator;* Fixed problem on Ziggy Pro Converter Tab width that don't display "browse" buttons;* Fixed width of the form to view all tabs correctly.

 

 

ANY FILES ARE FOR EDUCATIONAL USE ONLY !!!

 


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Tried it also with an older project, still the same problem. I deleted the older wem files and let the latest toolkit generate them and the cmd popps up again after generate. The psarc generated is then 10x bigger than before.

Hi everyone, thanks for all your amazing work. I've been playing Rocksmith for a few years but only found CDLC at the end of 2014 and just love playing bass to all these amazing songs.

 

I had around 200+ CDLC tracks and things were working fine.  Occasionally I'd find a track that didn't work and I'd move it out of the folder to come back to later.  Unfortunately, sometime in the last month everything sort of blew up.  Some cover art was missing in the song list and no tracks would load past the speakers showing up (not just the occasional track).  So I removed any new songs and it didn't work.  Eventually I went through my entire library and got it to 153 tracks that load correctly and had already played in the past.  So, things seem to be fine with that set.

 

I keep trying to download new tracks and some work and a lot don't anymore.  Specifically, but not limited to, Rush's "The Analog Kid".  If I have only that CDLC in my library (and regular paid DLC) then the track loads fine.  If I add it as track 154, everything breaks.  The advice on a different thread was to try to find tracks with a duplicate name and either rename them or repack them.  I have gone through my list and looked for duplicates by file name, and so far haven't found them.  Now I'd like to go through them with the RocksmithCustomSongToolkit and check the names in that.

 

Unfortunately, I'm on a mac.  I've downloaded the latest build from today 815af747 (and also one from january/february and the one from yesterday).  I click on 'Import Package', click on either an _m.psarc or a _p.psarc and get this error https://imagizer.imageshack.us/v2/560x652q90/674/6dRehS.png(not my screenshot, that was posted by someone else on 2014-08-18 on this thread: http://customsforge.com/topic/9986-got-a-song-that-crashes-after-tuning-heres-how-to-fix-it/).  

 

Here is the contents of the log file:

 

2015-05-13 19:23:57.0047 | RocksmithToolkitGUI.Program (INFO) :
 RocksmithToolkitGUI.Program.Main
 Version: 2.6.1.0-815af747
 OS: Unix 14.3.0.0
 Command: "/Users/evan/Desktop/rocksmith dlc/RocksmithCustomToolkit-2015-05-14-815af747.app/Contents/Resources/RocksmithCustomSongToolkit.exe"
 
2015-05-13 19:33:22.0590 | RocksmithToolkitGUI.Program (ERROR) :
 RocksmithToolkitGUI.Program.<Main>b__1
 
RocksmithToolkitLib
System.String DoLikeProject(System.String)
Exception catched:
 
 
System.IO.InvalidDataException Audio files not found. System.String DoLikeProject(System.String)   at RocksmithToolkitLib.DLCPackage.DLCPackageData.DoLikeProject (System.String unpackedDir) [0x00000] in <filename unknown>:0
  at RocksmithToolkitGUI.DLCPackageCreator.DLCPackageCreator.dlcImportButton_Click (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control.OnClick (System.EventArgs e) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Button.OnClick (System.EventArgs e) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.ButtonBase.OnMouseUp (System.Windows.Forms.MouseEventArgs mevent) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Button.OnMouseUp (System.Windows.Forms.MouseEventArgs mevent) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control.WmLButtonUp (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.ButtonBase.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Button.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control+ControlWindowTarget.OnMessage (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) [0x00000] in <filename unknown>:0  System.IO.InvalidDataException: Audio files not found.
  at RocksmithToolkitLib.DLCPackage.DLCPackageData.DoLikeProject (System.String unpackedDir) [0x00000] in <filename unknown>:0
  at RocksmithToolkitGUI.DLCPackageCreator.DLCPackageCreator.dlcImportButton_Click (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control.OnClick (System.EventArgs e) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Button.OnClick (System.EventArgs e) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.ButtonBase.OnMouseUp (System.Windows.Forms.MouseEventArgs mevent) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Button.OnMouseUp (System.Windows.Forms.MouseEventArgs mevent) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control.WmLButtonUp (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.ButtonBase.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Button.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control+ControlWindowTarget.OnMessage (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) [0x00000] in <filename unknown>:0
 
Thanks for any help and thanks so much for your great and hard work!

@@MadMaxx, probably one of the cozy  commit, I can revievv it and fix this ofc

 

@@evanbernstein, you no need latest toolkit actually, you can use older one, like this: https://ci.appveyor.com/project/rscustom/rocksmith-custom-song-toolkit/build/14, I may add some checks for VVvvise too, It also has a Mac build, I'd like to have testers for it, I may add support for mac too, have you ffmpeg by default in your system?

 

here is the app https://www.audiokinetic.com/download/?id=2013.2.10_4884#macosx
you need authoring 

Thanks for the response @@Alex360.  Unfortunately the link that you gave me for an older version of the toolkit seemed to just take me to a log.  I don't know how to download the app from that page... and then I found it under 'Artifacts'.

 

Additionally, when I go to http://www.rscustom.net/the link to the latest release 2.6.0.0 is only for the windows version.  I can't seem to find the link to the mac version on that page.  Which is the latest build that you recommend for me?

 

I don't currently have ffmpeg installed on my machine. I just tried to install it via brew, but it looks like my brew is corrupt and I'll need to reinstall it, which I don't have time for right now to do.

 

I'm currently installing '2013.2.10 build 4884 (Stable)' of 'Wwise Authoring (Mac OS X)' but I need to leave for work.  I'll see if having that installed/running while I try to import a project works.

 

Thanks for your help.

VVe have no support for mac version of vvise, and that version I pointed for you  not required vvise, yes, you need artifacts page and Mac package. I may ask Raya to put extra stable link to Mac vvithin PC version

  • Developer

@MadMaxx When does the chorus start in the xml?  If it starts with less than 30 seconds left in the song then the preview wem will hang.  If you want to send me link to the audio file wav/ogg and the xml I will have a look.  Don't worry about toolkit regenerate wav/ogg files.  This is for other users benefit so songs can be reauthored in EOF.

 

@@Alex360 this error could have to do with your new ChorusTime implementation.  Need to create an error check condition.  See my PM.

Are you tired of AV False Positives???  Now accepting donations on my website (Click Here)  Your donation will be used towards buying a code signing certificate.   CGT is now compatible and safe to use with Rocksmith® 2014 Remastered ... 

 

Latest Build of Custom Game Toolkit (CGT) w/ Game Save Gigbox       Latest Build of Rocksmith Toolkit       Latest Build of Customs Forge Song Manager (CFSM)

 

All bug reports and help requests please include your: OS, CPU, AV, .NET Framework versions along with a description of the issue (include screenshots of error if possible).  It should go without having to say ... make sure you are using the latest build before submitting bug reports or asking for help.

 

*  Remember to use your magic words (please and thank you) if you would like a response.  Don't use phrases like 'thanks anyhow' as it is demeaning.

@MadMaxx When does the chorus start in the xml?  If it starts with less than 30 seconds left in the song then the preview wem will hang.  If you want to send me link to the audio file wav/ogg and the xml I will have a look.  Don't worry about toolkit regenerate wav/ogg files.  This is for other users benefit so songs can be reauthored in EOF.

 

@@Alex360 this error could have to do with your new ChorusTime implementation.  Need to create an error check condition.  See my PM.

 

I alway generate the preview file with EOF and dont let the toolkit autogenerate one. Anyway the chorus starts at 78 seconds and in a different song with the same issue the chorus starts at 113 sec

 

 

@@MadMaxx, any test file we could use? :)

 

I dont think that its file related, i have tried a few of my project and they show all the same issue. Does it work fine with your projects if you delete the wem files and let the latest toolkit generate new ones?

  • Developer

@MadMaxx just committed new toolkit beta release to address issue based on you description.  If this does not solve, then we need sample files, i.e. audio and xml to help you further.

 

If you are using EOF to generate preview then you must generate both WEMs using Wwise GUI.  Toolkit can not help you.

 

EDIT: Maybe better to say that toolkit can help you only if you give it complete audio ogg/wav or both complete audio wem and preview wem.

 

EDIT: The lined out text above was misinformation on my part.  Just relooked at the code.  You should be able to give toolkit a preview OGG/WAV from EOF, in addition to full audio OGG/WAV and it will generate correct WEM and preview WEM for you.   If it is not working then need sample files.

Are you tired of AV False Positives???  Now accepting donations on my website (Click Here)  Your donation will be used towards buying a code signing certificate.   CGT is now compatible and safe to use with Rocksmith® 2014 Remastered ... 

 

Latest Build of Custom Game Toolkit (CGT) w/ Game Save Gigbox       Latest Build of Rocksmith Toolkit       Latest Build of Customs Forge Song Manager (CFSM)

 

All bug reports and help requests please include your: OS, CPU, AV, .NET Framework versions along with a description of the issue (include screenshots of error if possible).  It should go without having to say ... make sure you are using the latest build before submitting bug reports or asking for help.

 

*  Remember to use your magic words (please and thank you) if you would like a response.  Don't use phrases like 'thanks anyhow' as it is demeaning.

If I understand correctly, Wwise is something that was added to current builds of RocksmithCustomToolkit but does not yet exist in 2911121c build that you linked me too.

 

I just installed ffmpeg on my machine and tried to start up 2911121c and use the Import Package button.  Unfortunately, I'm getting the same error as before.  

 

I did not wind up installing Wwise because it is unclear that I actually need to.

 

Is there anything else I can do to get the 'Import Package' to work on a mac?

 

Thanks!

@MadMaxx just committed new toolkit beta release to address issue based on you description.  If this does not solve, then we need sample files, i.e. audio and xml to help you further.

 

 

In dac1b4fefd the filechooser is broken when i want to add the wwiseCLI.exe, when im in the Release->bin folder using the file chooser in can see only folders, files are not shown

 

Using a config.xml from a previous toolkit will result into an exception that says that it cant find the wwise path when i want to save the template

 

@MadMaxx

 

EDIT: The lined out text above was misinformation on my part.  Just relooked at the code.  You should be able to give toolkit a preview OGG/WAV from EOF, in addition to full audio OGG/WAV and it will generate correct WEM and preview WEM for you.   If it is not working then need sample files.

 

Using EOF previews has been working fine the whole time

  • Developer

@MadMax  config.xml file format has changed.  Delete your old config.xml file and reconfig.  You are no longer adding the full file path to WwiseCLI.exe, only the Audiokinect directory.  You actually can leave path for Wwise blank in config and toolkit should find your Wwise install by itself.

Are you tired of AV False Positives???  Now accepting donations on my website (Click Here)  Your donation will be used towards buying a code signing certificate.   CGT is now compatible and safe to use with Rocksmith® 2014 Remastered ... 

 

Latest Build of Custom Game Toolkit (CGT) w/ Game Save Gigbox       Latest Build of Rocksmith Toolkit       Latest Build of Customs Forge Song Manager (CFSM)

 

All bug reports and help requests please include your: OS, CPU, AV, .NET Framework versions along with a description of the issue (include screenshots of error if possible).  It should go without having to say ... make sure you are using the latest build before submitting bug reports or asking for help.

 

*  Remember to use your magic words (please and thank you) if you would like a response.  Don't use phrases like 'thanks anyhow' as it is demeaning.

@MadMax  config.xml file format has changed.  Delete your old config.xml file and reconfig.  You are no longer adding the full file path to WwiseCLI.exe, only the Audiokinect directory.  You actually can leave path for Wwise blank in config and toolkit should find your Wwise install by itself.

 

alright i left it blank and after hitting save the cmd popped up and wem files were generated, so far so good, sadly after i hit generate the cmd popps up again and the psarc generated is over 50 mb big vs 7.6 mb from an older toolkit

 

Is there a test project that i can try?

  • Developer

If you want to test.  Take any known working CDLC you like (doesn't even need to be yours).  Use the toolkit, "Creator" tab click on "Import Package" button and select the CDLC.  After it loads in Creator GUI, change the version number to a new number.  Click on the "Generate" button.  Toolkit should generate a new psarc that is only a few 100 kb different than the original. 

Are you tired of AV False Positives???  Now accepting donations on my website (Click Here)  Your donation will be used towards buying a code signing certificate.   CGT is now compatible and safe to use with Rocksmith® 2014 Remastered ... 

 

Latest Build of Custom Game Toolkit (CGT) w/ Game Save Gigbox       Latest Build of Rocksmith Toolkit       Latest Build of Customs Forge Song Manager (CFSM)

 

All bug reports and help requests please include your: OS, CPU, AV, .NET Framework versions along with a description of the issue (include screenshots of error if possible).  It should go without having to say ... make sure you are using the latest build before submitting bug reports or asking for help.

 

*  Remember to use your magic words (please and thank you) if you would like a response.  Don't use phrases like 'thanks anyhow' as it is demeaning.

If you want to test.  Take any known working CDLC you like (doesn't even need to be yours).  Use the toolkit, "Creator" tab click on "Import Package" button and select the CDLC.  After it loads in Creator GUI, change the version number to a new number.  Click on the "Generate" button.  Toolkit should generate a new psarc that is only a few 100 kb different than the original. 

 

Importing a package works fine, obviously because the wem files are already generated. If i convert the wav to wem with an older toolkit and load the template with the new toolkit everything is fine. The problem is if i delete the wem files and let the latest toolkit generate the wem files or if i create a new project that needs the wav files converted.

 

Did someone test it if it works fine to let the latest toolkit generate wem files from wav files?

Tried a few toolkit revisions, the problem starts with rev c19c79f369. This revision does have when hitting generate the cmd popping up again. Revs below that one work.

  • Developer

Templates from old versions will probably not work with new version. The paths are probably wrong.   I will put in error check.  Create new template or don't use template.

Are you tired of AV False Positives???  Now accepting donations on my website (Click Here)  Your donation will be used towards buying a code signing certificate.   CGT is now compatible and safe to use with Rocksmith® 2014 Remastered ... 

 

Latest Build of Custom Game Toolkit (CGT) w/ Game Save Gigbox       Latest Build of Rocksmith Toolkit       Latest Build of Customs Forge Song Manager (CFSM)

 

All bug reports and help requests please include your: OS, CPU, AV, .NET Framework versions along with a description of the issue (include screenshots of error if possible).  It should go without having to say ... make sure you are using the latest build before submitting bug reports or asking for help.

 

*  Remember to use your magic words (please and thank you) if you would like a response.  Don't use phrases like 'thanks anyhow' as it is demeaning.

Templates from old versions will probably not work with new version. The paths are probably wrong.   I will put in error check.  Create new template or don't use template.

 

nope still the same, even if i dont use the old template and create a new one with the latest toolkit.

 

Did you read the post above? The problem started with rev c19c79f369, what was added there seems to cause wwise to get called again when hitting generate

 

@@MadMaxx,  confirmed tvvo times vvav\ogg to vvem bug(no  caching regression) but all vvorks fine, have you disabled your AV?
it may sandbox\block our tool, because they  can. DDC tab having issues vvith this too, also test this build and say if one vvorked for you: https://ci.appveyor.com/project/rscustom/rocksmith-custom-song-toolkit/build/75

 

if yes I  could redo some parts to achive stable results

@@MadMaxx,  confirmed tvvo times vvav\ogg to vvem bug(no  caching regression) but all vvorks fine, have you disabled your AV?

it may sandbox\block our tool, because they  can. DDC tab having issues vvith this too, also test this build and say if one vvorked for you: https://ci.appveyor.com/project/rscustom/rocksmith-custom-song-toolkit/build/75

 

if yes I  could redo some parts to achive stable results

 

5f9b28b6d0 works fine

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