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I am pleased to announce that new Rocksmith Custom Song Toolkit.
 
All thanks to the developers involved in the project that made this feasible possibility in so little time.
 
DEVS:
* me;
* Snakez;
* Maveth;
* Raynebc;
* Dreddfoxx;
* Alex360 (L0fka);
* Shrubbery (otaznik);
* Cozy1;
* Zephyrix;
* Xavatar (PowerSlinky);
* Chlipouni;
* Cgeorge;
 
TESTERS (consoles):
* Acid6D94 (XBox 360);
* Redeyed (PS3);
* Kim666 (PS3);
 
And among others for PC/Mac.
 
DOWNLOAD:
http://www.rscustom.net/
 
NOW WITH A RELEASE FOR MONO (CAN BE USED ON MAC) !!!
 
ANY ISSUE? TRY TO DOWNLOAD THE LAST BUILD:
http://www.rscustom.net/builds
 
IF PROBLEM PERSISTS, OPEN AN ISSUE IN THE PROJECT ON GITHUB:
https://github.com/rscustom/rocksmith-custom-song-toolkit/issues
 
 
NEW VERSION INCLUDE:
 

NEW IN 2.6.0.0:* New auto-update feature (shows changes from your version and allow update with one click);* Added InlayCreator (new package type to customize your guitar) [all credits to Cozy1 and Baoulletes for this feature];* Added config screen that you can pre-define some fields in toolkit;* Added song preview volume box to make preview independant of song volume;* Added structured project import option;* Added package author (charter name) inside the package (can be setup on config screen, default value is "Custom Song Creator", but you can define your name if you want);* Added background worker with progress bar for most toolkit features (Generate package, unpacker, update appid, etc);* Added option to use acronym in file names when generate packages;* Fixed DLCConverter CLI issues;* Fixed packer for mod purposes;* SNG 2 XML general issues fixed;* Enhanced package validation;* Toolkit random hangs fixed;* Package random crashes fixed;* Fixed auto-tone load with ToneC and ToneD in some cases;* Fixed Import Template from package (tuning frequency and some minor issues);* Fixed some existent appIds and added new ones;* DDC updated to 2.2;* Fixed packer for larger than 100mb files;* Minor issue fixes.

 
Note: RS2014 CDLC support almost all new features like new techniques, custom tunings, Tuning Pitch (frequency), Mac platform, etc.
 
This new version of toolkit require lastest version of Editor-on-Fire (EoF) 1.8RC8(r1281) or above.
 
To play custom songs on PC and Mac platform is required a patch to bypass song signature that will be released in a tutorial in smithyanvil. (for consoles is not required).
 
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==============================================
 
CHANGE LOG:


 

2.5.0.0:* Packer/Unpacker Tab new layout;* New SNG Tab, that is the gui to sng2014 CLI;* New tool sng2014 CLI that allow pack/encrypt and decrypt/unpack sng, convert song xml to sng and sng to song xml;* DDC 2.1 update;* Packer/Unpacker now generate song xml if it doesn't exists;* DLC Converter now supports non custom packages;* DDC now supports non custom packages;* Changed keyboard shortcuts from Global to OnFocus;* Fixed game file packer like cache.psarc for mod purposes;* Allow DragDrop in DDC Tab file list;* Fixed absolute paths in Mac;* Fixed DD bars not appears in song preview;* Changed package and template default name replacing "_" to "-" in name spaces;* Fixed tuning frequency in toolkit is not the same in game;* Fixed DDC progress bar not update;* Fixed tuning pitch/frequency is not imported on Import template or DLC Converter;* AppId updated;* Fixed sng cleanups that cause arrangement don't start play after tuning in some cases;* New showlight algorithm that works better;* Fixed tuning auto selector in some cases;2.4.1.0:* Allow Update AppId for Mac packages;* Showlights are now generated by toolkit;* Fixed a lot of bugs in DLC Converter envolved XBox 360 and PS3 conversions;* Added sng2014 CLI to unpack/decrypt and encrypt/pack a SNG 2014 file;* Fixed error when Dynamic Difficulty level bars are not displayed in DDC generated files;* Added recent AppIds;* Added arguments to predefine platform and game version on packer CLI;* Fixed RS1 Packer/Unpacker and RS1 AppId Updater;* DDC Tab was improved;* Fixed "Index out of range" on any key is pressed in DLC Package Creator Tab;* Fixed issue when wem file was wrongly converted in some cases;* General small fixes. 2.4.0.1:* Added One Click Dynamic Difficulty Generator for custom song packages;* Added Import project template from Package (You generate a project from a package, edit values and regenerate song again without loss information);* Added Tuning Editor (now you can edit and add new tunings from GUI);* New tunings are now automatically imported to local database when add new arrangement or import packages;* Added option to use DDC Tab with Clean Process (overwrite original arrangament xml and don't generate DDC logs);* DDC updated to 2.0 with two new difficulty templates (thanks to Chlipouni);* Removed "Change output folder" from DDC Tab because the normal process doesn't overwrite original file, so this feature have no utility;* Fixed Mac > PC DLC conversion;* Added shortcut for most used actions in DLC Package Creator Tab:--- Ctrl + Shift + O = Open Package Template;--- Ctrl + Shift + S = Save Package Template;--- Ctrl + Shift + I = Import * Package Template;--- Ctrl + Shift + G = Generate Package (song);--- Ctrl + Shift + A = Add new Arrangement;--- Ctrl + Shift + T = Add new Tone;* Fixed some packer CLI issues. 2.3.1.0:* Fixed CAPO feature in CLDC;* Fixed Tuning Pitch (CentOffSet) for some tuning frequencies;* Added option to duplicate a tone;* Fixed DLC Converter when convert X360 packages from another platform;* A lot of fixes in DLC Converter (song year is 0, lost dynamic density, vocal and preview are lost, etc);* Recover RS2012 package generation support;* DDC updated to 1.9;* A lot fixes for DDC integration;* Added default name when generate package;* Added version field for user define version of the package;* Added validation for null tones to avoid problem with CDLC;* Added recently official DLC App Ids;* Fixed ParentPrevNote in song file (sng);* Set RS14 as default version in DLC Packer/Unpacker;* Defined Cherub Rock as default app id in DLC Converter;* A lot of fixes in showlights;* Added option to open folder where package was saved;* A lot of minor bug fixes. 2.3.0.0:* Package Creator only need one audio file to create packages for all platforms (RS1 and RS2014);* Tone import from profile (You can design your tone in Tone Design in game and import in Toolkit);* DDC update to v1.5 (thanks to chlipouni);* Added java check/explanation for PS3 package creation;* DLC Converter minor fixes;* Fixed AppId disappears when PC is not selected;* Fixed problem with pack/unpack RS2014 game files (for mod purporses);* Minor bug fixes. 2.2.2.1:* Fixed issue with load/create new and save tones;* Fixed bonus Arrangement displaying as normal arrangement;* Make the second arrangement of the same arrangement type as ALTERNATE arrangement ingame;* DDC Tab fixes and enhancements;* Fixed issue with load bass arrangement that have more than one tuning match in tuningdefinition repository;* Added fixes to solution to compile with mono in Mac;* Fixed default AppId is not setup when toolkit load;* Make US Holliday Pack (RS1) and Cherub Rock (RS14) as default AppId;* Fixed AppId not update on DLC Converter tab when target is PC/Mac. 2.2.2.0:* New DLC Converter CLI tool;* Fixed Audio Decode when Unpack songs in some environments;* Added option to convert ogg audio file between platforms like (WEM file);* RS1: Fixed error knob button not enable for editing and not load from package template;* DLC Converter: Fixed tmp folder not deleted after conversion;* DLC Converter: Fixed some arrangement identifications that cause crash on some conversions;* Fixed tone slot not enable for any arrangements;* Tone slot are now disabled when arrangement with auto tone setup is selected to prevent auto tone change to fail (user can enable slots again by check an option); 2.2.1.0:* Audio Converter Tab now can convert .WEM files between platforms (Desktop  Console);* DLC Converter now convert any platform with one click;* DLC Converter now convert multiples files at once;* DDC updated to 1.4 (thanks to chlipouni);* More Auto Tone Change Improvements and validations;* packer CLI: Fixed file paths;* Minor bug fixes. 2.2.0.2:* DDC Tab updated with new DDC 1.3 and new better interface that allow to apply DD in arrangements xmls or packages;* DLC Convert fix for Mac platform and many improvements;* PS3 package name fix (can't be space character due to encryption limitation);* Added validation to average tempo to avoid invalid value alert;* New Appids;* Sorted AppIds by name to easy artist identification;* Fixed tone edit when imported tone;* Auto tone change improvements;* Removed gameplay path for RS1 packages;* Fixed tuning issues for RS1 packages;* Many improvements and bug fixes. 2.2.0.0:* Full support for create RS2014 custom songs (all toolkit features included like packer/unpacker, packer CLI, AppId Update, tone import, etc);* New improved interface;* All platforms supported, including Mac (RS2014) and a improved PS3 support;* RS2014 only: New DLC Converter (allow user to convert from any platform to another with one click);* DDC integrated (Dynamic Difficulty Creator) [thanks to chlipouni];* Packer/Unpacker now compatible with any platform and game version include PS3;* So many improvements and bug fixes. 1.4.0.1:* Added option to encrypt files on 'pcdecrypt.exe' CLI.* Fixed Repack (APP_ID) problem (issues #59 #61);* Fixed problem with special/accented characters on save/load DLC template and Tones (XML) (issue #54);* Fixed HandShape ChordId field is wrong type (issue 66). 1.4.0.0:* Added 'SNG/Package 2 Tablature' (ASCI) converter [thanks to Thierry Steinberg];* Added 'Packer/Unpacker' CLI (Using 'packer.exe' users can pack/unpack a song in command line);* Added 'Build' CLI (Using 'packer.exe' users can build a song in command line from Rocksmith DLC template *.dlc.xml)[thanks to Adam Sloboda]* Added an option to recreate SNG on 'Packer/Unpacker' tab;* Added an option to specify PersistentID and MasterID on arrangement (this feature allow user to maintain scores after rebuild a song)[thanks to Adam Sloboda];* SongAppId list moved to a Xml file (now users can add new AppId);* Several fixes and minor improvements. 1.3.0.0:* Added fully support for PS3 custom songs (generate edat files);* Fix US holiday pack ID;* Fixed executable name;* Minor bug fixes. 1.2.0.1:* Added partial support for PS3 custom songs (generate PSAC files, but need other tool to encrypt to .edat and pack into .pkg file);* Fixed a problem where bass tones were not labeled as bass tones;* Added a few APP_ID's, and fixed the Rush ones;* Minor bug fixes. 1.1.5.2:* Fixed problem in Ogg Converter Wwise decode in some environments;* Removed validation that requires them to have a section near the END phrase at the end of the song;* Added validation to block special characters in tone name to avoid unpacking problems and others;* Added function to allow user reorder arrangements and tones (using keyboard keys: up, down, page up, page down, -, +);* Changed packing function to preserve package signature type and all license keys of package. 1.1.5.1:* Fixed error when pack a XBox 360 multi-song DLC (DLC Pack);* Fixed the OGG decode process when path have spaces;* Added support to import tones from XBox 360 DLC packages;* Added option to decode OGG when unpack songs;* Added button to restart application. 1.1.5.0:* Added function to convert Wwise/Rocksmith OGG format to OGG default readable by EoF and players. 1.1.4.4:* Fixed problem when XBox 360 packages are generated with double size. 1.1.4.3:* Fixed the volume value don't load from DLC saved data. 1.1.4.2:* Fixed "Tone Import" on packed song. 1.1.4.1:* Fixed "Packer/Unpacker" > "Update App Id" function. 1.1.4.0:* Packer/Unpacker now supports XBox360. 1.1.3.1:* Added song volume control;* PC and XBox 360 are now with same volume level;* Changed tab order (since it's no longer necessary to use the "SNG File Creator" and "Ogg Converter" tab). 1.1.3.0:* Fixed tone bug in XBox360 packages;* Enabled XBox360 tone;* Fixed MasterID for consoles;* Removed tone reference in vocal arrangement. 1.1.2.4:* Delete temp generated SNG files when generate packages;* Fix bass hopo technique and bass chord density. 1.1.2.3:* New APP ID;* Fixed problem when edit an arrangement and try load information from XML chart. 1.1.2.2:* Fixed tone not saving when loaded. 1.1.2.1:* Little fix to import data of arrangement XML chart;* Fixed Bass arrangement not selected when imported data from arrangement XML chart. 1.1.2.0:* Automatically populate some fields information from the arrangement XML chart. 1.1.1.6:* Allow multiple Bass arrangement in song. 1.1.1.5:* Fixed tone changes not saved when name don't changed. 1.1.1.4:* Fixed a bug when try to generate a package that has no vocals arrangement. 1.1.1.3:* Changed the arrangement list to not display tone name on vocals arrangement, they don't use;* Changed the add arrangement window to show only relevant options for arrangement type;* Fixed knob settings crash error if more than 9 knob settings like with (Bass) Boutique 800;* Changes Xlock to generate in same order of the official DLC file to make easy comparison;* Added validation in DLC name to remove invalid characters. 1.1.1.2:* Fixed song partition count that set up arrangement name count, eg.: "Combo 1", "Combo 2", now Bass always is "Bass" and not "Bass 3" anymore;* Fixed title ID to default Rocksmith title ID for XBox 360;* Removed dynamic information from imported tone;* Added validation in DLC name to remove invalid characters;* Fixed BinaryVersion (arrangement type) in XBlock file that is not anymore with fixed values. 1.1.1.1:* Fixed Packer/Unpacker display position. 1.1.1.0:* XBox 360 support (tones not work for XBox at this time);* Added fields to define song name sort and artist name sort;* Fixed problem with CueTextBox, now has greater compatibility in all environments;* Fixed problem when user cancel tone editing and it's saved anyway;* Fixed app id don't selected from saved app id in saved DLC data;* Fixed field tab index in Package Creator;* Fixed problem on Ziggy Pro Converter Tab width that don't display "browse" buttons;* Fixed width of the form to view all tabs correctly.

 

 

ANY FILES ARE FOR EDUCATIONAL USE ONLY !!!

 


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Please consider another issue. If you change tones and/or DD in the new version of CDLC and don't give it a new ID then the game will most likely crash/hang because of conflicts that will exist in the game save.

DD doesn't count because it would generate a new ID number anyway when you pulled the newly processed XML into the toolkt.

 

Changing tones doesn't crash the game.  It's one of the most stable things in custom creation.  Please don't break it :D

 

 

@@Azrael in this particular case you could use an old toolkit to update your valued custom/stats.  I know its bad taste to use older kit but this would be a one off.

 

Either that or manually save your arrangement id's in a text file or something and put them in yourself when updating?

 

In general I totally agree with arrangement number updates with version numbers.  Throughout the community it will save a tonne of hassle.  In fact, what about an arrangement number "auto update" button in the toolkit, for re-building troublesome customs?  It would be the first thing I would recommend to people saying they see frozen screens/amps.

  • Developer

@PC Plum "Changing tones doesn't crash the game."

 

Not sure what you mean.  Are you talking about in game tone changes, or adding/editing/changing custom tones in toolkit?  Based on the number of games saves that I have repaired that have corrupt Tone sections you definitely want to take care with creating custom tones in the toolkit.

Are you tired of AV False Positives???  Now accepting donations on my website (Click Here)  Your donation will be used towards buying a code signing certificate.   CGT is now compatible and safe to use with Rocksmith® 2014 Remastered ... 

 

Latest Build of Custom Game Toolkit (CGT) w/ Game Save Gigbox       Latest Build of Rocksmith Toolkit       Latest Build of Customs Forge Song Manager (CFSM)

 

All bug reports and help requests please include your: OS, CPU, AV, .NET Framework versions along with a description of the issue (include screenshots of error if possible).  It should go without having to say ... make sure you are using the latest build before submitting bug reports or asking for help.

 

*  Remember to use your magic words (please and thank you) if you would like a response.  Don't use phrases like 'thanks anyhow' as it is demeaning.

I don't create tones in the toolkit, I import them from my profile or other working customs.

 

I edit the hell out of them and change the assigned tone to an arrangment a lot, and it's never caused a failed (re)build in my experience.  And I change tones levels (+0.5dB) a lot.

 

If tones are breaking profiles or builds, then people are doing something wrong.  Selecting an amp with no cab or something.

I think you might need to elaborate on the exact scenarios of when and what it re-generates as I ran into some things that differed from my expectations.

 

I was workin' on a multitracks song today and changed the DLC Name, Song Title, Song Title Sort, and the audio (all as part of the standard procedure for making multitracks), and it didn't generate new IDs, but then I went out of my way and changed the Version number as you explicitly said and it re-generated. Is that the only piece of information it re-generates on, or is this unexpected behavior?

 

Additionally, it appears while it does re-generate IDs for guitar and bass parts, the vocals parts IDs did not seem to change as the lyrics showed up fine in the standard version but did not appear in either of the alternate two versions, forcing me to delete and re-add vocals (as clicking edit on vocals still gives an error) on the no bass/guitar audio versions. Is it intended that vocals IDs do not re-generate?

 

Thanks for your time,

I've always got the multitracks.

  • Developer

@Karmeleaux

 

"Is that the only piece of information it re-generates on, or is this unexpected behavior?"  Unexpected, will fix in next

beta update.  EDIT:  Toolkit regenerates new IDs if you change any of the song info in the Package Creator GUI but only after you press "Generate".  If you were looking at IDs before generating they will not appear to have changed.

 

"Is it intended that vocals IDs do not re-generate?"  Unexpected, will fix in next beta update. 

EDIT:  What version of toolkit are you using?  I can not even open Vocals with latest beta release, ha.  :lol:  Have a fix and will upload soon.

 

Thanks for feedback.

Are you tired of AV False Positives???  Now accepting donations on my website (Click Here)  Your donation will be used towards buying a code signing certificate.   CGT is now compatible and safe to use with Rocksmith® 2014 Remastered ... 

 

Latest Build of Custom Game Toolkit (CGT) w/ Game Save Gigbox       Latest Build of Rocksmith Toolkit       Latest Build of Customs Forge Song Manager (CFSM)

 

All bug reports and help requests please include your: OS, CPU, AV, .NET Framework versions along with a description of the issue (include screenshots of error if possible).  It should go without having to say ... make sure you are using the latest build before submitting bug reports or asking for help.

 

*  Remember to use your magic words (please and thank you) if you would like a response.  Don't use phrases like 'thanks anyhow' as it is demeaning.

  • Developer

@Karmeleaux  All fixed in latest beta release.  Thanks for identifying problem with Vocals.  Give the repo a few minutes to build the latest beta before downloading.  Please let me know if beta works for you as you described in summary above.

Are you tired of AV False Positives???  Now accepting donations on my website (Click Here)  Your donation will be used towards buying a code signing certificate.   CGT is now compatible and safe to use with Rocksmith® 2014 Remastered ... 

 

Latest Build of Custom Game Toolkit (CGT) w/ Game Save Gigbox       Latest Build of Rocksmith Toolkit       Latest Build of Customs Forge Song Manager (CFSM)

 

All bug reports and help requests please include your: OS, CPU, AV, .NET Framework versions along with a description of the issue (include screenshots of error if possible).  It should go without having to say ... make sure you are using the latest build before submitting bug reports or asking for help.

 

*  Remember to use your magic words (please and thank you) if you would like a response.  Don't use phrases like 'thanks anyhow' as it is demeaning.

I'm not sure if this is something that is wrong with just my install or not.  I'm running ver. 2.6.1.0-87276ac6 .  When I attempt to use the CDLC to Tab tool (Max Diff only, output to Guitar Pro), I get the following:

 

 

2015-04-26 14:37:02.7485 | RocksmithToolkitGUI.Program (INFO) :
RocksmithToolkitGUI.Program.Main
Version: 2.6.1.0-87276ac6
OS: Microsoft Windows NT 6.2.9200.0
Command: "C:\Users\Smallen\Documents\Rocksmith Custom Files\master-2.6.0.0-4174fc7b3141\RocksmithToolkitGUI.exe"

2015-04-26 14:37:53.7780 | RocksmithToolkitGUI.Program (ERROR) :
RocksmithToolkitGUI.Program.

 

 

 

b__1

RocksmithToTabLib
Int32[] GetTuning(RocksmithToolkitLib.Xml.Song2014)
Exception catched:


System.MissingMethodException Method not found: 'Int16[] RocksmithToolkitLib.Xml.TuningStrings.ToShortArray()'. Int32[] GetTuning(RocksmithToolkitLib.Xml.Song2014) at RocksmithToTabLib.Converter.GetTuning(Song2014 arrangement)
at RocksmithToTabLib.Converter.ConvertArrangement(Song2014 arrangement, String identifier, Int32 difficultyLevel)
at RocksmithToolkitLib.Song2014ToTab.Gp5Converter.ExportArrangement(Score score, Song2014 arrangement, Int32 difficulty, String originalFile, ToolkitInfo toolkitInfo) in c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\Song2014ToTab\Gp5Converter.cs:line 109
at RocksmithToolkitLib.Song2014ToTab.Gp5Converter.PsarcToGp5(String inputFilePath, String outputDir, IList`1 songListShort, String outputFormat, Boolean allDif) in c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\Song2014ToTab\Gp5Converter.cs:line 82
at RocksmithToolkitGUI.CDLC2Tab.CDLC2Tab.convertButton_Click(Object sender, EventArgs e) in c:\projects\rocksmith-custom-song-toolkit\RocksmithTookitGUI\CDLC2Tab\CDLC2Tab.cs:line 164
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) System.MissingMethodException: Method not found: 'Int16[] RocksmithToolkitLib.Xml.TuningStrings.ToShortArray()'.
at RocksmithToTabLib.Converter.GetTuning(Song2014 arrangement)
at RocksmithToTabLib.Converter.ConvertArrangement(Song2014 arrangement, String identifier, Int32 difficultyLevel)
at RocksmithToolkitLib.Song2014ToTab.Gp5Converter.ExportArrangement(Score score, Song2014 arrangement, Int32 difficulty, String originalFile, ToolkitInfo toolkitInfo) in c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\Song2014ToTab\Gp5Converter.cs:line 109
at RocksmithToolkitLib.Song2014ToTab.Gp5Converter.PsarcToGp5(String inputFilePath, String outputDir, IList`1 songListShort, String outputFormat, Boolean allDif) in c:\projects\rocksmith-custom-song-toolkit\RocksmithToolkitLib\Song2014ToTab\Gp5Converter.cs:line 82
at RocksmithToolkitGUI.CDLC2Tab.CDLC2Tab.convertButton_Click(Object sender, EventArgs e) in c:\projects\rocksmith-custom-song-toolkit\RocksmithTookitGUI\CDLC2Tab\CDLC2Tab.cs:line 164
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

 

 

 

Not really a big deal, as I'm still able to use an older ver. (2.6.1.0-2911121c) for the few times that I want to use that tool.

 

I just thought I ought to see if this was something you guys knew about.

 

 

@Karmeleaux  All fixed in latest beta release.  Thanks for identifying problem with Vocals.  Give the repo a few minutes to build the latest beta before downloading.  Please let me know if beta works for you as you described in summary above.

Tried it today and everything worked as expected now, thanks.

I've always got the multitracks.

  • Developer

@Alex360  I broke it when I was trying to cleanup.  I did not see the need for Int16 and Int32 version of  "strings".  I missed one dependency when converting.  I will put back and fix.

 

EDIT:

public Int16[] ToShortArray() is only used by RocksmithToTabLib.dll.  @cabalistic could you please migrate to using public Int16[] ToArray() in Song.cs.  Would like to deprecate ToShortArray().  Thanks

 

@sasmallen  Thanks for finding bug.  All fixed.

Are you tired of AV False Positives???  Now accepting donations on my website (Click Here)  Your donation will be used towards buying a code signing certificate.   CGT is now compatible and safe to use with Rocksmith® 2014 Remastered ... 

 

Latest Build of Custom Game Toolkit (CGT) w/ Game Save Gigbox       Latest Build of Rocksmith Toolkit       Latest Build of Customs Forge Song Manager (CFSM)

 

All bug reports and help requests please include your: OS, CPU, AV, .NET Framework versions along with a description of the issue (include screenshots of error if possible).  It should go without having to say ... make sure you are using the latest build before submitting bug reports or asking for help.

 

*  Remember to use your magic words (please and thank you) if you would like a response.  Don't use phrases like 'thanks anyhow' as it is demeaning.

btw. was there a reason why the name of the toolkit folder was changed from for example master-2.6.1.0-1d45d6373add.zip to just windows.zip?

 

btw.2 i think that you guys are using in the toolkit an old version of the rs2gp tab converter, as far as i can see the latest version does color the instrument tracks differently instead of all red and the instrument order was changed to lead, rhythm, bass. The latest version is i think 0.9.9

New theory...

 

I had a crash tonight, the game flipped out and I had to manually reset.  I was messing with tones that I deliberately over stocked i.e. used 8 items in a tone instead of the in game limit of 7.

 

My Smells Like Teen Spirit custom has 2 tones in it with 8 slots used and it works fine and does not break the game when you play it (they played it in the CS a few weeks ago and not one complaint...), but I loaded up a tone from it there and tried to edit it (a lot, like swapping out the 8th pedal to try a few different ones out) and when I came out of tone designer the tone had locked and aI couldn't hit 2, 3 or 4 to select anything else.  When I tried to quit the game it froze, but I heard the default lead tone again.  Then I had to Task Manager it.

 

I made the tones in the toolkit by importing a tone from my profile then adding something to the loop slot.  I was using an older toolkit when I made the custom I can't remember which version.

 

 

Well I typed all that out to try to explain clearly...  I realise to anyone else it might be gobble gook so feel free to ask.

 

 

 

Anyway, my theory...  people overloading tone slots (I can imagine people filling in EVERY slot) is breaking profiles and causing the problem you speak of by breaking the game when the offending custom is played.  Possibly the profiles are breaking becasue people don't know how to hard quit an application properly - possibly even turning the pc off at power or hitting reset.

 

Solution...  limit the number of slots that can be used to designing tones in the toolit to 7.

@@MadMaxx, I have here last version of rs to gp and it's 1.0.0, also I'm  changing some code to boost it up, like i did for other app :)
gonna put a pull request after all ;)

@PC Plum, I think vve should use RS pedals limits, usually it's 6 for pedals? I cant remember, but vve  should limit it, because it's too much load to cpu and sound card.

In game in Tone Designer you get 7 slots (grey dots) to play with, in any combination.

 

If you use no rack effects then you can use more pedals and vice versa.  So the phrase "RS pedals limits" is confusing.  The only real limit is 7 items in total.

@@MadMaxx, I have here last version of rs to gp and it's 1.0.0, also I'm  changing some code to boost it up, like i did for other app :)

gonna put a pull request after all ;)

 

on his page i see as latest release only 0.9.9, where is 1.0.0 ?

@@MadMaxx, It's there, it's just code,not released, but vve already have 0.9.9 in toolkit :P

 

I tried rev 15823ce7b4 and its still pre 0.9.8. The instrument order has to be in a 0.9.9 converted gp5 lead, rhythm, bass but with the latest rev of the toolkit its still bass, lead, rhythm and all 3 tracks are in the gp5 colored red but in 0.9.9 they have different colors. Based on those things it looks to me like its in the latest toolkit still pre 0.9.8 because those things and other fixes were included in 0.9.8

@@MadMaxx, I used latest lib, you can view version of it in "cff explorer" for example...
Anyway, maybe issues you experienced is about toolkit layer vvhere it's calling to rs2tab lib, he may  code his stuff for those optimization in gui\CLI layer, not in lib

also: https://github.com/fholger/RocksmithToTab/blob/master/RocksmithToTabLib/VersionInfo.cs

 

EDIT:
yup, all "important" changes goes to cli tools,look here:
https://github.com/fholger/RocksmithToTab/commit/6924be61fd784e3d0946182286cbb04295bceed1
https://github.com/fholger/RocksmithToTab/commit/ce132940aa8f5ee76c9205c812a2ab1f9d028f37

I can't say much more except the problem seems to show also in this release.

I noticed this after the latest beta update, checked my custom, rebuild everthing in EOF and Toolkit, wem files.

Everything's fine, until the song is supposed to start in RS14 after tuning.

Then RS14 crashes, quits, without a warning.

The customs seem to work fine generated with previous Toolkit.

I know i'm not the only one having this problem, but it seems the latest build causes the cdlc to crash the game. it can only be fixed by repacking or using an older build. Just thought you guys should know so you can fix it ASAP.  :D

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