I am not a coder, I'm a designer, I'm going to plug away at it out of curiosity, but if anyone with more experience can take it over the finish line, that would be great.
My logic. I have a working Homebrew .pkg DLC and a working PC DLC, same dlc. I asked Claude to use the naing reference from https://serialstation.com/titles/CUSA/00745 and the steam app ID's from Steam DB to look at the two files and extrapolate the differences, using open source tools to unpack the .pkg and the .psarc files, then use open source PS4 PKG tool to repack the file to a .psg
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Helllo
It's not fully working yet, but I was playing around with Claude and have almost gotten a DLC converter working from PC to Ps4.
I called it Riff Bridge: https://github.com/rifftbridge/PS4
I am not a coder, I'm a designer, I'm going to plug away at it out of curiosity, but if anyone with more experience can take it over the finish line, that would be great.
https://github.com/rifftbridge/PS4
My logic. I have a working Homebrew .pkg DLC and a working PC DLC, same dlc. I asked Claude to use the naing reference from https://serialstation.com/titles/CUSA/00745 and the steam app ID's from Steam DB to look at the two files and extrapolate the differences, using open source tools to unpack the .pkg and the .psarc files, then use open source PS4 PKG tool to repack the file to a .psg
https://github.com/KimieStar/Pkg-Editor-2023
https://github.com/thesupersonic16/PKGTool/releases
https://github.com/maxton/LibOrbisPkg
https://github.com/seregonwar/PkgToolBox
PS4-Fake-PKG-Tools-3.87-main did not work
pkgeditor-0-2-231 was useful and has open source files
Edited by monkeyman1976
more information added