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Hello,
I'm quite desperate. Please help me.
I bought a new PC (Lenovo Legion 5) this week end thinking I won't have any issue with such a powerful machine playing Rocksmith 2014 remasterd. Such a fool !
I started using RealToneCable and a 3.5mm headphone directly plugged in my PC (like I used to with my previous PC) and I immediatly suffered latency.
After several attempts and researches I understood that there were some common issues with Realteck audio, Win11 and Rocksmith. Best recommendation was to use an external audio interface.
So I bought the Focusrite Scarlett Solo 4th Gen, thinking again that I'll just have to plug it and it will be OK. Such a fool again !
I followed the steps to install the RS_Audio dll and ini files.
What I reached :
Launching the game I can hear the sounds of it through my headphone plugged in my Scarlett
I can hear the sound of my guitar from the Scarlett too
BUT Rocksmith doesn't seem to get the sound of my guitar. When I try to calibrate there is no signal. The yellow line stays flat.
Here are the ini files contents :
RS_Asio.ini (copy-past from Github - Focusrite Scarlett 3rd Gen version) :
[Config]
EnableWasapiOutputs=0
EnableWasapiInputs=0
EnableAsio=1
[Asio]
; available buffer size modes:
; driver - respect buffer size setting set in the driver
; host - use a buffer size as close as possible as that requested by the host application
; custom - use the buffer size specified in CustomBufferSize field
BufferSizeMode=custom
CustomBufferSize=48
[Asio.Output]
Driver=Focusrite USB ASIO
BaseChannel=0
EnableSoftwareEndpointVolumeControl=1
EnableSoftwareMasterVolumeControl=1
SoftwareMasterVolumePercent=100
[Asio.Input.0]
Driver=Focusrite USB ASIO
Channel=1
EnableSoftwareEndpointVolumeControl=1
EnableSoftwareMasterVolumeControl=1
SoftwareMasterVolumePercent=100
[Asio.Input.1]
;Driver=Focusrite USB ASIO
Channel=1
EnableSoftwareEndpointVolumeControl=1
EnableSoftwareMasterVolumeControl=1
SoftwareMasterVolumePercent=100
Rocksmith.ini :
[Audio]
EnableMicrophone=1
ExclusiveMode=1
LatencyBuffer=4
ForceDefaultPlaybackDevice=
ForceWDM=0
ForceDirectXSink=0
DumpAudioLog=0
MaxOutputBufferSize=0
RealToneCableOnly=0
MonoToStereoChannel=0
Win32UltraLowLatencyMode=1
[Renderer.Win32]
ShowGamepadUI=0
ScreenWidth=0
ScreenHeight=0
Fullscreen=1
VisualQuality=1
RenderingWidth=0
RenderingHeight=0
EnablePostEffects=1
EnableShadows=1
EnableHighResScope=1
EnableDepthOfField=1
EnablePerPixelLighting=1
MsaaSamples=4
DisableBrowser=0
[Net]
UseProxy=1
[Global]
Version=1
Audio format are : Out = 16bits, 48kHZ / In = 2 channels, 16bits, 48kHz.
Again I need your help ! This drives me crazy !