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I use D of F and a lot of other post processing effects in most games, especially if playing games at 30 fps and open world games. But when I play Rocksmith I can honestly say I think it is the worst implemented D of F I have come across. Usually you would expect it to give a blurry/out of focus effect for distant item or round the edge of the screen. But D of F on Rocksmith just blurs everything and since everything you are looking at is simulated to be immediately in front of you it looks wrong. Also when the menu changes it gives a weird frame blurring effect which is awful. I hoped they would change this in the remastered version but obviously not.