The gist of it is as it says in the title of this post:
I unpacked a working Custom DLC using the latest toolkit (v2.5.0.0 - Nightly Build 3d3bec6a7567).
Was unable to import the instrument XMLs with an error about count tags.
On closer inspection the unpacked XML differs from EoF (r1304) generated XMLs in that it has no count="#" attributes. (Among other smaller differences.)
I've been trying to edit the XML myself to get a working import but while I have successfully gotten the XML to import (with a lot of time consuming edits) the import still has chaotic bpm changes.
Any help on resolving this for the custom I am working on and for future unpacking/importing would be greatly appreciated!
Hello fabianosan and the other Toolkit developers! (or anyone who might have a grasp on this situation)
I have made another post in the EoF forum regarding this already:
http://customsforge.com/topic/2529-importing-unpacked-xml-failure-check-log/?do=findComment&comment=13423
The gist of it is as it says in the title of this post:
I unpacked a working Custom DLC using the latest toolkit (v2.5.0.0 - Nightly Build 3d3bec6a7567).
Was unable to import the instrument XMLs with an error about count tags.
On closer inspection the unpacked XML differs from EoF (r1304) generated XMLs in that it has no count="#" attributes. (Among other smaller differences.)
I've been trying to edit the XML myself to get a working import but while I have successfully gotten the XML to import (with a lot of time consuming edits) the import still has chaotic bpm changes.
Any help on resolving this for the custom I am working on and for future unpacking/importing would be greatly appreciated!
Thanks so much!
(please check the post in the EoF forum for more details!)