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I've got a question about how to author handshapes in sections where fingers are added or removed from a chord.

 

Im my case I have arpeggio-like sections like a 5-7 where the bass note is left ringing out while the note on the next string is strummed. Marking a handshape as-is works fine for this. However, later in the riff a finger added to play 5-9 or pulled off to play 5-5, and I'm not sure how to author the handshapes to properly support this. Each individual note has the correct fingering applied to it.

 

http://i.imgur.com/ET8xyhR.png

 

In this case the added/removed note is only played once before returning to the default hand position. I've tried marking those individual notes with their own handshape but this doesn't work properly in-game, where the new handshape will only show up for a frame or two since the note has no sustain, even if I added a sustain for marking the handshape and then removed the sustain. EOF would also give me a little hassle with this because I would be creating a handshape with only one note.

 

Another method I tried was making each individual note a chord with the unplayed notes marked as ghost notes but this didn't change the outcome. I also tried charting it as an arpeggio but that didn't operate the way I need it to either.

 

I suppose this isn't required to get a playable custom, but having the handshapes follow the song properly would go a long way to making the custom song higher quality.

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I've had it pop up in a few weird locations. In one example I had removed all of the handshapes in a difficulty level since they no longer had more than one note. The editor gave me that error when I tried to save. I looked through the difficulty levels and came back and then re-saved and it no longer gave me the issue.

 

I couldn't track down or re-create the issue, unfortunately. It would be nice however if the editor would shift the view to the beginning of the handshape in question, much like it does with fret hand position errors.

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