I've noticed my recent CDLCs that I've charted are rendering them as a separate chord box that alternates with any non-dead note versions of the chord.
http://www.cdlc.wit-n-wiz.com/me%20enamora.png
This isn't just ugly but seems to have performance effects, as my game chugs a bit when I get to this chorus the first time.
Firekorn was able to help me with pointing out that they are being rendered as separate chords in the xml file, though they have the same fret and finger information. I've tried a few things to try to automatically regenerate the xml file, but everything short of manually editing it seems to result in this for me.
Apologies if anyone has run into this issue before, I looked through the topics here and didn't see anything.
Instead of rendering dead note chords as X boxes in the same chord shape (official DLC example in spoilers),
http://www.cdlc.wit-n-wiz.com/morethanafeeling.png
I've noticed my recent CDLCs that I've charted are rendering them as a separate chord box that alternates with any non-dead note versions of the chord.
http://www.cdlc.wit-n-wiz.com/me%20enamora.png
This isn't just ugly but seems to have performance effects, as my game chugs a bit when I get to this chorus the first time.
Firekorn was able to help me with pointing out that they are being rendered as separate chords in the xml file, though they have the same fret and finger information. I've tried a few things to try to automatically regenerate the xml file, but everything short of manually editing it seems to result in this for me.
The notes.eof for this particular project is available at: http://www.cdlc.wit-n-wiz.com/Me%20Enamora/
Any assistance in resolving this problem would be appreciated, thanks.
I've always got the multitracks.