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Latest EOF releases (11-25-2025)

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Hi, folks.

I'll be using this thread to maintain the latest versions of EOF in one place. To start, download and extract EOF 1.8RC13:
https://ignition4.customsforge.com/eof

You can keep that zip file handy to avoid downloading it more than once. When I release a new hotfix, all you have to do is replace the files from the above zip file with the ones from the hotfix.  The latest hotfixes get posted in the same place:
https://ignition4.customsforge.com/eof

*If you use a non QWERTY US English keyboard layout, and keyboard controls/shortcuts aren't working for you, please make a post describing what keyboard shortcuts aren't working, and what the Info panel says the "CODE" and "ASCII" values are after you use each of the keyboard controls in question.

I used to make Mac releases, but Apple dropped support for 32 bit applications so the user base dwindled away and I can't port the entire application to 64 bit at this time.  The latest Mac build (2-7-2025) is here:
https://ignition4.customsforge.com/eof/download/17
Unless you have oggenc and LAME installed (these don't come with the Mac build for licensing reasons), you won't be able to have EOF automatically convert from MP3 to OGG when you create a new chart. If you have trouble getting those set up on your system, here is a package that should get them installed and usable by EOF:
http://www.t3-i.com/apps/eof/downloads/eof_utilities.pkg

Please provide any and all feedback, including bugs and feature requests. If possible, also please review the included documentation (manual, tutorials) and let me know if you find any room for improvement there. Eventually I plan to add a Rocksmith authoring section to the pro guitar tutorial, but the community's knowledge of the Rocksmith songs' makeup changes pretty quickly so it's hard to know when particular features are considered fully known. For any features that ARE fully known (like anchors), please feel free to remind me if they aren't incorporated into EOF yet, in case I missed any information being passed around on this forum or the Google group.

Note: If you are reporting a bug, please specify which hotfix (date) you're using. I release hotfixes on a somewhat random schedule, sometimes more than once per day, so the issue being reported may have been fixed in a release you haven't tried yet.

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  • Hi, folks. The latest hotfix (r1363) is in the first post. Changes are as follows: *Added a warning during save if any lyrics have extended ASCII or Unicode characters, as these aren't compatible wit

  • Hi, folks. The latest hotfix (r1378) is in the first post. Changes are as follows: *Improved GP import to process bend status for grace notes, it will apply a bend strength to the grace note correspo

  • Hi, folks. The latest hotfix (12-1-2016) is in the first post. Changes are as follows: *Fixed bugs with RS import that prevented slides for chords from being correctly imported. *Fixed bugs with GP

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Well I don't know it this is even an issue or not, but I just started working on a new song, and some chords  (C barre chords)  are marked with bends and even in the guitar pro tab not include bends for those 2 C chords, that wouldn't be a problem, if I could remove it but the problem is when I hit the "remove bend Button" it didn't removes the bend + if i delete a note from the chord the bend is dissapearing but even if i put that note back (with mouse right-click) the bend is appers again, oh and in the first C chord (wich has bend) if I delet the note from the g string the bends dissapears (on that chord) however if I delete the d string from the second chord then the bends dissaper on that one.I don't know if this is even normal or not I just simply can't remove those bends properly

 

http://www.kepfeltoltes.hu/160730/Screenshot_2016-07-30_14.06.33_www.kepfeltoltes.hu_.png

My Customs


 


The reasons why most of my customs are not updated yet:


1.)I'm lazy to do it because I have no motivation for it


2.)I'm not at my computer


3.)I'm working on a song that I haven't made it yet


4.)I don't have any song to work on it


 


 


G7SOxFY.jpg

@@ShrillBear52 You have to type F4 to see the "Technote view" and now you will see the bends that guitar pro import to your chart (also another techniques imported). This black squares affect the notes so now you can delete it

My Custom Songs (Workshop)                                              YouTube Videos

 

80C651DEE.png

@@ShrillBear52 You have to type F4 to see the "Technote view" and now you will see the bends that guitar pro import to your chart (also another techniques imported). This black squares affect the notes so now you can delete it

Thank you! 

My Customs


 


The reasons why most of my customs are not updated yet:


1.)I'm lazy to do it because I have no motivation for it


2.)I'm not at my computer


3.)I'm working on a song that I haven't made it yet


4.)I don't have any song to work on it


 


 


G7SOxFY.jpg

Whenever a technique is applied by a tech note, EOF will show the asterisk * below the note if tech view is not in effect.

 Where can I learn more about techview? As far as I searched I couldn't realy find anything from it

My Customs


 


The reasons why most of my customs are not updated yet:


1.)I'm lazy to do it because I have no motivation for it


2.)I'm not at my computer


3.)I'm working on a song that I haven't made it yet


4.)I don't have any song to work on it


 


 


G7SOxFY.jpg

  • 2 weeks later...
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i've noticed that when i have two tracks displayed in EOF with more than 5 difficulty level, when i switched the active track, if i was on an higher difficulty than 5, the track switch back to the 5th level but if i'm on a lower level the track does keep the correct level.

 

It's a minor inconvenience but it would be nice if the track always kept the level i put them on no matter if it's higher or lower than 5.

 

Thanks :)

Firekorn's workshop
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#FirekornHasDoneNothingForTheCommunity

@@raynebc - I've noticed that the chords with ghost notes at the beginning of arpeggio or handshape phrases don't seem to "transpose" properly when being moved to a different string (this mainly happens when working on tracks with different tunings on songs with extended range instruments. So lead is in E while rhythm is in B but they share the same arpeggios in some parts of the song, or sometimes when making a 4-string bass track from a 5-string bass track, as I like to include both when possible).

 

This EoF file has a few examples of what I'm talking about, where the even numbered measures have arpeggios as originally written, while the following measure has what happens when transposed up (or down, to check whether the same behavior holds) a string. Based on what I see it looks like it might just be that while the notes move to different strings as expected, the "ghost" marking doesn't move along with it.

My CDLC releases and my workshop 
My CDLC previews (Lots of bass only stuff)
Join us at the Rocksmith Championship!

  • Author

It's a minor inconvenience but it would be nice if the track always kept the level i put them on no matter if it's higher or lower than 5.

I'll look into having each piano roll keep track of the difficulty level it was using before the previous swap.

 

Edit: I've fixed this bug.

 

Based on what I see it looks like it might just be that while the notes move to different strings as expected, the "ghost" marking doesn't move along with it.

That would be the way it's designed. I don't want it to remove the author's ability to control how it's defined, so EOF only creates the base chord for a handshape/arpeggio if one isn't already there. You can delete/edit that chord to correct it if you make changes to the handshape/arpeggio that warrant this.
  • Author

Hi, folks. The latest hotfix (8-15-2016) is in the first post. Changes are as follows:

*Added MIDI export corrections suggested by Michael Tolly to reset running status after each exported meta/sysex event.

*Improved the consistency of measure numbering when the time signature changes mid-measure, which will cause the beginning of the next measure.

*Corrected the import of time signatures in Feedback files that have mid-beat tempo or time signature changes.

*Added additional chord definitions.

*Improved RS WAV export so that if the chart's song title has any characters that aren't usable in file names in Windows, the WAV file name substitutes them with underscores.

*Fixed memory leaks that could occur during a failed MIDI export.

*Improved RS import so that fret hand positions above fret 19 don't trigger a warning unless RS1 or Rock Band exports are enabled.

*Fixed a bug where swapping piano rolls could lower the active difficulty level of the formerly primary piano roll to difficulty 5.

*Fixed a bug where if the highest populated difficulty in a pro guitar track only had tech notes, that difficulty would be discarded during project load.

*Improved the save/load logic so that if a pro guitar track has more than 5 difficulties, the difficulties above the highest populated difficulty aren't removed.

*Added a check during save so that if a note has no note at the same position in another difficulty, but a note is present 1-3ms before or after in another difficulty, a warning is given that the notes are out of sync and offers to cancel and optionally highlight offending notes. If one of the two unsynced notes is grid-snapped and the other is not, the non grid-snapped note is considered the offending note, otherwise the earlier note is considered the offending note.

EOF crashes after trying to generate a waveform graph.  Anyone else experienced this and if so is there a way to fix this?

 

Thanks

@@Alpha_Gator

Install latest patch and it should be ok

(go to the 1st page to get it, then extract zip and replace with new files your old eof.exe + stuff)

I have the latest patch and still experience the crash.  It's strange but it does not happen to all files. It crashes for some files and not for others.

Hi,

I'm working on a game similar to rocksmith but for drums and I would like to use the same eof that we all use for rocksmith. Can I request a couple of tweaks for the editor (or at least the source code of the current version of eof)?

Check out my indie game studio https://www.facebook.com/MobileCakeStudio/

are you sure we need another DWSK game? :D

 

umm

Well I sure do. I was thinking about a different approach than what phase shift offers. More like a tool for learning playing drums rather than another guitar hero/rock band clone.

Check out my indie game studio https://www.facebook.com/MobileCakeStudio/

I have another problem with handshapes. Here is what i got in EOF:

 

0E3D05F95.png

 

And this is how it looks in the game:

 

A330D584E.png

 

As you can see, the partial variation of the strumming doesn't show up. I've failed with the crazy status. If I split the notes, these appear, but the chord box dissapears. I wanna make exactly this (example song: "Don't Speak")

 

F6D8255C4.png

 

Here, after the main chord and the single note, appears the variation of the chord. How can i make it?

My Custom Songs (Workshop)                                              YouTube Videos

 

80C651DEE.png

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