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Latest EOF releases (11-25-2025)

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Hi, folks.

I'll be using this thread to maintain the latest versions of EOF in one place. To start, download and extract EOF 1.8RC13:
https://ignition4.customsforge.com/eof

You can keep that zip file handy to avoid downloading it more than once. When I release a new hotfix, all you have to do is replace the files from the above zip file with the ones from the hotfix.  The latest hotfixes get posted in the same place:
https://ignition4.customsforge.com/eof

*If you use a non QWERTY US English keyboard layout, and keyboard controls/shortcuts aren't working for you, please make a post describing what keyboard shortcuts aren't working, and what the Info panel says the "CODE" and "ASCII" values are after you use each of the keyboard controls in question.

I used to make Mac releases, but Apple dropped support for 32 bit applications so the user base dwindled away and I can't port the entire application to 64 bit at this time.  The latest Mac build (2-7-2025) is here:
https://ignition4.customsforge.com/eof/download/17
Unless you have oggenc and LAME installed (these don't come with the Mac build for licensing reasons), you won't be able to have EOF automatically convert from MP3 to OGG when you create a new chart. If you have trouble getting those set up on your system, here is a package that should get them installed and usable by EOF:
http://www.t3-i.com/apps/eof/downloads/eof_utilities.pkg

Please provide any and all feedback, including bugs and feature requests. If possible, also please review the included documentation (manual, tutorials) and let me know if you find any room for improvement there. Eventually I plan to add a Rocksmith authoring section to the pro guitar tutorial, but the community's knowledge of the Rocksmith songs' makeup changes pretty quickly so it's hard to know when particular features are considered fully known. For any features that ARE fully known (like anchors), please feel free to remind me if they aren't incorporated into EOF yet, in case I missed any information being passed around on this forum or the Google group.

Note: If you are reporting a bug, please specify which hotfix (date) you're using. I release hotfixes on a somewhat random schedule, sometimes more than once per day, so the issue being reported may have been fixed in a release you haven't tried yet.

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I don't believe I'll change CTRL+X, it is meant to remove the defined fret value. What you want is the existing "Note>Pro guitar>Toggle string mute" function, which can be quickly used with SHIFT+X.

 

Aha, fair enough, I didn't know of that shortcut, my bad.

I've always got the multitracks.

I hate being a pest but it's been annoying me while I've been updated a massive Gilmour solo so...

 

 

I'm not too keen on the new mouse pointer logic.  I can see why people where thinking it could be better (because it was like something from Windows 2000) but it's been made less efficient imo.  Before I could click on a note and hit (for example) Ctrl+U, then hit a number on my keypad and hit enter.  Job done.

 

Now I hit Ctrl+U and have to move my mouse over the box and click in it before I can type the number.  That's a pretty annoying change really, and increases the workload significantly.

 

I can see the point in it when there are multiplae fields, but not for undetermined/determined slides or bends strengths or anything else that has only one field.

 

Is there any chance of a slight upgrade so that I do not need to use my mouse for inputting to one field boxes?

 

Sounds a bit petty I know, but when you are working on a big solo with tonnes of bends/slides (like I just have) it can get a bit grating, when I know I didn;t have to do it before.

 

I'm pretty sure the upgrade was made for the fingering boxes anyway...  :)

I think raynebc already said that his intention wasn't to make boxes be deselected by default and that he'll fix that. This seems to have happened by accident when he made the intended change.

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Is there any chance of a slight upgrade so that I do not need to use my mouse for inputting to one field boxes?

I never intended for that behavior. As Aludog mentioned, it was a bug that various dialog boxes no longer opened with an input field already in focus. This will be corrected in the next hotfix, it just took a while because Allegro's menu system isn't something I have a very strong grasp on and I needed to get help on the Allegro forum.

@@raynebc, @@Alex360, But don't ever get to thinking that all your hard work is not appreciated!

 

I'm sure many of us would just be players without you.

That goes for all you developers out there.

 

Sometimes just clicking the Thank and Like buttons just doesn't seem enough.

Keep smiling. It makes people wonder what you've been up to.

See my Workshop here.

I don't know where to put this, here or in the toolkit thread, since I don't know which one is "at fault".

Anyway, I have a song where I essentially only have one tone change: at the end of the song (to an acoustic tone). So, knowing I have to have at least 2 tone changes in my song so I'm able to add a second tone in the toolkit, I added a tone change to a distorted tone (the one used in the rest of the song) at the beginning of the first note. However, the game does not pick up the second tone change (the one to the acoustic tone) correctly. It does pick up A tone change, but it only says "Song Title" and no add-on like lead, acoustic or whatever. Also, the tone does not change at all.

 

What do I do?

  • Author

Which tone did you set as the default tone? The XML file EOF writes should define the two tones via XML tags ("tonea" and "toneb") and the default tone should be referred to in the "tonebase" tag.  The "tones" tag that follows should reflect every time the tone changes.  If that all looks correct, it would seem more likely that the issue lies outside of EOF.

I've had some issues with tone changes if I've made test builds and then tried to change the position of tone changes.  I'm sure the game remembers the tone changes because of the arrangment numbers.  So have you had those arrangement numbers in game before?

 

Rather than messing about I normally just bite the bullet and

 

- Delete all tone changes in the arrangment (in EoF)

 

- Make EoF do a save

 

- Add the tones changes in again

 

- Make EoF save again

 

- Build it with fresh arrangment numbers and change the DLCName

 

 

I've scratched my head over this many times, that's what I do to get it working again...

The distortion tone was set as the default one. RS2014 does not show a tone change to that tone at the start of the first note (where i set the tone change to Distortion).

 

This is what's in the XML:

 

  <tonebase>Distortion</tonebase>
  <tonea>Distortion</tonea>
  <toneb>Acoustic</toneb>
  <tones count="1">
    <tone time="255.765" name="Acoustic"/>
  </tones>
 

I've tried deleting the arrangement from the toolkit and re-adding it, but that didn't fix it.

Actually, it looks like there was an issue with the tone itself. I tried a different tone, and that one worked. So now I'm investigating why that other tone won't work.

Hi, I have problem, when I try to open, this don't open, and open send error reports window, I have newer windows

I think I have to install some thing, like netframework, direct x, or other

Are you saying the main EOF program itself won't open?  If so, what does the error actually say?  What version of Windows do you have?  EOF shouldn't need anything except Direct X support (which should be available on any version of Windows, XP or newer, if you have onboard video or video card drivers installed).

Now I've fixed my error, the Video Driver have installed automatically, and have error of this, and I have installed the Driver from the official page and work, is Windows 10 (Technical Preview) this Windows works good for me

  • Author

why when i import GP tab to EOF it deletes all the small notes (for every tab that has it) ?

can you fix it plz ?

Not if those are "grace notes". The way those are encoded makes it a surprisingly complicated to import (they can start at or before the note they are applied to) and there are other things I'd rather work on for the time being.

I'm having a problem when I try to add leading silence. This happens:

http://i.imgur.com/pQEm0be.png

 

It's supposed to be a 4000 ms of leading silences but instead all I get it's a track of 4000 ms of silence.

 

Also, the song has lead, bonus lead and rythm. How I do de bonus? I use PART REAL_GUITAR for lead and PART REAL_GUITAR_22 for Rythm, so I don't know where should I do the bonus arrangement.

@@Laro I usually just Save As and make a new folder.  When I'm done with the additional track, I rename it and paste it in the old folder where the other tracks are.  When you pack your song, you add it as a bonus arrangement.

Keep smiling. It makes people wonder what you've been up to.

See my Workshop here.

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You can use Part_Real_Bass_22 for a bonus lead or rhythm. Just Set it to 6 strings and 24 frets max and you're off!

 

And never forget to set the path as lead or rhythm or the tuning will be completely wrong :D

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