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kring

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  • Location
    Connecticut, USA
  • Guitar
    Gibson Les Paul Studio Pro, Fender American Deluxe SSH Strat, Takamine ECN10P, Taylor GS Mini
  • Bass
    Fender American Deluxe P Bass
  • Rocksmith
    Windows (Steam)

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  1. There is a 50% off summer sale that kicked in, making it $35 for ToneLib Jam… that’s easily worth it so I picked up a license. Just hit their website to purchase and it’s automatic
  2. I havn’t been able to find a way to get official UG’s to any format other than printing to PDF, and I have a premium account. what steps do you take to get them into GPX?
  3. I haven't been able to find a way to loop within a bar at this point, at least compared to Rocksmith it's at a bar level instead of huge sections or poorly aligned sections for many custom DLCs. using the keyboard it does let you step through note by note too rather then restart the loop One thing I found helpful was under the view menu, turning off the "Catch Playhead" feature.. it's annoying when doing loops as it scrolls up the screen unnecessarily. Overall, I think I'm sold - will give some additional time this weekend and buy it. it's been stable, quick, smooth accurate so very happy using it as a tool to quickly learn tabs or practice some riffs or solos so it fully replaces my needs for Rocksmith. One thing I haven't figured out yet is how to get an Ultimate Guitar Official Tab loaded into it; it seems I can't extract it as a Guitar Pro file... hmmm... am I missing something?
  4. Had a few to play with it and it will take a bit of getting use to like any software.. but my 1-hour impression is that I'll be putting Rocksmith away and moving to TL Jam. I don't do much editing these days (zero time) and primarily have been using Rocksmith to quickly learn so chords, riffs or work on a solo then take my learnings and play with friends or others in a live setting. I no longer need Rocksmith for any kind of learning tool. So in my case, TL Jam gives me everything I need in a much improved UI and experience that lets me get right into loading up a tab or RS DLC and start playing... it's also wonderful that I can just grab a tab and load it too and use the 2D tab or 3D views. It's also been quite stable, my ASIO drivers of Presonus Studio interface works great at at 0.7ms delay which is excellent, I also got it to work quickly with Helix Native as the plugin and now I can use all my Helix patches and presets to step through... pretty cool. I'll still give a few more hours of trial to make sure all is good, and then if it is I'm going to purchase it.
  5. Cataclysmm, thanks for sharing!!! I downloaded and configured, took a look around the app and looks VERY promising! I can't play right now, but will give it a shot later today and this weekend. Off the bat, it resolves my biggest complaints with Rocksmith - very slow to start, bad video system with nvidia cards, difficult to navigate, unfriendly switching between rhythm/lead, in ability to make edits to mistakes in songs, looping can be terrible on some tracks because the creator didn't bother to add sections. works natively with external audio devices. allows low-latency and higher quality audio input/output. ability to see a 2D tab-style view. All of these are non-issues in TonLib Jam. and during my beta of Rocksmith+ Ubisoft actually made all the bad things about Rocksmith 10x worse. Really cool feature, you can run VST Plugins such as Helix Native to build your own patches. This might be a deafening answer for this community to move forward and break free from Rocksmith. I will share some more when I get to playing with it; but based on 10 min clicking around the app I'm 99% ready to cut Rocksmith loose.
  6. Can you guys look into hosting the customs? there are so many dead links, crappy download services that install viruses. It would be so much nicer if they were all on a single source and we didn't have to worry about them vanishing. it's only a couple gigs of files so cost shouldn't be much at all, like $60/year in data. I'd donate some support money for a feature like this.
  7. thanks for the link, but just so you know, the download links for both current and beta versions at the CSFM website have been down for two weeks now.
  8. Heads up the links to download the files are down, 404 file not found for both the release and beta.
  9. I have a custom for RHCP's Strip My Mind... I didn't create it but I noticed it's not on Ignition.. I got it here, but maybe it's old or was taken down... is there someone interested in bringing it forward if I upload it?
  10. That looks like it worked, I just did a quick check and I'm not getting the crashes. I'll mess a little more tonight to confirm. Oh and yes, I had used it a bunch previously, my favorite feature to hide all the songs I don't bother with.
  11. I've found that song Pack doesn't work for the new cache.psarc. it corrupts the file and crashes the game. I've verified filed integrity and pulled down again from steam, but each time I run it the same thing happens. It's damaging something to do with the new feature to use a mic instead of the cable. you can instantly tell as soon as you get into the game the icon of which path you are using is incorrect, it's missing the sub-icon for cable/mic. and if you hit CTRL to change paths the game instantly crashes. Let me know if you need anything to help troublshoot or logs... CFSM doesn't report any errors when run on the cache.psarc.
  12. I can't switch paths (lead/rhythm/bass) the instant I hit or click CTRL I get a hard rocksmith crash out. deleting ini didn't work. anyone else?
  13. Thanks Cozy, I had a local copy I was restoring from, I ended up deleting the file and had steam validate local content, ended up pulling down and sure enough they were of different size. Once it came down CFSM updated the pack with no issues. This is fixed.. though the mystery still remains of how my song pack changed :ph34r:
  14. Still getting the exception error on the RS1 DLC song pack if I try to disable any songs... when I save there is an exception error (below) and then the app is frozen indefinitely, have to force crash out. the other two packs of RS1 disc & RS2014 work fine. Have had this issue on all versions since RS2014 remastered was issued. It starts to write the new rs1compatibilitydlc_p.psarc, but the error occurs leaving the file with 0 bytes and corrupt. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at CFSM.RSTKLib.PSARC.PSARC.DeflateEntries(Dictionary`2& entryDeflatedData, List`1& zLengths) at CFSM.RSTKLib.PSARC.PSARC.Write(Stream inputStream, Boolean encrypt, Boolean seek) at CFSM.RSTKLib.PSARC.PsarcExtensions.InjectArchiveEntry(String psarcPath, String entryName, String sourcePath, Boolean updateToolkitVersion, String appVersion, String charterName) at CustomsForgeSongManager.UControls.SongPacks.btnSaveSongs_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.2006.0 built by: NETFXREL1 CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- CustomsForgeSongManager Assembly Version: 1.2.6.5 Win32 Version: 1.2.6.5 CodeBase: file:///C:/Program%20Files%20(x86)/CustomsForgeManager/CustomsForgeSongManager.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.2006.0 built by: NETFXREL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.6.2006.0 built by: NETFXREL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.2006.0 built by: NETFXREL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- CFSM.GenTools Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files%20(x86)/CustomsForgeManager/CFSM.GenTools.DLL ---------------------------------------- DF.WinForms.ThemeLib Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files%20(x86)/CustomsForgeManager/DF.WinForms.ThemeLib.DLL ---------------------------------------- DataGridViewTools Assembly Version: 1.1.0.0 Win32 Version: 1.1.0.0 CodeBase: file:///C:/Program%20Files%20(x86)/CustomsForgeManager/DataGridViewTools.DLL ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.6.2006.0 built by: NETFXREL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.6.2006.0 built by: NETFXREL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.6.2006.0 built by: NETFXREL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.6.2006.0 built by: NETFXREL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- DLogNet Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files%20(x86)/CustomsForgeManager/DLogNet.DLL ---------------------------------------- RocksmithToolkitLib Assembly Version: 2.7.1.0 Win32 Version: 2.7.1.0 CodeBase: file:///C:/Program%20Files%20(x86)/CustomsForgeManager/RocksmithToolkitLib.DLL ---------------------------------------- HtmlRenderer.WinForms Assembly Version: 1.5.0.0 Win32 Version: 1.5.0.0 CodeBase: file:///C:/Program%20Files%20(x86)/CustomsForgeManager/HtmlRenderer.WinForms.DLL ---------------------------------------- HtmlRenderer Assembly Version: 1.5.0.0 Win32 Version: 1.5.0.0 CodeBase: file:///C:/Program%20Files%20(x86)/CustomsForgeManager/HtmlRenderer.DLL ---------------------------------------- System.Security Assembly Version: 4.0.0.0 Win32 Version: 4.6.2006.0 built by: NETFXREL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Security/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Security.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.6.2006.0 built by: NETFXREL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 6.0.0.0 Win32 Version: 6.0.4.17603 CodeBase: file:///C:/Program%20Files%20(x86)/CustomsForgeManager/Newtonsoft.Json.DLL ---------------------------------------- System.Data.SqlXml Assembly Version: 4.0.0.0 Win32 Version: 4.6.2006.0 built by: NETFXREL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Data.SqlXml/v4.0_4.0.0.0__b77a5c561934e089/System.Data.SqlXml.dll ---------------------------------------- X360 Assembly Version: 1.0.0.41 Win32 Version: 1.0.0.41 CodeBase: file:///C:/Program%20Files%20(x86)/CustomsForgeManager/X360.DLL ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.6.2006.0 built by: NETFXREL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.6.2006.0 built by: NETFXREL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Microsoft.CSharp Assembly Version: 4.0.0.0 Win32 Version: 4.6.2006.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.6.2006.0 built by: NETFXREL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- CFSM.AudioTools Assembly Version: 1.0.0.1 Win32 Version: 1.0.0.1 CodeBase: file:///C:/Program%20Files%20(x86)/CustomsForgeManager/CFSM.AudioTools.DLL ---------------------------------------- System.Dynamic Assembly Version: 4.0.0.0 Win32 Version: 4.6.2006.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- CFSM.RSTKLib Assembly Version: 1.0.0.1 Win32 Version: 1.0.0.1 CodeBase: file:///C:/Program%20Files%20(x86)/CustomsForgeManager/CFSM.RSTKLib.DLL ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.6.2006.0 built by: NETFXREL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.6.2006.0 built by: NETFXREL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.6.2006.0 built by: NETFXREL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.ComponentModel.DataAnnotations Assembly Version: 4.0.0.0 Win32 Version: 4.6.2006.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ComponentModel.DataAnnotations/v4.0_4.0.0.0__31bf3856ad364e35/System.ComponentModel.DataAnnotations.dll ---------------------------------------- System.Xml.Linq Assembly Version: 4.0.0.0 Win32 Version: 4.6.2006.0 built by: NETFXREL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.6.2006.0 built by: NETFXREL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- zlib.net Assembly Version: 1.0.3.0 Win32 Version: 1.0.3.0 CodeBase: file:///C:/Program%20Files%20(x86)/CustomsForgeManager/zlib.net.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  15. the more I use Rocksmith, the more I think going the game route was a bad idea. I think the next version should focus on being more of a professional training tool and less game. They should develop a CDLC studio where you can write your own songs or import tabs and compete with applications like Guitar Pro 6, Garage band, etc... but still keep it focused for now around "Rock" but expand to drum (digital) and keyboard to complete a standard set of instruments. I've found I only use Rocksmith as a way to learn a new song as it's 10x easier and faster than reading music and tabs (at least based on my stage of learning) but once I have the basics down for that song I need to take it offline and start practicing from memory and learning the transitions. I wouldn't mind if this is the last version of Rocksmith as a game - and they move on, I'd be willing to pay a substantial amount more for a real learning tool, still crank out CDLC, still have a session like mode, bake in the above I mentioned and then expand the education to teach you about music theory, scales, patterns, alternate chords, etc... it cost me thousands a year to send my daughter for lessons, I'd be willing to buy training/lesson modules or if they would integrate with say a site like JamPlay and do a subscription model they would end up making more than selling... e.g. $9.99/mo gets you 2 lessons, 3 CDLC per month... or you can buy, $29.99/mo gets you all-access.
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