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Locked Close to making CDLC for Mac... small issue


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thred necro, I should lock this thing already, since we really made it finally, please refer to our toolkit port that we've got for you :)
http://customsforge.com/index.php/topic/39922-latest-rstoolkitmac-releases-9-20-2018/page-3?do=findComment&comment=293081

And eof is fine to run under mac in native build so no issues should be with that either! also we've got wined cfsm too, check out tools dropdown menu.

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@Jaskavarpunen   The toolkit uses the contents of the Audiokinect\Wwise v20xx* build \Authoring\Win* folder and subfolders.  You could try copying the contents from the PC Wwise installation to the toolkit Mac Wineskin installation folder and then after you start the toolkit, point the 'Configuration' 'Wwise Path' to the location of 'WwiseCLI.exe' file.

Let us know if you have success.  @@Alex360 may have some other ideas for you to try.

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@@raynebc It works but the processing is slow, and it takes just several clicks just to pop up something in EOF. But everything else works. I just don't know if I should release a Wine version even that slow processing is present. I just cant wait till we get a native mac EOF running on High Sierra.

Check out my Released, WIP, and
Future CDLCs here(Ubisoft Style):
I)ark_Seph's Customs

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Honestly it's not clear if or when EOF will ever work on High Sierra. Apple announced that they're going to remove OpenGL support, so by the time EOF ever gets ported, it may have lost compatibility with OS X again. It would depend on whether Allegro adopts Vulkan, which doesn't even have first party support in OS X (it's provided by a third party library called "MoltenVK").

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