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Help needed - Guitar Pro 6 - Beats - Syncing


droxid

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Hello dear people,

 

so I am having another run at creating customs. This is like my 3rd try that I sart. I gave it up 2 times last year because It seemed too complicated and I was going crazy with EOF.

 

Seriously - I believe that all those people creating customs must be somehow geniuses.

 

I went with a newer tutorial vid on youtube by Rapidfire films... and everything seemed so easy and well fitting - right now I am again close to smashing my PC into pieces.

 

I would like to get at least one song done before I probably will never lay hands on this diabolical tool again. And I would like to ask for some help - I dont want to repost questions, but I couldnt find my answer with the search tool or by clicking though the forum threads.

 

- I am working with Guitar Pro 6. I downloaded a gp5 file, changed the speed and saved it... now I have a gpx file. It seems to me that EOF can't import Guitar Pro 6 files... am I right? Does it only work with Guitar Pro 5?

- The song I want to create is the following: 


The speed changes two times during the song... I soon discovered that the the BPM rate in the original GP-File is wrong.. so I adjusted it in EOF after I imported the mp3 -  for that tried to get the right speed with an online beats per minute calculator (http://www.beatsperminuteonline.com).  I am now dragging the white lines around for hours to fit it with the snare of the drumbeat but this leads to the BPM-rate changing with every beat (92,95,97,92,93,...) I see no other solution than to adjust every single beat, but this seems horribly time wasting. I also belive that the drummer of the band cant hold the same speed at all. Are there some opinions on this? Or is it just syncopated all the time? I haven't even imported the guitar pro file and it already seems impossile to get synchronized.

 

Thank you very much!
 

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EOF only accept gp5 or lower version of guitar pro. Know that it's really easy to convert GPx to GP5 if you own GP6 because GP6 can export it directly in GP5 ;)

 

On the other hand, for the beatmap there's some tutorials (3 i think) available talking about it in different way, just find the one that you prefer and go with it (experiment with all 3 if you want to). It's almost the worst part of cdlc creation and yet it's the most important of all it will take a lot of time to make it correctly but it will be worth the time spent.

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Thanks for your answers! So will will just take care of any other measure and see how it goes...

I'm still working and dragging around right now... sometimes theres a red arrow over the beat that points down, sometimes theres a grey one like this: -->   how do they change/appear, what do they mean ? sometimes it drags the whole soundwave and sometimes only the white line... but it doesn't seem to depend on colour/shape... this is so confusing :-(

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Hi there, I use GP6 and haven't had any issues thus far importing into EoF without transferring files.

 

I am also a newbie, I have had great successes with some songs and failures I don't even comprehend on others.

However, being new,  I stick to easier songs for now as I build my experience, I have a "hold" folder of songs I couldn't complete because of errors messages or crashing etc... Once I am more familiar with the tools and asked lots of questons on the forum, I will revisit those songs.

 

A song that has varient BPM is out of reach for me at this time, I may suggest to start with easier projects at first because it can become overwhelming at times.

People who are successful creating CDLCs are not necessarily geniuses but have more knowldge and experience. Ask them for help, everyone on this board is great at answering questions and they don't make you feel bad about even the stupidest mistakes (I speak from personal experience here). Tap into this resource to learn!

 

Keep at it because the efforts are well worth it.

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Yeah, like Alain said it would be cool to start of with something easy to get a feel for things, and then move on to the harder stuff.  Did you know  there are a billion songs where the beat map is already finished for you?  Check out the topic: http://customsforge.com/topic/2882-the-third-way-to-chart-customs-with-guitar-herorockbandpsfrets-on-fire-templates/

 

Back to the song you are working on; A red arrow is an anchor.  It means you can fiddle with the rest of the chart and that beat will never move.  A grey arrow means you haven't touched that beat.  It is not anchored down and will adjust itself if you move a future beat without an anchor in between.

 

If you move the very first beat every beat marker will move with it, even if you anchored stuff down.  So don't move that one after you've started beat mapping unless you have a good reason.

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Thanks for all your advise and nice words :-)

I will go for a diffrent song and also foud this tutorial for using Go Playalong for tab syncing.. seems a good approach and I already have Go Playalong installed and really like the syncing option of it.

(http://customsforge.com/topic/856-tutorial-for-proper-gp-tab-sync-sectionphrase-authoring-and-more/)

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Thanks for all your advise and nice words :-)

I will go for a diffrent song and also foud this tutorial for using Go Playalong for tab syncing.. seems a good approach and I already have Go Playalong installed and really like the syncing option of it.

(http://customsforge.com/topic/856-tutorial-for-proper-gp-tab-sync-sectionphrase-authoring-and-more/)

I've been using that for a long time.

it makes syncing much easier.

especially for singe with bpm changes and accelerations.

 

one thing that may help is :

sync to the drums. they make the most impact on the graph, so you can link the bars to the beat,

even if there is no note there.

 

my only complaint is the metronome volume is nonadjustable. you can use audacity to lower the song volume so you can hear it.

 

go play along was the best 10 bucks I ever spent.

 

one more thing, go play along won't use a gpx file, so make sure to save as gp5

The truth is.....

 

 

 

I lied about everything.

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