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  1. Hi guys, I am not thinking the following is an EoF issue so I figured I would post here. During final testing of my newest CDLC (Blaze Bayley - Stare at the Sun) I am noticing something I haven't noticed before. Those finger prints in the game that show what handshape is needed to play a chord behave a bit differently based on a logic I don't yet understand. If you look at the GIF snippet below of my custom you'll notice a series of chords intermitted with palm mutes. Notice how the finger prints tend to either show up in game in 1 of 3 ways. 1. Number with a double outline around it. 2. Number with a single outline around it. 3. Number with no outline around it. Does anyone know why the game does this and upon which logic or criteria it decides how many outlines a fingerprint must have? http://i920.photobucket.com/albums/ad41/Berneer/CustomsForgeStuff/Questions%20for%20CF/Handshape%20varying%20outline/Handshape%20fingerprint%20outlines%20vary_zpso9hakqzl.gif Here is what it looks like in EoF with representation below that shows what happens in game to better allow recognition of a pattern, which I don't see yet. http://i920.photobucket.com/albums/ad41/Berneer/CustomsForgeStuff/Questions%20for%20CF/Handshape%20varying%20outline/Stare%20at%20the%20Sun%20verse%20hanshape%20outline%20variance%20questionJPG_zpsel9nc4cm.jpg~original And at the end of this post is the pertinent XML code which doesn't seem to dictate number of fingerprint outlines since regardless number of outlines, the code seems to have the same nomenclature for each chord. Anyone see a pattern? Or can anyone provide an explanation? I just checked an official song, REM - Losing My Religion, and within the first 30 seconds of that song I see all three types of outlines discussed above. It must mean something. Can any tell me what each outline type signifies..... looks like it is more a game rendering phenomena than and XML related one. Link to pertinent XML
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