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Found 7 results

  1. I was just able to complete my first CDLC attempt using Firekorn's excellent tutorial, very nearly what I want first time around. Did notice a small problem though. My first section starts with the music, which I've labelled 'no guitar' since I'm doing a baseline and the bass doesn't start until 4 measures later. At that point, I have 'verse', with phrase 'Picture' and later on the phrase 'Somebody' (bassline to Lucy in the Sky with Diamonds, FYI). It all plays fine in RS, but for some reason, the first two notes of 'Somebody' (D7 and D5) are separated from the rest of the phrase in RR, and I can't figure out why....? Any suggestions? Much appreciated! (I did take two relevant snapshots, but I feel like an idiot, I can't for the life of me figure out how to add them in here, though I've done it before, long ago.... on a Mac, if that matters.... I would think 'image' icon above, but what do I put in URL? I tried the path to the file... doesn't seem to work.... My Media? if so, how do I upload that?) Thanks!
  2. This is my basic workflow for making the song. This is also good approach for quick check if it's worth to do the song (checking out the tab). Disclaimer: This is not the only one approach but it's the best practice for minimizing manual frustrating error-prone work and it allows you to actually go back and fix anything in the sync, tab, sections or phrases easily. (You can use this tutorial even if you later decide to maintain chart completely in EoF.) Note for tabbing: I have found GP/GPA combo to be great for creating tabs from scratch - I figure out the BPM, sync the measures and progressively fill them up with notes (hearing GP tab immediately or slowing down the GPA playback and playing along the song is great help). Repeat signs: I didn't have any issues in GPA so you can do this later, but you might need to replace repeats to avoid EoF import issues and I don't recommend to import GP3 format. Without repeats you also get more control over partitioning phrases/sections. Replacing repeats is trivial in TuxGuitar once you get hold of it: 1. remove start and end sign (note the number at the end sign = N) 2. copy those measures (all tracks, you want to copy all instruments) 3. go to the next measure and let TuxGuitar paste it in new measure N times (otherwise it will be overwritten) 4. if it is alternate ending, you need to do one additional paste at the last (alternate ending) measure Synchronization 1. You should have correct GP tab prepared and also MP3 file, it will be hard to sync if notes in tab are not in place. Make sure you have at least one empty measure at the start (otherwise you will need to do the sync again later). 2. Install Go PlayAlong and load GP and MP3 files into it. You might want to add few seconds of silence first if it starts too soon, you can use Audacity and its Generate -> Silence function. It is possible to add it later too and set EoF project Delay value but it always keeps bugging you to convert it to empty measures which you shouldn't do if you follow this approach. 3. Place some links on notes and peaks of the waveform, preferably only on measure boundaries, don't try to fix the tab by overriding the timing (especially if you are trying to sync both guitar and bass at once). Do this manually for the whole song to ensure high precision. Hardest point is the start, you should make sure you get it right, doing high frequency (guitar or loud drum beats) is easiest, but you need to check if both arrangements are in sync once you're done. Use zoom and slow down the playback to make this easier. If you place first link after the actual first note of arrangements you care about, go back and place a link before them too to avoid possible EoF import issue (measures up to first link will be shifted forward/backward depending on where the first measure fits). discussion 4. Check if the result is correct for all relevant arrangements. 5. Export. Licensed GPA is needed to do this but it's absolutely essential, you can calculate BPMs manually but there will be a lot of imprecisions this way and I don't recommend it. (If export fails, check artist/songbook name and remove any space in front of it.) 6. Now you can create EoF project and import XML file with Guitar Pro import. If you don't need to change timing you will never have to do this again, you can clear sections/phrases and notes and import them directly from GP file if you fix anything. 7. Now you are ready to save and create a package with toolkit. Be sure to save package template for future rebuilds (each arrangement has unique IDs which identify score and progress in Rocksmith). There is also fairly recent feature of slowing down playback in EoF which is a great help for checking note sync but everything should be the same as in GPA. Phrases and sections (Make sure you use EoF r1300 and later to prevent phrase import issues.) Note that you can manage section and phrase names directly in GP tab (section names and text markers), I use alternate EoF setting for importing phrases from section names and sections from text markers on first beat of measure. If you intend to split phrases and sections differently or name them differently you need to keep separate GP tabs and EoF project for each arrangement (I recommend it, having correctly labeled phrases and noguitar sections for both bass and guitar adds a lot to the chart quality). Sections (text markers) need to be on the first beat of measure and phrase name (measure marker) is required at the same position. Section is the part that is selectable in riff repeater. You can name phrases whatever you want but you should use the same name for this particular phrase throughout the tab, this will instruct Rocksmith to advance them at once. Section names are restricted to these Rocksmith names (use only the word in quotes, EoF accepts both forms but the first one is canonical): {"intro", "Intro"}, {"outro", "Outro"}, {"verse", "Verse"}, {"chorus", "Chorus"}, {"bridge", "Bridge"}, {"solo", "Solo"}, {"ambient", "Ambient"}, {"breakdown", "Breakdown"}, {"interlude", "Interlude"}, {"prechorus", "Pre Chorus"}, {"transition", "Transition"}, {"postchorus", "Post Chorus"}, {"hook", "Hook"}, {"riff", "Riff"}, {"fadein", "Fade In"}, {"fadeout", "Fade Out"}, {"buildup", "Buildup"}, {"preverse", "Pre Verse"}, {"modverse", "Modulated Verse"}, {"postvs", "Post Verse"}, {"variation", "Variation"}, {"modchorus", "Modulated Chorus"}, {"head", "Head"}, {"modbridge", "Modulated Bridge"}, {"melody", "Melody"}, {"postbrdg", "Post Bridge"}, {"prebrdg", "Pre Bridge"}, {"vamp", "Vamp"}, {"noguitar", "No Guitar"}, {"silence", "Silence"}"noguitar" section is used for silent parts and is excluded from Riff Repeater. If only one arrangement is silent then you should make a copy of GP tab and EoF project and do different version of section naming. If you want to see purple bars in the song chart you need to have more than one difficulty. I wouldn't do that manually in EoF, you can use either DDC or I use a script to do exact copy so I have 2 identical levels. Technique import (My notes about how EOF imports various techniques and known issues, if you know about some, let me know.) Should work (let me know if you notice issues): - Note/chord - Palm mute - Sustain - Accent - Slide to note/chord - Dead note/chord - Hammer on/pull off - Slap/pop - Vibrato (only single frequency, probably only visual effect) - Tremolo (see import issues) - Harmonic (& harmonic pinch?) - Tap - Bend - Chord notes techniques should be mostly supported Some issues: - Tremolo - EOF project needs to be set to remove difficulty limitations - Slide to no destination exports as 1 fret slide - Trill - according to @@raynebc it needs to be converted to hammer-on/pull-offs (discussion) - Arpeggio chord outline can be added if you add chord notes as ghost notes and then manually set Arpeggio mark with Ctrl+Shift+G in EoF at each arpeggio appearance Unsupported import to EOF: - Unpitched slides (no TuxGuitar support?) - Chord slides limited to same offset? Unsupported techniques in RS2 (ignored): - Ghost note (effect) - Grace note (effect) - Dotted (lenghtened duration) - Staccato (shortened duration) - swing/shuffle or Triplet? (duration) Additional tips I recommend starting off with official song and DLC tones (in manifest files), choose one that fits and improve it. You need to use toolkit to unpack game and DLC psarc files to access them and then import them to your toolkit template (you can import your new or modified tones from RS profile too). Some tones of interest: - punk distortion: Versus Them - 6AM Salvation - clean ska guitar: Weezer - Say It Ain't So - Filter Clean - tight punk bass: Clash - London Calling - deep bluesy bass: Albert King - Born Under A Bad Sign - dubby bass: Clash - Guns Of Brixton - reverb clean guitar: Disonaur - Space Ostrich - jazz clean: (couldn't find any official so I customized one for Le Chat) TuxGuitar is a free replacement for Guitar Pro, also supports PTB tabs. Latest SVN version can read GPX (GP6) but you need to build it yourself (run "mvn clean package" in "build-scripts/$PLATFORM" depending on your target operating system). (Update: here's a ZIP with Windows version https://www.dropbox.com/s/zcwzmptqxgrp9om/tuxguitar-1.3-SNAPSHOT-windows-x86.r1104.zip - requires Java)
  3. Dynamic Difficulty is rarely well responsive in cDLC on phrase levels. When a phrase is leveled op or down, identical notes in other phrases don't level. This happens because most of us don't define phrases, Phrases are sub-elements of sections, they subdivide a section. A phrase should not cross two sections, it should not start before or end after a section. To avoid problems, usually the whole song is divided in sections (more or less respecting its note structure) and we check "also add as phrase" 1 section = 1 phrase, while a section can have multiple phrases. We leave the task to define more phrases to the DD creator. It is easy to define phrases by using EOF "Catalog" in song menu, which is the most underrated feature because it seems always deactivated. Catalog gets activated when 2 notes at least are selected. It groups and names ranges of notes and finds all identicals. Catalog note blocs can be displayed (Q), and played below the main "Piano roll". Catalog note blocs can be named freely, and their name can be used as phrases "LeadScale1", "BassScale2" ... Instead of starting with a global song view (using Lyrics to structure), start with the 1st repeating pattern of notes. Procedure would be : 1. Select the first repeating set of notes and define its name in Catalog. (it must start on a main beat called measure, to make it a start position for a phrase) 2. Give the same catalog name to the phrase (shift+P) at the 1st beat of the selected notes. 3. Use the catalog feature to search (F3) for identicals (sets current position on it's first note) (or shift+F3 to jump to previous identical) 4. Give all found set of notes the same starting phrase/catalog name. 5. Repeat procedure for next set of notes 6, Check for unrepeated rest of notes following defined phrases (solo, intro, outro ...) 7. Gather phrases into a section, without checking the "also add as phrases". This may need to be done for all parts lead, rhythm,bass, selecting "specific to PART_..." when adding a phrase. Catalog is not related to Phrases, it only helps to create them. This means you can give same phrase names, even if single notes, ending notes are different. This way Dynamic Difficulty works correctly. Success/fail on one phrase level adjusts all levels of the same phrase name (like in official songs) It may take more time, depending on the song, until one gets used to. And it helps analyzing song structures. Example : In a 1st section called "intro", 4 phrases are freely called "Scale1" and another called "Scale2" http://www.mediafire.com/convkey/0d08/puniaho9c981301bg.jpg?size_id=6 In a 4th section called "postvs", 1 phrase only among 2 others is called "Scale1" http://www.mediafire.com/convkey/f79b/w5235ha5t7lj69dbg.jpg?size_id=6 I let the files go through the DD creator (with 6 phrases set) and it kept my number of phrases. http://www.mediafire.com/convkey/b167/25dmq383jhocdg2bg.jpg?size_id=4 Now, when I increase the level in the section intro (it's not possible to increase the level of a phrase separately), the phrase "scale1" in the 4th section "Riff" is automatically increased, without being selected and only this phrase. Check XML level of the events The XML of EOF : Phrase names get replaced by a phrase ID (position depending) <phrase disparity="0" ignore="0" maxDifficulty="0" name="Riff1" solo="0"/> <phrase disparity="0" ignore="0" maxDifficulty="0" name="Riff2" solo="0"/> <phrase disparity="0" ignore="0" maxDifficulty="0" name="Riff3" solo="0"/> phrase disparity="0" ignore="0" maxDifficulty="0" name="Scale1" solo="0"/> <phrase disparity="0" ignore="0" maxDifficulty="0" name="Scale3" solo="0"/> <phraseIteration time="5.976" phraseId="4"/> <phraseIteration time="9.910" phraseId="4"/> <phraseIteration time="13.845" phraseId="4"/> <phraseIteration time="17.779" phraseId="4"/> <phraseIteration time="42.369" phraseId="3"/> <phraseIteration time="46.304" phraseId="4"/> <phraseIteration time="49.255" phraseId="5"/> All phrases Scale1 get the Id=4 The XML of DD Creator : Phrase names of EOF get lost and replaced by another name and phrase ID <phrase disparity="0" ignore="0" maxDifficulty="3" name="p1" solo="0"/> <phrase disparity="0" ignore="0" maxDifficulty="3" name="p2" solo="0"/> <phrase disparity="0" ignore="0" maxDifficulty="3" name="p3" solo="0"/> <phrase disparity="0" ignore="0" maxDifficulty="2" name="p4" solo="0"/> <phrase disparity="0" ignore="0" maxDifficulty="2" name="p5" solo="0"/> <phraseIteration time="5.976" phraseId="2" variation=""> <phraseIteration time="9.910" phraseId="3" variation=""> <phraseIteration time="13.845" phraseId="3" variation=""> <phraseIteration time="17.779" phraseId="4" variation=""> <phraseIteration time="40.402" phraseId="8" variation=""> <phraseIteration time="42.369" phraseId="9" variation=""> <phraseIteration time="46.304" phraseId="4" variation=""> <phraseIteration time="49.255" phraseId="10" variation=""> Only the previous identical section seems to get a common ID. Maybe the DDcreator's can explain this. I hope to contribute to go beyond the "lazy Section=Phrase" option, to make cDLC closer to official quality and make Riff Repeator and Dynamic Difficulty work as they should, considering most users are probably beginners or enter intermediate level.
  4. I've been working tirelessly on this 6 String Bass CDLC and I finally got it to the point where its working with a six string bass everything is perfect and now for some strange reason riff repeater isn't working whenever i select a phrase to riff repeat it just stops, hangs there for a second and then rewinds as if I completed the section and its about to start it over, but it never actually had me play anything. It simply sits there. The game isn't frozen I can restart or exit the song and it starts behaving normally again its just the riff repeater. I have made many CDLCs (look at my signature link) before and never encountered this issue and even though, I am fairly experienced with the process, I even looked up tutorials to make sure I was creating my sections and phrases correctly. To my knowledge I'm not doing anything wrong there. I've now repacked this damn CDLC 7 or 8 times trying different things. Nothing seems to work. Any suggestions? Here is the CDLC if you want to look at it yourself. Thanks for any advice!
  5. This may seem like a stupid a question but, how do you view display the sections that you have created in EOF? I have created a bunch but can't see where they start and end. I am sure there is a key press to see them but I have no idea what it is. - Any help is greatly appreciated.
  6. Hello, My name is Ben and I have recently made a few CDLCs. However, some people have been requesting dynamic difficulty, and I know that there is a Creator that does it for you in RS Toolkit, but I can't figure out how to seperate the song into phrases. Can anyone help me? If so, that would be awesome
  7. I can't seem to get my sections to appear in Riff Repeater, this is what it looks like in Rocksmith http://i1380.photobucket.com/albums/ah181/danielmsmith96/MissingSections_zpsd4427af8.jpgAs you can see it all appears as one section (But Phrases appear fine). Before anyone tells me to check out the tutorials, I already did. Plus I included RR in my previous 34 CDLCs, and never encountered this error before. In EoF I always make my Sections, then I use DDC to generate all of the phrases this always works for me. But for some odd reason the sections just don't want to appear. I figured I should post it here and see if anyone ever had this problem. Also, here is evidence that I did include Sections in EoF. http://i1380.photobucket.com/albums/ah181/danielmsmith96/EOFEvents_zps0a8d9d55.jpgI would appreciate any help.
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