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Found 17 results

  1. So, I keep seeing songs where the lyrics do not have sustain, the words are not properly synced or are not broken up in syllables. Let's fix that! What you need: Ultrastar Creator: http://sourceforge.net/projects/usc/ EoF (duh) The lyrics for the song Got it? Let's start. 1) Open USC. 2) Click on the folder icon next to "mp3" to load the mp3 3) Select the language of the song (required), and fill in the artist/title (optional) 4) Copy and paste the lyrics into the nice, big white box (something something that's what she said) 5) Press the highlighted button that says abc-def: http://thumbnails112.imagebam.com/34888/44d592348875521.jpg This splits the words into syllables 6) This function is far from perfect. Check every word/syllable and make sure it is correct. 7) Done? Good. 8) Set playback speed to something lower than 100%. I've seen your lyrics. You're not that great of a timer. Save yourself some syncing trouble and set it slower. Go on, we'll wait. 9) Press play 10a) Sync it by pressing the spacebar. 10b) Here's the PRO TIP: Add sustain to the syllable or word by HOLDING DOWN THE DAMN SPACEBAR. 11) Done? ARE YOU SURE YOU ADDED SUSTAIN? 12) Do it again. Add the sustain this time, bastard. 13) Save the .txt file 14) Open your project file in EoF 15) Go to Song -> Track -> Part Vocals 16) Click on File -> Lyric Import 17) Import said lyric 18) You see these words? Think of them as notes. But instead of notes, they're words. But think of them as notes. With words. 19) Get your clap on (press c, insert joke here) 20) Play the song, check sync and sustain. 21) Something wrong? Select the word/syllable, and move it around just as you would a note. See #18. Same thing with the sustain. ARE YOU SURE YOU ADDED SUSTAIN? 22) In order to get dem nice linebreaks in the game, we have to mark the lines. So select the words that make a good line with ctrl or shift, press ctrl + m and BOOM! We are off! 23) You can check your lines in the info window when you're playing the song. That is what it will look like in the game
  2. This will be spread across multiple posts for reasons of organization. For a while a lot of the posts will just be placeholders, but I'll eventually fill things out. This will be pretty comprehensive, and I hope touch on some things that aren't addressed in other tutorials, and also bring together a lot of accumulated knowledge that's now scattered across this site. It will also be in mostly text and pictures, simply because it's easier to update text and pictures than video, and probably less time-consuming overall for both me and you. I'll probably be skipping some of the more basic things that are contained in other tutorials. For example, the basics of what programs you'll need and how to arrange them are covered in @@Darjusz's tutorial. Some of the later material is outdated because of updates to the software from some of our hardworking developers (for example, you don't need to work directly with Wwise anymore, but can instead put guitar.ogg into the toolkit and it will produce the .wem from that), but it provides an excellent introduction to most of the tools you'll be using. Also, don't expect every CDLC of mine to perfectly implement everything that I mention here. Some things I've learned since making certain CDLC and haven't updated yet, others I might have decided weren't worth the time for the song, and so on and so forth. We do this as a hobby, so we can't really expect everything to make everything perfect. But if we find a flaw, we should notify the creator so it can be fixed - fixing this will not only improve the quality of that CDLC, but also likely will help improve subsequent output from that charter. I guess I'll start with my philosophy on making CDLC. First thing is to do what I can to make sure things are accurate. My sense of rhythm is pretty good, so it's pretty easy for me to tell if something is off rhythm or not once synced. My sense of pitch is pretty bad, but even so I can usually tell if something (like in a guitar solo) goes significantly higher or lower than the tab and the melody is completely off. If I see things like this that are off, I then have to decide whether to scrap the project, fix it myself, or release as is and try to get someone from the community to help with fixing it. Next is to make learning the song more approachable - you shouldn't (intentionally or unintentionally) make it harder to learn a song. There's a lot to do here, some of which may get noticed (RR sections and DD), but much of which probably won't (Fret Hand Positions/FHP, chord fingerings) but can still be very important, especially for songs that beginners will play or will prove popular. The rest of this guide will be spread throughout several replies to this post. The topics will include (they will be presented in this order, but probably won't be written in this order): The basics of spectrogram view (not started)Syncing a song in EoF (not started)Preparing tabs for import (in progress)Sectioning, and adding DD (Mostly done)Fixing up slides (Mostly done, but needs examples and images)Miscellaneous technique stuff (in progress)Fixing up FHP (Mostly done, but needs examples and images)Lyrics (mostly done)Miscellaneous Toolkit stuff (In progress)I'm almost certainly not the foremost expert in all of these subjects on here, so if anyone wants to assist in the writing on some of these subjects, or just present an alternative perspective on one, all help would be greatly appreciated. Also, if there are any other topics you think should be included, let me know! It's a little hard to judge the quality of a DLC without playing it, but here's a rough guide of what I'd consider important for a good DLC that I'll come back to often and enjoy playing. The exact order can depend on the content of the DLC (techniques, chords, arpeggios, etc.), so don't take the order too seriously. The essentials: Accurate tab, with good fretboard logicBeat synced, not note syncedHigh quality audioUseful RR sections. If there's something that's both new and hard (it could be a chord progression, a new idea in a solo, a fill, etc.), it should be towards the beginning of a section, and I shouldn't have to wait too long to practice it each time around.Well done slides. Too many bad slides (which often means slides left alone after import, as a lot of tabs manage slides incorrectly) can ruin the experience of an otherwise good custom. Pay attention to slide timing, whether it should be legato or not, whether it's a slide in or a slide out, and whether the slide should be pitched or unpitched.Tones. At the very least, have a tone. Even if you can't come up with tones that fit every part of the song exactly, it's better to have something (that people can switch away from if they choose) than to break the tone engine of everyone who ever plays your DLC.Of great utility (sometimes): FHP. This is especially important for tapped sections, or places where the index finger is rooted and one reaches over more than 4 frets (quite common in solos given the size of frets higher up the fretboard, but also possible lower down). If these aren't done manually it can create a lot of visual clutter and be quite confusing, which does not help anyone trying to learn these (generally tough) passages.Chord fingerings. It can sometimes be a bit of a chore to enter them all, but it's really frustrating trying to learn a new chord while actually playing the song (especially if its chord pane is partially obscured by other chord panes), and if you don't put in the chord fingering (and maybe a chord name), it won't appear in the chord book.Suitable scroll speed. The RSToolkit default of 2.0 is often way too slow. Most official DLC have a scroll speed of 1.3, and some are faster. More technical songs often benefit from higher scroll speeds, and rhythm and lead often benefit from faster scroll speeds than bass (so that chord panes get space out appropriately). It's down here because if people dislike your scroll speed, it's one of the easier changes to make.DD. It's also reasonably simple for the user to add if the charter doesn't, but more time consuming. I don't consider it essential since I'd usually rather play the full riff at a slow speed than a simplified version at full speed so I don't use it very much unless I absolutely can't sightread something. But I know many others will disagree with me and consider it essential.Good use of tech notes and techniques. Accurate bends can add a lot of nuance to a solo. Good use of handshapes and arpeggios can make it much easier to understand complicated passages. Using the wrong techniques in some places can be confusing (for example, harmonics shouldn't have slides, bends, or vibratos, but pinch harmonics can have these techniques. Also palm muting vs. fret hand muting, as sometimes tabbers get these wrong, or just leave out palm mutes).Nice to have: Alternative/bonus arrangements. If there are multiple guitarists that trade off solos, it might be nice to have arrangements for each individual guitarist in addition to a lead path that has all solos. If a custom uses a 5-string bass, it is nice to have an arrangement for 4-string bass so that most people can play it.Lyrics. And please, if you're going to go to the effort of making lyrics, make sure they're synced appropriately and have line breaks at natural places (I've seen a lot of CDLC with the entire song as one line, which means the game makes line breaks once enough text has accumulated, which only rarely coincides with actual lines).Most of the other posts will expand on the topics introduced in this post. Thanks for reading!
  3. Rocksmith doesn't like to read below a Low C on BASS more n more songs being done with this issue being ignored... If it's TOO LOW Transpose BEAD to CEAD - BASS - Lowest i believe the Game likes... and only lose a a small % of notes for some songs whereis: Korn's Fieldy using 5-string Drops 1-step lower again so no way to get true notes to be recognised... The Mudvayne Dig BASS is a good example, at most i can Score about 60-70% cause the RED Open notes aren't counted...
  4. Resulting custom Hopefully it can help some people :) Questions welcome... CDLC available here http://customsforge.com/topic/5138-little-girl/
  5. Hello everyone :) I'm new here and I wanted to make a CDLC of this song Being a cover there are no tabs of it so I started to make them by my own on Guitar Pro 6. At this point I ended the Rythm guitar part and i wanted to test it but i can't import it in Eof. It can't see the file when i do Import from Guitar Pro, also it gives error when i try to load the XML version of it. It's my first time so i have no idea what to do. Thanks EDit: Here is the file http://www3.zippyshare.com/v/12441827/file.html
  6. Hi all, I'm working on a song that sounds to me like it has a tremolo (wammy) bar that dips lower in pitch, and then goes higher. Is there a way to chart this in EoF? I imagine I could use a bend to chart the higher pitches, but EoF doesn't allow negative bend strengths. How would any of you in the CF community here chart this? Thanks for your help, Tysylio
  7. Hey, I'm trying to make a CDLC. Its going well but I can make it better by adding arpeggios, but I don't know how to. I tried looking it up too but I guess my search skills aren't good enough. If anyone could tell me how, that would be great.
  8. I'm trying to sync up my chart by dragging the beat marker to make the first note in the song the first note on the chart like I think you're supposed to, but it only lets me drag it when I drag the marker extremely quickly and far, or just doesn't let me drag it at all. This makes it near impossible for me to sync this way. So I found a temporary workaround with the offset button under track, but there's also a part later on where i'd like to move the notes forward a bit, which I can't do with Offset since it affects the whole chart. Anybody know how to make it so I can drag the beat markers smoothly? Thanks.
  9. I'm looking for a more efficient way to use GP5 when transcribing a complex solo. GP5 is very strict on timing for example when writing a 5 notes into one beat of a 4/4 bar, triplets or dotted notes or some other tie has to be used to perfect the timing of the bar. Otherwise a red bar error results. Eof doesn't accept dots or triplets. I wasted a lot of time on this in GP5 only to find Eof ignores bars and the timing of the notes is adjustable anyhow. So has anyone found a way of entering notes in GP5 without error and without ties and dots so to keep GP5 happy and then adjust timing in EoF if necessary?
  10. Hopefully this is the right place to post this. Recently I've been working on charting a song that's in drop D. There's three different guitarists, the latter of the which shows up for a solo in the end. I've been working on putting the "main" parts of each of the guitars all into one tab so that people playing will get the full experience of all of the solos. However, in the last solo, he's tuned in Eb Standard. Is there some way I can change the tab around, or change some sort of settings in EoF to help adapt for this? I admittedly don't know that much about guitars, or tuning for that matter, so I apologize in advance if it's a dumb question. I also have GP6 if there's anything I can do in there to fix this problem.
  11. I run EoF (yes I have latest and Hotfix) and it manages to open. I get the little editor box with a gray canvas and thats it. If I CTRL ALT DEL and go to task manager sometimes the gray canvas loads, and I can interact with mouse hover but as soon as I click it freezes again. Even the taskbar upon clicking crashes immediately.
  12. https://www.youtube.com/watch?v=ffs78DgfKNY
  13. Hi all, I have assembled in one HTML file a list of all Smithy and CDLC-related posts that served as my steep learning curve into the authoring of a CDLC. Of course it is impossible to capture all of the golden nuggets on that site and increasingly on this brilliant new site and some new information might become available that may eventually render these links obsolete but I have listed all things I found useful to get me from A to Z and perhaps it can be helpful to new charters to zero in more quickly on aspects they would like to master and save them the effort seeking out the info. http://www.mediafire.com/view/gbn3ya4hhn4jz5g/Berneer's_Smithy_Bookmarks_for_Community_-_1March2014.html Happy charting. Berneer
  14. http://customsforge.com/uploads/profile/photo-thumb-1249.jpg?_r=1396181030Magna Charterhttp://customsforge.com/public/style_images/villain/bullet_black.pnghttp://customsforge.com/public/style_images/villain/bullet_black.pnghttp://customsforge.com/public/style_images/villain/bullet_black.pnghttp://customsforge.com/public/style_images/villain/bullet_black.pnghttp://customsforge.com/public/style_images/villain/bullet_black.pnghttp://customsforge.com/public/style_images/villain/bullet_black.png604 posts29 thanks0 warning points@MentionADD PASTE TO LYRICS ENTRY - WTF STILL CAN'T YEARS LATER... IM SORRY IM FRUSTRATED ATM... BUT HOW THE F*CK WAS THIS NOT OBVIOUSLY GONNA HELP... I JUST WANNA BE ABLE TO COPY A LINE AT A TIME FROM NOTEPAD .TXT TEXT FILE WITH THE DOCS... I DON'T WANT TO GO HUNTING FOR SOME F*CKING SONGSTER FILES JUST TRY TO IMPORT LYRICS WHEN SIMPLE COPY PASTING ABILITIES WOULD SAVE SO MUCH TIME... ANYWAYS MAYBE I MISSED SOMETHING... I CONFESS THIS IS HALF THE REASON I TOOK A BREAK FROM MAKING CUSTOMS FOR CLOSE TO A YEAR... LOVE THE EPIC EFFORT THAT HAS GONE INTO THE REST OF THESE PROGRAMS... thx
  15. Hey everyone! I've been wanting to create a tutorial like this for some time, and I finally got around to it :) Hopefully some of you will find it helpful, and feel free to leave any questions or comments you may have: For further insights into using the spectrogram, you can refer to @@albatross213 's post here (sorry for the numeric dyslexia when I mentioned your name in the video). Also, would anyone like to see any other EoF- based tutorials? If so, which topics would be the most helpful to you? Let me know here
  16. Hi So i charted the song i want in EOF and its all timed correctly and all so now what do i do??
  17. You can download the PDF version of this tutorial here. Credit: Thanks to raynebc for designing and coding the Tech Notes authoring into EoF and for his abundant extremely helpful and timely explanations both online and offline to me for this tutorial as well as performing detailed reviews of drafts of this tutorial. His explanations, upon which this tutorial is based, are often times transcribed verbatim in this tutorial. Whatever text appears in bold green represents text new to the current revision of the Tech Notes Tutorial CHANGE LOG Version 1.0 – 17Feb2014 – Initial Release – EoF Hotfix at time of publishing: 1281 Version 1.1 – 18March2014 – EoF Hotfix at time of publishing: 1306 - Modified Answer 4: -->Tech Notes can no longer define fret or finger definitions since they are not used (as of Hotfix 1299). - Modified Answer 11: --> Removed GP import limitation. Complex Bends now importable as of Hotfix 1300. Added some info about current import limitations. --> Removed limitation to copy over both regular and tech notes simultaneously from one difficulty to another. This is possible as of Hotfix 1296. --> Added information regarding linknext tech note feature, authorable as of Hotfix 1300. --> Added information about the new “Stop” status which is also useable by tech notes as of Hotfix 1300. - Modified Answer #12: --> With EoF auto-adjust feature now moving regular and tech notes alike, it is no longer recommended wait till the end of the authoring process (i.e. after tempo map is locked) to author tech notes. --> Added information about GP import of complex bends --> Added information about “Stop” status defined on tech notes. --> Removed information on how to circumvent previous EoF limitation of copying regular notes and tech notes simultaneously from one difficulty to the next. --> Added information about how moving beat markers either in regular view or tech view will auto-adjust both regular notes and tech notes properly as of Hotfix 1296. - Added a section at the end of the Tutorial entitled “Community-Inspired Examples”. --> Added community-inspired example from raynebc and Kent0348: chord with some strings containing unpitched slide tech notes. TUTORIAL CONTENTS Question 1 - What are tech notes? Question 2 - Can you describe some of the new possibilities that tech notes provides us? Question 3 - How do we define how quickly a bend or a slide must be accomplished in-game? Question 4 - What must I do to add a tech note to an arrangement? Question 5 - What do tech notes look like and how can I distinguish them from regular notes? Question 6 - When do I use the regular view to author bends and when do I use tech notes to author bends? Question 7 - If a bend tech note is added to a regular note, must that regular note also indicate a bend? Question 8 - Do I have to use Linknext note status for bend tech notes to work? Question 9 - What new types of slides can I now author using tech notes? Question 10 - What new types of techniques can I author using tech notes that I couldn’t previously? Question 11- What are the current limitations of tech notes? Question 12 - Any special advice or remarks regarding tech notes? Question 13 - Are there any pitfalls I must be careful to avoid? Question 14 - Do tech notes export to Rocksmith 2012 as well? Question 15 – Will the Dynamic Difficulty Creator (DDC) work with tech notes? Question 16 - What exactly does the in-game notation for bends mean? Question 17 - Any tricks to interpret the relative waviness of multiple bend notes in-game more accurately? 16 Tech Note Authoring Examples Community-Inspired Examples Question 1: What are tech notes? Answer 1: Tech (short for “technique”) notes are a new functionality of EoF since Hotfix 1281 (released on 02Feb2014). Tech notes are notes that can be overlaid upon regular notes on any given string and when a technique is defined on the tech note it ADDS that technique or status to whatever technique or status is applied to the regular note. Slide and bend techniques are an exception: the slide and bend techniques defined on tech notes override those defined on any regular notes the tech notes affect. The main thrust behind the introduction of tech notes is to allow the authoring of complex, custom bends. Tech notes with bend status have special treatment in that instead of just adding their status to notes they overlap, their positions are exported as bendValue tags, allowing you to define at what time a note bends (has a non-zero bend strength) and releases (has a bend strength of zero). Bend notes can have as many bend definitions as you can cram onto them. When one places a tech note on top of a regular note in the track, it will alter the technique exported to XML for that note specifically. Note: Regular bends in Rocksmith 2012 and in Rocksmith 2014 –vs– Rocksmith 2014 tech note bends By default, in Rocksmith 2014 exclusively, when a note is defined with a bend technique, EOF will export a bendValue defining the bend to take effect one third of the way through the note's sustain. In Rocksmith 2012, the player merely has to achieve the correct bend strength by the time the end of the note is reached. In Rocksmith 2014, for example, if a note is defined as a bend with a strength of 2 half steps, but you place a tech note anywhere on top of that note’s sustain tail and define the tech note as bending 1 half step, the 2 half-step bend definition that would have been placed 1/3 into the note's sustain is ignored for that note and the 1 half step bend is exported to XML instead. The default regular note bend will still export for the Rocksmith 2012 format XML when you author custom bends with tech notes, so you can author the bend note to work in both games - it will just be more accurate in the Rocksmith 2014 output XML (and game) with tech notes. See Example 5 for an example containing both regular and tech bend notes. Question 2: Can you describe some of the new possibilities that tech notes provides us? Answer 2: Although a bunch of examples are peppered throughout this tutorial as well as detailed examples at the end of this tutorial, the following are interesting new possibilities. i) Chords can now have different techniques on each string. Figure 1: If, for example, you mark a regular chord as accented and then place a tech note on one string making it a harmonic, the entire chord will still export as accented, but only the one string with the tech note will also be a harmonic. See 2nd chord in the image below to see how this appears in-game. The 1st chord is meant to illustrate the difference between an accented and non-accented chord. ii) As an extension to the above point, Unison bends can now be authored. “Unison” refers to 2 notes of the same pitch being played simultaneously; a unison bend is achieved by playing 2 strings while bending one string to match the pitch of another. Figure 2: Unison bend – In-Game iii) Bends can now (partially) release (and bend again) Figure 3: Multiple custom bends on one note iv) Authoring pre-bends in EoF, whereby the string is bent and then the note picked, is now possible. See the Figure 3 screen shot; it happens to also be a pre-bend note. v) Regarding slides, if the regular chord has a slide definition already, the slide tech note will REPLACE the slide end position for specific string(s) in the chord. Figure 4: You can mark the chord shown below as sliding to fret 3 and put a tech note on the D string (blue string) that defines the slide ending on fret 4 instead of fret 3, which would result in a 2-2 sliding to 3-4. Question 3: How do we define how quickly a bend or a slide must be accomplished in-game? Answer 3: For bends: it is important to note that the game will always bend a note gradually from one bend strength to the next bend strength. This implies that in a bend with more than one bend strength, the only way to maintain constant bend strength is to author two successive tech notes with equal bend strength. The following image, courtesy of our friend Aquilae, demonstrates this concept. To make the bend from one bend strength to another occur more quickly, simply place the two tech notes closer to one another. Figure 5: Note bend shape examples. For slides: Note that with the exception of bends, tech notes always apply the technique to the beginning of whichever note on top of which they reside. So for Figure 4 above, it doesn’t matter where along the sustain of the blue string the tech note is placed, as it will always look the same in-game. To adjust how quickly or gradually the slide is to be played requires authoring multiple notes and using the linknext note status. See Example 13 to see how this is authored. Question 4: What must I do to add a tech note to an arrangement? Answer 4: - The first step is to enable Tech View as follows: "Track>Rocksmith>Enable tech view". You can use the shortcut F4 to toggle in and out of this view. You will need to toggle in and out of tech view since you must be out of tech view to add, remove or modify regular notes. Note that when in Tech View, the title bar of the EoF window will show “(Tech View)” in its text. - To place a tech note, in Tech View, right-click anywhere on the piano roll (as you would for a regular note) to ultimately add a technique to an existing regular note. The point here is to add a tech note such that it overlaps a regular note and adds a special technique to it. On regular sustain notes you can place a tech note anywhere on the sustain. --> Tech notes in and of themselves simply do not export as notes that appear in game; they serve only to apply a technique to a regular note. --> If you place a tech note anywhere other than overlapping a regular note, the tech note will be moot since it will try to apply a technique to a note that hasn’t been placed in regular view. --> When a tech note is placed, a red asterisk (*) will appear below both piano rolls to indicate the presence of a tech note. --> You can place multiple tech notes overlapping a single sustained regular note in order to define complex bends, pre-bends, bend and releases, etc. So there is no need for one regular note per tech note. In fact a bend and release technique requires a minimum of 2 tech notes on a single sustained regular note, one to indicate where the bend begins and one to indicate where the bend releases. --> Tech view is designed to show the regular note underneath the tech notes, however on perfectly overlapping notes, such as with pre-bends, the regular note’s fret number, in EoF, will be hidden under the tech note. To view the regular note under the tech note one can simply toggle out of Tech View with the F4 key or though it is not necessary one can add a second piano roll as follows: Song > Second Piano Roll > Display to toggle the desired view (ensure “synch with main piano roll” is check-marked if you want both piano rolls to move as synchronously). Tech view will only apply to the primary piano roll. --> 3D preview draws the regular notes when tech view is in effect. --> Tech Notes cannot define fret or finger definitions (as of Hotfix 1299) and tech notes cannot be given a sustain. Only techniques or note status (ex: linknext, stop, sustain) can be applied to a tech note whose job it will be to alter how the regular notes are treated in Rocksmith 2014. --> Note that, while in tech view, tech notes can be multiply selected with the SHIFT and CTRL keys and copy/pasted or moved as a selected bunch, just like regular notes. - Workflow for authoring complex bends: Create regular note. Press F4 to enter tech view. Right-click to add tech note that overlaps regular note. Go to "Note>Pro guitar>Toggle bend" or simply type CTRL+B to open a dialog box asking for how many half/quarter steps to make the bend. Repeat for every tech note placed on the regular note in question. Selecting multiple tech notes before pressing CTRL+B will apply the same bend technique to each note selected. - See the end of this tutorial for multiple authoring scenarios illustrated and procedure detailed. Question 5: What do tech notes look like and how can I distinguish them from regular notes? Answer 5:Tech notes overlaid onto the regular notes appear as tab notation in boxes within the piano roll. In the EOF screenshot below one can see all the possible color schemes for various tech notes. The screenshot below was the EoF authoring that produced the in-game screen shot in Figure 3 above. Figure 6: Example of Tech View Figure 7: Corresponding Regular View Legend: --> A white box with only a black background with no text inside is how the tech note initially appears when right-clicking in Tech view to place a tech note. You then proceed to defining a technique the same way you would define a technique on a regular note, and then the box will have technique information inside. --> A blue box with white interior and blue text signifies that the tech note overlaps the regular note exactly. This is how one authors a pre-bend. The text inside the box describes the technique applied to the regular note. In this case it is a pre-bend with bend strength of one half step. --> A green box with black interior and green text indicates a tech note that overlaps a regular note on the regular note’s sustain tail. In the example above the pre-bend of strength “1” is bent further to a bend strength of “2” (i.e. two half steps = 1 full step; 1 half step is equivalent to playing the note 1 fret higher up) --> A bend strength of “0” is meant to tell to player to release the bend. --> A white box with black background and white text is meant to show that this tech note is currently selected in EoF. --> When a tech note does not overlap (does not affect) a regular note, it is rendered as a red box with black background and red text. This indicates that this tech note is moot and should either be deleted or repositioned such that it overlaps a regular note. Recall, every difficulty level in a track containing regular notes, be they text or numerical difficulty levels names, appear in EoF with an asterisk preceding their names (Example: *Amazing or *4). In an imminent upcoming Hotfix (after 1306), any difficulty containing tech notes inside, even if this said difficulty contains no regular notes, will see the difficulty tab contain the “(*)” suffix. Example: a difficulty level containing regular and tech notes will appear as follows: “*Supereasy(*)”. If it contains no regular notes it will appear as “ Supereasy(*)”. Question 6: When do I use the regular view to author bends and when do I use tech notes to author bends? Answer 6: The regular view bend is generically modeled as follows: bend increases in the note, are placed 1/3 into the note's sustain. Whenever this is not suitable, use tech notes. Question 7: If a bend tech note is added to a regular note, must that regular note also indicate a bend? Answer 7: No. Only the bend status of the tech notes are exported to XML. Question 8: Do I have to use Linknext note status for bend tech notes to work? Answer 8: No longer since a bend tech note overlapping a regular note’s sustain tail will not display a note head in-game. Question 9: What new types of slides can I now author using tech notes? Answer 9: Chord slides where one or more strings slide by a different amount of frets relative to the other strings involved in the slide. See Figure 4 for an in-game screenshot and Examples 12 and 13 at the end of this tutorial for authoring examples of this. Question 10: What new types of techniques can I author using tech notes that I couldn’t previously? Answer 10: Above and beyond those described in question 2 we ask that you post your unique, exotic (though useful and humanly playable) feats in this thread. Please provide in-EoF and in-game screenshots and the corresponding notes in Guitar Pro format. Question 11: What are the current limitations of tech notes? Answer 11: - If you place tech notes on top of a regular note and then move that regular note, the tech notes will not move with it. Copying a regular note using CTRL+C and pasting it elsewhere using CTRL+V will not copy over the accompanying tech notes either. raynebc will eventually address this. That said, as of Hotfix 1296 auto-adjust, the mechanism where notes are moved when you click and drag beat markers, does move tech notes as well as regular notes. - As of Hotfix 1300 Complex bends can now import, with the help of tech notes, from Guitar Pro into EoF. --> Currently the bend tech notes import into EoF but may require repositioning along the EoF note sustain tail it lies upon. This will happen when the sustain tail is generated by a tie note in the tab and EoF will scale and place all tech notes on the first of the two tied notes from the tab. raynebc will address this limitation in a future hotfix. --> Currently EoF doesn’t import Guitar Pro bend points that are identical to the previous one. raynebc will address this limitation in a future hotfix. See the images in the figure below to understand the distinction. Figure 8: EoF import of Guitar Pro sustained versus un-sustained bend strength raynebc is looking into the possibility of coding EoF to import techniques applied to a select subset of strings in a chord from Guitar Pro with the use of tech notes as necessary. The following are two examples authorable in Guitar Pro that would become future potential import candidates. Figure 9: Two examples of techniques expected to become importable into EoF with tech notes from GP. - Just like regular notes, when designing a chord in EoF, tech notes placed perfectly aligned-in-time are forcibly attributed identical tech notes. It is not a limitation of tech notes since it is intentionally designed that tech notes can be “tech chords”, because that is how EoF is designed to work. As with regular notes the work-around is slightly mis-aligning the simultaneous tech notes in time. - As of Hotfix 1300, Linknext tech notes can be used. Linknext tech notes cause a chord that follows to be exported as single notes, just as when regular notes have linknext status applied. Note also that as of Hotfix 1304, linknext note status, be it on regular or tech notes, will also cause the chordnote's sustain to export in the EoF-generated XML file, whereas before it only exported the sustain when the chordnote also had bend or slide status. Before this Hotfix 1304 the export sustain remedy was to apply a “sustain” status to the regular note or tech note in question. --> The limitation is that currently the use of Linknext tech notes is exhibiting strange behaviour in that it is not always removing the note heads from SOME of those following individual chordnotes that are now exported to XML as single notes. Ticket number #153 on github.com, the Toolkit developer website, has been opened to address this to assess whether EoF or Toolkit needs to be adjusted. When and if it works, a new example depicting this will appear in the examples section of this tutorial. Here is how this currently looks in EoF and in-game, albeit with Hammer-On and Pull-Off tech notes added too, which demonstrates a promising new technique proposed by our friend mrmaton. Figure 10: Attempting double stop with HOPO with the use of Linkenext and HOPO tech notes The following figure shows how raynebc figured out how to make it look in game, which currently is only achievable with tweaking the XML manually and which, more intuitively for the player, doesn’t break the sustain (orange sustain in this example) as in the above figure where the HOPO’s occur. Figure 11: In-game footage of manually tweaked that XML which a future EoF hotfix maybe will be capable of authoring. - As of Hotfix 1300, a new note status called “Stop” was added to the Edit Pro Guitar Note dialog box accessible either via the “N” button or clicking the mouse-wheel (if your mouse supports this). “Stop” status can be applied to tech notes. A stop tech note defines the end position of the affected string of the note it overlaps, allowing you to author chords with its individual notes ringing for different durations. If the stop tech note is at the start position of the note it affects, that note is exported with no sustain. --> The limitation is that there seems to be a Custom Song Creator Toolkit bug or Rocksmith game limitation currently preventing this from working as intended. Ticket number #153 on github.com, the Toolkit developer website, has been opened to address this. When and if it works, a new example depicting this will appear in the examples section of this tutorial. Here is how this looks in EoF. Figure 12: Authoring chords in EoF with different strings having different sustain durations via the “Stop” Tech note. Question 12: Any special advice or remarks regarding tech notes? Answer 12: - Of course there is the author-friendly short key, F4, to toggle in and out of Tech View. - A new menu option, “Note>Rocksmith>Move to prev note”, has been added which is a convenient way of taking a placed tech note and snapping it backward in time to overlap the previous note head exactly, even when the tech note doesn't overlap that previous normal note. - Note that with the exception of the bends technique and “stop” status, tech notes always apply the technique to the beginning of whichever note on top of which they reside. "Stop" isn't actually a Rocksmith technique. It is just a mechanism in EOF to allow notes in a chord to have unique durations. Stop tech notes apply that status anywhere on the note as is the case with bend tech notes. - As of Hotfix 1300, EoF can perform Guitar Pro tab import to create tech notes for any complex bends defined in the imported track. --> The following example demonstrates the proper import of a complex bend using “Guitar Pro import” feature of EoF. Figure 13: Importing complex bends into EoF from Guitar Pro tab. * Disclaimer: Current import limitation requires repositioning of tech notes as in the Step 4 of this figure. See Question 11 for details. - For those creating Dynamic Difficulty manually (as opposed to using DDC), as of Hotfix 1296, regular notes and tech notes alike, in a given difficulty of a track, can be copied and pasted simultaneously and identically into a new difficulty level. The EoF functionalities "Insert new difficulty", "Paste from", "Erase track", "Erase track difficulty" and "Manage RS phrases" functions now handle tech notes so there is no more need to copy regular and tech notes separately from one difficulty to another. --> Note: “Manage RS phrase" adds or removes a difficulty level for individual phrases in the project, for manually creating dynamic difficulties. While in a difficulty level containing regular and tech notes and adding a difficulty level with “Manage RS phrase”, all regular and tech notes alike will be copied over to the newly added difficulty level. --> Note: As stated in the Question 11, copying a regular note using CTRL+C and pasting it elsewhere using CTRL+V will not copy over the accompanying tech notes. - As is the case with regular notes, you can select one tech note and hold SHIFT while clicking another tech note in order to select all tech notes between the first and second clicked notes. All selection functions (select all, select previous, select rest, etc.) should work with tech notes as they do with regular notes, so you could copy and paste all tech notes into another difficulty or even into another track. Note that if you select a sequence of tech notes, copy them, and paste the tech notes from the clipboard they will all copy with identical positioning as the original copied sequence. - Note that as of Hotfix 1296moving beat markers in regular view will move regular notes and tech notes and moving beat markers in Tech View will similarly move tech notes and regular notes. Regular notes and tech notes remain completely separate from one another, but with this new feature it is no longer necessary to wait till after the tempo map is locked to be applying tech notes. It is in fact encouraged to author regular and tech notes alike concurrently so as to author a track of a CDLC in one pass, thereby avoiding forgetting where tech notes should belong. - In Tech View, if you use the resnap feature (Note > resnap or CTRL+SHIFT+R) when notes fall out of alignment with the grid snap setting, the tech notes will snap to the currently selected grid snap setting. Since placing bend tech notes often occurs at the end of a sustained regular note stuck to the next note, thus requiring the placement of a tech note bend to be placed 1ms or more before the end of the visible sustain note tail, it would be prudent to not resnap those bend release tech notes. See Figures 8 and 9 for examples of this. Figure 14: Purposely un-aligning bend tech notes example at the end of sustains Figure 15: In this example add all the tech notes with grid snap on without worrying about position. Then the last tech notes to be positioned are those requiring grid snap off. Question 13: Are there any pitfalls I must be careful to avoid? Answer 13: - Not really, apart from ensuring that the regular notes are not repositioned, since the Tech notes do not follow, yet(with the exception of auto-adjust, that does move regular and text notes alike when moving beat markers). - Note that if a regular note has fret value equal to zero and a tech note with a bend is applied to this regular note, EoF will not know to warn the author that this is not possible. In-game, regardless the bend tech note applied to the open string note, it will appear simply as an open string. - Please report any difficulties experienced with tech notes either in this thread or in the EoF Hotfix thread. Question 14: Do tech notes export to Rocksmith 2012 as well? Answer 14: A tech note exporting to Rocksmith 2014 will be ignored if exporting to Rocksmith 2012 and instead whatever regular note technique was added in regular view will be exported to Rocksmith 2012. Question 15: Does the Dynamic Difficulty Creator (DDC) work with tech notes? Answer 15: Yes. In terms of EoF-outputted XML for an arrangement with tech notes: - Complex Bends: the only difference with regular bends and tech note bends are <bendValue time> tags and if more than one bend tech note is placed on a note’s sustain, then tech notes just add more <bendValue> tags, but nothing else is changed in the EoF-outputted XML. - Chord techniques: The only difference between a regular chord and, for example, a chord with 1 string sliding to a different end fret, or one string with its note made harmonic is a different note attribute such as <slideTo="4"> instead of <slideTo="3"> or < harmonic="1"> instead of < harmonic="0"> for the string with the tech note. Nothing else is changed in the EoF-outputted XML. Therefore, in terms of the impact of DDC on tech notes: DDC has no problem processing techniques defined by tech notes. See Figures 10 to 13 to see the effect of applying DDC to arrangements containing tech notes. Figure 16: DDC has no adverse impact on a long bend note from the difficulty level in which it first appears to all the higher levels Figure 17: DDC simply removes regular notes on lower difficulties as one would expect, so those regular notes with tech note techniques on them will simply increasingly not appear on successively lower difficulties. Figure 18: DDC simply removes some regular chord notes on lower difficulties as one would expect. So on increased difficulty levels where a new string is added to a chord, if that string is authored with a tech note, then that tech note technique will be applied. This screen shot demonstrates this for a chord with a harmonic tech note followed by a chord with a string with alternate slide tech note Question 16: What exactly does the in-game notation for bends mean? Answer 16: In-EOF: The number in the tech note, as for regular notes, represents half-steps. 0.5 = ¼ step, 1 = ½ step, 1.5 = ¾ step, 2 = 1 full step, etc. In-XML: The XML code generated by EoF, for the bend in Figure 3 above, has the following form: <note time="29.000" … bend="3" …> <bendValues count="7"> <bendValue time="11.500" step="1.000"/> <bendValue time="12.000" step="2.000"/> <bendValue time="12.500" step="0.000"/> <bendValue time="13.000" step="3.000"/> <bendValue time="13.500" step="1.000"/> <bendValue time="14.000" step="2.000"/> <bendValue time="14.250" step="0.000"/> </bendValues></note>Note: the word ‘chordNote’ replaces the word ‘note’ for chords in the XML tags. Remarks: - The value for the <bend> tag is authored by EoF as the highest of all the bend steps along a given note and the number of solid arrow head marks on top of the note head in-game corresponds to this number. --> Note for Hotfix 1291 and earlier, EoF defined the <bend> tag with the value of the first non-zero “step” value in the corresponding <bendValues step> tag, thereby showing the note head with an amount of solid arrow heads equal to that first-non-zero bend step value even if further along in the note a higher bend step (bend strength) is authored. - The minimum value for a bend is always 1, so if we have step="0.500" or "1.000" the bend tag is set to “1” - The <step> value is always rounded up to the nearest whole number in order to define a <bend> tag value that in turn dictates how many solid arrow heads display above a note head. In-Game: - ¼ step = 1 solid arrow head - ½ step = 1 solid arrow head (pitched up by 1 fret) - ¾ step = 2 solid arrow heads - 1 full step = 2 solid arrow heads (pitched up by 2 frets) - 1 ¼ steps = 3 solid arrow heads - 1 ½ steps = 3 solid arrow heads (pitched up by 3 frets) - 1 ¾ steps = 3 solid arrow heads! --> 3 arrow head maximum and the ghost string indicator described in the next question will not surpass 1 full step (i.e. deflect by no more than two strings in-game). Question 17: Since the number of solid arrowheads above the in-game note containing bends corresponds to the maximum bend strength applied to the note, it can be difficult to tell the bend strength of higher and lower strength bends in the same note, such as may be the case in Figure 3 above. Any tricks to interpret the relative waviness more accurately? Answer 17: Yes. In Rocksmith 2014, a ghost string will dynamically move up (or down depending on the string) to indicate how much to bend a string. As you are bending, the goal is to dynamically bend with a strength that aligns precisely with the bending ghost string. Note that the ghost string will bend as follows: - ¼ step: half the distance between the in-game strings - ½ step: one full distance between the in-game strings - ¾ step: the distance equivalent to 1.5 the distance between two adjacent in-game strings - 1 full step: two full in-game string distances apart - >1 full step: two full in-game string distances apart Note: The arrowhead outline indicates the instantaneous increasing or decreasing required bend strength. - Note that RS2014 will score the note as correct if the first bend is achieved even if subsequent bends are not achieved. However the game does provide dynamic feedback such that when the bend strength applied is not as per the way it was authored, the sustain will stop glowing until the bend strength is as required. Figure 19: In-game bend note guidance ******************* TECH NOTE EXAMPLES ******************* Example 1: Bend - Full Step Corresponding XML exported by EoF: <note time="46.500" linkNext="0" accent="0" bend="2" fret="15" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.125" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="46.625" step="2.000"/></bendValues></note>Example 2: Bend and Release Corresponding XML exported by EoF: <note time="51.000" linkNext="0" accent="0" bend="1" fret="16" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.372" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="51.125" step="1.000"/><bendValue time="51.188" step="1.000"/><bendValue time="51.313" step="0.000"/></bendValues></note><note time="51.375" linkNext="0" accent="0" bend="0" fret="16" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><note time="51.438" linkNext="0" accent="0" bend="0" fret="14" hammerOn="0" harmonic="0" hopo="1" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="1" slap="-1" slideTo="-1" string="3" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/>Example 3: Bend at Specific Point in a Note Corresponding XML exported by EoF: <note time="52.500" linkNext="0" accent="0" bend="2" fret="15" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.250" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="2"><bendValue time="52.625" step="0.000"/><bendValue time="52.750" step="2.000"/></bendValues></note>Example 4: Pre-Bend Corresponding XML exported by EoF: <note time="73.000" linkNext="0" accent="0" bend="2" fret="12" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="2.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="73.000" step="2.000"/><bendValue time="74.000" step="2.000"/><bendValue time="75.000" step="0.000"/></bendValues></note>Example 5: Pre-bend / Pick / Release Corresponding XML exported by EoF: <note time="43.500" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.122" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="43.541" step="2.000"/></bendValues></note><note time="43.625" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.122" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="43.625" step="2.000"/></bendValues></note><note time="43.750" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.247" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="43.750" step="2.000"/></bendValues></note><note time="44.000" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.122" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="44.000" step="2.000"/></bendValues></note><note time="44.125" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.122" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="44.125" step="2.000"/></bendValues></note><note time="44.250" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.247" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="44.250" step="2.000"/></bendValues></note><note time="44.500" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="1.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="44.500" step="2.000"/><bendValue time="45.250" step="2.000"/><bendValue time="45.500" step="0.000"/></bendValues></note>Example 6: Bend With a Technique Corresponding XML exported by EoF: <note time="54.000" linkNext="0" accent="0" bend="3" fret="17" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="5" sustain="0.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="80"><bendValues count="1"><bendValue time="54.500" step="2.500"/></bendValues></note>Example 7: Chord with 1-string bend - Unison Bend Corresponding XML exported by EoF: <chord time="40.000" linkNext="0" accent="0" chordId="2" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"><chordNote time="40.000" linkNext="0" accent="0" bend="2" fret="10" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="1.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="2"><bendValue time="40.500" step="2.000"/><bendValue time="41.000" step="0.000"/></bendValues></chordNote><chordNote time="40.000" linkNext="0" accent="0" bend="0" fret="8" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/></chord>Example 8: Chord with a Technique on One String Corresponding XML exported by EoF: <chord time="38.000" linkNext="0" accent="0" chordId="1" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"><chordNote time="38.000" linkNext="0" accent="0" bend="0" fret="5" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="0" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="38.000" linkNext="0" accent="0" bend="0" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="38.000" linkNext="0" accent="0" bend="0" fret="7" hammerOn="0" harmonic="1" hopo="0" ignore="0" leftHand="4" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/></chord><chord time="38.500" linkNext="0" accent="1" chordId="1" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"><chordNote time="38.500" linkNext="0" accent="1" bend="0" fret="5" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="0" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="38.500" linkNext="0" accent="1" bend="0" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="38.500" linkNext="0" accent="1" bend="0" fret="7" hammerOn="0" harmonic="1" hopo="0" ignore="0" leftHand="4" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/></chord>Example 9 Crazy Note with Bend Corresponding XML exported by EoF: <note time="55.500" linkNext="0" accent="0" bend="0" fret="8" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="1.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><note time="56.250" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.750" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="1"><bendValue time="57.000" step="1.500"/></bendValues></note>Example 10: Varying Bend Quickness Example 11: Various Bends and Bend Strengths on One Note Corresponding XML exported by EoF: <note time="11.500" linkNext="0" accent="0" bend="1" fret="5" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="3.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="7"><bendValue time="11.500" step="1.000"/><bendValue time="12.000" step="2.000"/><bendValue time="12.500" step="0.000"/><bendValue time="13.000" step="3.000"/><bendValue time="13.500" step="1.000"/><bendValue time="14.000" step="2.000"/><bendValue time="14.250" step="0.000"/></bendValues></note>Example 12: Chord with Differential Slides Corresponding XML exported by EoF: <chord time="62.000" linkNext="0" accent="0" chordId="4" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"><chordNote time="62.000" linkNext="0" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="2" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="3" string="1" sustain="1.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="62.000" linkNext="0" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="4" string="2" sustain="1.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/></chord>Example 13: Chord with Sustain Followed by a Quick Slide Corresponding XML exported by EoF: <note time="65.500" linkNext="0" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="3" string="1" sustain="0.125" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><note time="65.500" linkNext="0" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="4" string="2" sustain="0.125" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/>...<chord time="65.000" linkNext="1" accent="0" chordId="4" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"><chordNote time="65.000" linkNext="1" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="2" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="65.000" linkNext="1" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/></chord>Example 14: In-Game Comparison of Various Bend Strengths Example 15: Arpeggio with Custom Bends Corresponding XML exported by EoF: <chordTemplates count="12">...<chordTemplate chordName="D5" displayName="D5-arp" finger0="-1" finger1="1" finger2="3" finger3="4" finger4="-1" finger5="-1" fret0="-1" fret1="5" fret2="7" fret3="7" fret4="-1" fret5="-1"/></chordTemplates>...<note time="94.500" linkNext="0" accent="0" bend="2" fret="5" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.602" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="94.672" step="2.000"/><bendValue time="94.930" step="2.000"/><bendValue time="95.102" step="0.000"/></bendValues></note><note time="95.188" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.603" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="95.361" step="2.000"/><bendValue time="95.620" step="2.000"/><bendValue time="95.791" step="0.000"/></bendValues></note><note time="95.877" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.602" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="96.049" step="2.000"/><bendValue time="96.307" step="2.000"/><bendValue time="96.479" step="0.000"/></bendValues></note>...<handShapes count="21">...<handShape chordId="11" endTime="96.479" startTime="94.500"/>...</handShapes>Note: Recall that authoring an arpeggio requires that the note at the beginning of the arpeggio becomes a chord (i.e. ghost notes are added). Had the regular note sustains extended till the beginning of the next regular note in the arpeggio, and had the bend release tech note been attempted at the end of such a sustain, the tech note would become red as in the following screenshot in Figure 14. Figure 20: Effect of EoF truncating sustains by 1ms Unless the first of two consecutive notes in Figure 14 has linknext status, EOF enforces a gap between notes (File>Preferences>Min. note distance). This is why the tech note aligned with the regular note head on the D string is red instead of green (it is placed 1ms after the end of the arpeggio's initial chord). EOF will not allow a chord to overlap any notes using any of the same strings, even if the conflicting string is ghosted. If you wished to extend the sustain and resulting end of sustain bend release as close to the next regular sustain note (D-string), extend the regular note sustain, visually-speaking, to meet the next note, turn off grid snap, and move the tech note on the A-string to within a few milliseconds before the next note and then the tech note technique will apply to the note on the A string as evidenced by a green box tech note. It would look as follows in EoF and in-game though the change in-game appears as subtle in this screenshot. Figure 21: Working around the EoF 1ms truncation of sustain note overlapping a subsequent note Corresponding XML exported by EoF: <chordTemplates count="12">...<chordTemplate chordName="D5" displayName="D5-arp" finger0="-1" finger1="1" finger2="3" finger3="4" finger4="-1" finger5="-1" fret0="-1" fret1="5" fret2="7" fret3="7" fret4="-1" fret5="-1"/></chordTemplates>...<note time="81.000" linkNext="0" accent="0" bend="2" fret="5" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.499" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="81.125" step="2.000"/><bendValue time="81.375" step="2.000"/><bendValue time="81.485" step="0.000"/></bendValues></note><note time="81.500" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="81.625" step="2.000"/><bendValue time="81.875" step="2.000"/><bendValue time="82.000" step="0.000"/></bendValues></note><note time="82.000" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="3"><bendValue time="82.125" step="2.000"/><bendValue time="82.375" step="2.000"/><bendValue time="82.500" step="0.000"/></bendValues></note>...<handShapes count="21">...<handShape chordId="11" endTime="82.500" startTime="81.000"/>...</handShapes>Example 16: BONUS PEDANTIC EXAMPLE: Crazy Arpeggio and Bends and Slides .... Oh My! Corresponding XML exported by EoF: <chordTemplates count="12">...<chordTemplate chordName="E5" displayName="E5-arp" finger0="-1" finger1="1" finger2="3" finger3="4" finger4="-1" finger5="-1" fret0="-1" fret1="7" fret2="9" fret3="9" fret4="-1" fret5="-1"/>...</chordTemplates>...<note time="88.500" linkNext="1" accent="0" bend="0" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.124" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><note time="88.625" linkNext="0" accent="0" bend="2" fret="7" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="9" string="1" sustain="3.375" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="5"><bendValue time="90.000" step="0.000"/><bendValue time="90.250" step="2.000"/><bendValue time="90.625" step="3.000"/><bendValue time="91.000" step="2.000"/><bendValue time="91.313" step="0.000"/></bendValues></note><note time="89.000" linkNext="0" accent="0" bend="2" fret="9" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="11" string="2" sustain="3.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="5"><bendValue time="90.000" step="0.000"/><bendValue time="90.250" step="2.000"/><bendValue time="90.625" step="3.000"/><bendValue time="91.000" step="2.000"/><bendValue time="91.313" step="0.000"/></bendValues></note><note time="89.500" linkNext="0" accent="0" bend="2" fret="9" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="11" string="3" sustain="2.500" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"><bendValues count="5"><bendValue time="90.000" step="0.000"/><bendValue time="90.250" step="2.000"/><bendValue time="90.625" step="3.000"/><bendValue time="91.000" step="2.000"/><bendValue time="91.313" step="0.000"/></bendValues></note>...<handShapes count="21">...<handShape chordId="10" endTime="92.000" startTime="88.500"/>...</handShapes>Example XX: Post your Unique, Exotic, yet Meaningful, Playable and Score-able Technique! COMMUNITY-INSPIRED EXAMPLES Example C1: Chord with some of it's strings with unpitched slide Inspired by: raynebc & Kent0348 Authorable as of Hotfix: 1296 <chord time="9.062" linkNext="0" accent="0" chordId="2" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down"><chordNote time="9.062" linkNext="0" accent="0" bend="0" fret="3" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="2" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="0" sustain="0.737" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="15" tap="0" vibrato="0"/><chordNote time="9.062" linkNext="0" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.737" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="13" tap="0" vibrato="0"/><chordNote time="9.062" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="9.062" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="3" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="9.062" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="4" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/><chordNote time="9.062" linkNext="0" accent="0" bend="0" fret="3" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="5" sustain="0.737" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="15" tap="0" vibrato="0"/></chord>
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