Jump to content

Search the Community

Showing results for tags '100% Mastery impossible'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CustomsForge
    • News & Announcements
    • Ignition4 Search
  • General
    • Rocksmith Remastered
    • Rocksmith Championship
    • Music Discussion
    • Off-Topic
  • Rocksmith CDLC
    • Workshop
    • Learning Guitar & Bass
  • Rocksmith 2014 Remastered Tools
    • CustomsForge Song Manager
    • Editor on Fire
    • DLC Builder
    • RSPlaylist / RockSniffer
    • Mods & Projects

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Website URL


Steam


Twitter


Twitch


Discord


Location


Interests


Guitar


Bass


Favorite Bands


Rocksmith

Found 1 result

  1. Project files here; https://drive.google.com/folderview?id=0B6NOdRrJsHm8ZDIxSGxPVzRYT1E&usp=sharing Short version, I'm creating my own DD for this track - and while levelling works (to an extent) 100% mastery isn't possible. It's most obvious on the bass path, the first few purple bars for eg, show zero notes in game at max difficulty. I'm sure this is a result of the way I'm making the DD (copy master track into lower levels and deleting notes I don't want on that level), but advice on how to fix it would be appreciated - and perhaps adding a check / warning in EoF when someone does something stupid (like I am) might be worthwhile. The Lead / Rhythm paths suffer a similar issue, all notes seem to appear, but the mastery %'s don't match the accuracy ones. Other semi related notes; * EoF hotfix as of today applied. (thanks for the sustains going into another section check!) * I know there are other issues with the chart, link nexts and FHP etc, but the focus is on getting the DD how I want it for now. * I know the L/R paths are switched in my EoF project file, I can never remember the correct path name from the list - can we maybe change the path names in EoF so they reflect what RS and the toolkit call them? http://i.imgur.com/HLJu6YF.jpghttp://i.imgur.com/s5SPYZh.jpghttp://i.imgur.com/elnqeKK.jpg
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. - Privacy Policy