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Daikano

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Everything posted by Daikano

  1. I've tried checking the box for "bass picked" when creating a couple of packages, and in game it always shows up as Bass (Fingered). I'm running version 2.6.0.0-4174fc7b if that matters.
  2. I tend to play a lot of the customs I created, because they are songs I've always wanted to learn to play. I do mix it up a bit though. Boston - Rock & Roll Band "- Piece of Mind Dream Theater - The Spirit Carries On Joe Satriani - Summer Song " - Surfing with the Alien " - Echo Iron Maiden - The Trooper Symphony X - Sea of Lies " - Accolade II Van Halen - Hot for Teacher AC/DC - Back in Black Muse - Madness " - Resistance Yngwie Malmsteen - Hold on " - I am a Viking
  3. Yes, that's what makes it so awesome. I even tagged my post as such. :) I watched this thing 3 times and was nearly in tears from laughter at the change from 'plink - twang' to absolute shred. The diminished was the best, I think. I'm laughing just thinking about it.
  4. I came across this by coincidence today, on youtube. Its the era of autotune. LOL
  5. When I first bought RS2014 I had no idea that you could ramp up the difficulty of songs so I progressively learned all of my favorite tracks as the game taught me them. Each time it would add in more notes in a solo, I would find myself having to change my fingering because I had been playing things where it felt comfortable. As a result of this, I'm not a big fan of DD unless the song is just insanely hard, like Cliffs of Dover or Satch Boogie. I still haven't broken 40% mastery on either of those. So I guess what I'm saying is that I agree with both Torkk and Flummi on this topic. DD is a crutch to allow you to make the song still recognizable while you ramp up to learn it. However, if the song is relatively easy to learn, then riff repeater at 100% is a better solution than DD.
  6. Maybe I'll do a custom of Spinal Tap's Big Bottom. I think that one has 3 basses and no guitar. :D
  7. ...when I find a great tab for guitar but all of the tabs out there have a worthless bass track. It took me about an hour to get the guitar parts done for Refugee, and am having to do the entire bass track by ear, adding the notes manually to the chart. So far I've been doing that for about 6 hours and am maybe halfway finished. It is oh so tedious. On the up-side, I'm learning a lot of things about bass that I didn't know before.
  8. I hadn't heard of GPA until I read this thread either. What they're talking about is "Go PlayAlong" (GPA) which is a tab player that lets you link a tablature file to an MP3 and then syncronize them. When I saw how powerful this tool was today, I purchased it. I think it will save me hundreds of hours of banging my head on the desk because a drummer dropped tempo 4x in a 10 second timeframe.Helpful linkage: http://www.goplayalong.com/
  9. That's great! I downloaded TuxGuitar and tried importing some of my midi files, and found that it does it almost flawlessly. I'm sure that since I can save that converted data to GP5, I can then use GPA to get a syncronized version of the track in 1/100th of the time that it took me to do it manually. 90% of my time in creating customs has been syncing up beats to the audio, so this is a God-send. :-D
  10. This thread is full of great info. I had not heard about GPA until reading this thread, and I had initially dismissed TuxGuitar due to the age of the program without updates. I am curious though about one thing though: If I buy GPA to get the export feature, does it allow you to save directly to a GP3/GP5 format, or anything else that EOF can import? I downloaded the free version of GPA and was astounded at how easy it was to sync up the tab with the mp3 audio.
  11. MIDI doesn't import any notes in EOF presently. It simply sets the tempo, beat, and count. I use this typically when I'm creating a custom that doesn't have an accurate (or complete) GP tab file available. I spent countless hours sequencing MIDI in the 90s. There was a direct link from the official Yngwie Malmsteen home page to my site, and he even sent me an autographed photo as a thank you for my work in sequencing his songs. There's an archive of the page (which I guess by today's standards would be considered a blog?) Strangely, the day that I updated the site, I received a notification that Yahoo was closing down GeoCities, so I didn't bother updating it again. http://www.reocities.com/SunsetStrip/venue/4221/ When I have a midi file that I need converted, I usually beg on the forum for someone with GuitarPro to do an import/convert to GP5 format, so that I can import the notes into EOF.
  12. I hadn't bothered with TuxGuitar because its last release/update was in 2009. Is there more to it than what's at the main website? In any case, my process is much less organized than most I guess: I pick an MP3 and create a new project in EOF. I align the first beat marker to the first indication of signal on the waveform display; Then I usually start looking over my tabs that I have downloaded, or the midi files that I have in my archives. If I have a very good MIDI file, I will use this to generate the beat pattern and count. (Above is the reason why I hate the inability to set 8th notes as the root time in EOF. When you set the time signature in a MIDI file, it bases the count off of the length of time defined as a single beat. A dotted note, or double dot thrown into the mix can wreak havoc with the chart, especially if complex time is used such as 12/8 with a rotating 5/4. The beat count in EOF is virtually useless if imported from MIDI in that case.) After having selected the most accurate file(s) I import them into EOF on the super-easy, easy, etc., difficulties depending on how many files I have with 'possibly' viable notation. I snap the first note on each difficulty and then flip between them at full or 75% speed to see if any one of them stands out as really bad or superior. I usually copy/paste individual sections from the other levels into the "Amazing" tab until I have a pretty good representation of the chart. After that I usually slow the playback and zoom in to 1/1 at key points in the song, re-snapping a measure at a time if needed. As often occurs, when the drummer skips a beat that isn't on the chart, or changes tempo for no good reason, I set an anchor at the point where I know everything was on-time before/after it, and drag the beat marker that is 'off' to the point where it is correct. I repeat the above process of importing for rhythm and bass. Once I'm satisfied that a song may be ready for a play-test, I insert the 3 seconds of silence and finally add section/phrase markers. I don't add vocals until all other instruments are finished, but when I do, I simply add them manually, 1 word at a time.
  13. Thanks for taking the time to look, Raynebc. As noted in my edit (above the post) I found that save seperate RS2 file wasn't checked in my preferences. Oddly, I had been using the Part_Real_Guitar_22_RS2.XML file all along, so I don't know how that file was even being generated by default. I backed up all of my "part" files and then re-saved the EOF and the new XML file works like a charm. It was quite perplexing.
  14. EDIT: I found the cause of my inability to show arpeggios, and it boggled my mind: In EOF preferences, the option to "Save separate RS2 file" was NOT checked. How I was generating a package in the first place without this, is beyond me. I'm leaving the post below just in case someone else encounters this so they can see the symptoms. --------------------------------------------------- This is a great tutorial. I've started fiddling with some tracks that I've already created, and found the pre-bend and release techniques very helpful. However, I'm having a problem with the simplest of things: I cannot get any arpeggio to show up in the game, and I've used the methods described in numerous threads on this forum, as well as in the help file tutorial. In EOF it looks correct, but in the game it shows as a single chord strummed at once (not ghosted). I've tried creating a few simple arpeggios and none of them work at all. I'm sure the arpeggio is properly defined, because if I delete the chord shape at the start of it, and re-add any note that is part of the chord, EOF automatically recreates the chord with ghosted notes. Here's what the chart looks like in EOF: http://www.mediafire.com/convkey/dfc9/j2l47p5tlt83jhefg.jpg Yet in the game it plays like you will see at 1:05 in this video: If it would be useful, here's the related EOF file: http://www.mediafire.com/download/d53855j2dkjo7h4
  15. I'd switch paths to bass, hit tab to engage emulated bass, and then go into the tone editor to see what equipment it loads for the emulation. Mix and match amps and effects to your liking.
  16. I had a bad case of trigger finger on both hands 20 years ago, and when it came to soloing, I had to just leave my pinkie out of the mix. Much of the issues went away over time from playing bar chords and standard G, D, C type songs, Like Skid Row's I Remember You or Patience by GNR. I still have the issue to a degree on my right (picking) hand but the build up of muscle mass and reformation of the knuckle socket due to the pressure being placed onto acoustic strings has drastically reduced the problem. Playing guitar is 90% muscle memory. When you're first starting out, you'll want to set a realistic goal for yourself. You aren't going to play buckethead in your first 3 months of playing guitar, unless you're an absolute prodigy. Learn the basic chord pattern and where your fingers need to go, but most importantly you should try to learn to play it perfectly even if it is at 10% speed. Your muscles remember your mistakes as easily as your perfections. 25 years ago when I first picked up the guitar, I decided to learn the main electric part of "Icarus Dream Suite Op 4" by Yngwie Malmsteen. 25 years later I can play that part pretty well, but not to level of feel that the Maestro does. Some people are just graced with this thing called talent, and some of us are not. Only in time will you know if you are the prior or the latter. In the interim, try to have fun with it. ;)
  17. As you guys know, I tend to create customs for songs that are of a lesser known genre. When I see that there have been over 2000 total downloads of my customs since they were posted (which pre-dates this site for most) I consider the time well spent. I've received 4 'thank you' clicks but that doesn't bother me. If people are enjoying the customs, then that's thanks enough. If I were to chart one of my original songs, I might take more interest in the 'like' and 'thanks' counters. :)
  18. All bowed instruments generate a saw-tooth waveform. If you can find a pedal effect or post effect in RS that makes the standard sin waveform into a saw-tooth, then you'll want to put that at the beginning of the effect chain. I wish I could be of more use than that, but I can't. :)
  19. Here's what my ini file looks like, without having fiddled with it in about 2 months: [Audio]EnableMicrophone=1ExclusiveMode=1LatencyBuffer=2ForceDefaultPlaybackDevice=ForceWDM=0ForceDirectXSink=0Win32UltraLowLatencyMode=1DumpAudioLog=0MaxOutputBufferSize=0[Renderer.Win32]ShowGamepadUI=0ScreenWidth=1280ScreenHeight=720Fullscreen=2VisualQuality=2RenderingWidth=0RenderingHeight=0EnablePostEffects=0EnableShadows=1EnableHighResScope=1EnableDepthOfField=0EnablePerPixelLighting=1MsaaSamples=4DisableBrowser=0[Net]UseProxy=1
  20. I solved it. I had to use the direct box's XLR output to my amp/pedals, and use the ground lift. The 1/4" output on the direct box goes to rocksmith. 0 noise! /happydance
  21. Sadly, I bought a direct box with ground lift and the digital noise still comes through. I have 0 hum but the amplified squealing (probably coming straight out of the USB controller on the PC) is maddening. When I move my mouse, there's a much higher pitched tone, but If you queue up to 0:30-0:34 on this video, you'll hear roughly what I'm hearing constantly...
  22. I encountered a new bug after this PC update: When tuning my guitar to play a song tuned in D standard, I hit the precision tuner while on the G string because it had given me an 'ok' state on a +15 on the D string, and I needed to go back. The precision tuner started properly but after completing it, the confirmation check stuck on G and wouldn't go forward even though it showed 0 on the tuning. I had to exit the tuner and re-enter the song to finish the confirmation.
  23. I cranked up my sound in order to hear your voice-over and then when you hit play on EOF, I nearly blew my eardrums out. If you could find a way to compress the audio so that your voice and the music playback are closer to the same volume, that'd be great.
  24. That's exactly the type of information I was looking for, Andrake. I'll run over to Buddy Rogers' music tomorrow and look at direct boxes. :)
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