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th1rtyf0ur

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Posts posted by th1rtyf0ur

  1. One thing you can look at is the band licensed to Guitar Hero and Rock Band too since they are now actively licensing bands for their own game, it makes the list of artist willing to sign a lot bigger too.

     

    I thought about that, but I assume at least some of those bands (notably The Beatles & Metallica) were only willing to license their music because they got an entire game with just their songs (or songs they picked themselves), and had extra special goodies like custom themes & video/animation stuff built into it. I also wouldn't be surprised if their licenses were exclusive for a certain period of time, meaning those songs (or possibly any of their songs) couldn't appear on any other games. I asked about this in the comments on one of Dan's posts somewhere, but just got the very general "it depends on the artist" answer (and that about 6-8 months later, lol).

  2. I was bored & curious (a dangerous combination, lol) so I figured I'd do a breakdown of how many bands have only builtin songs, only DLC, or both. This is current as of today (up to/including the 38 Special DLC) and includes all RS2012 & 2014 builtin songs (minus the unlockable ones, as those are all by Ubi employees) and all DLC (except for the Bachsmith & Holiday packs, same reason). Artist name variations are grouped, so "Tom Petty" & "Tom Petty & the Heartbreakers" are counted as the same artist- same for Jimi Hendrix/Experience, Santana feat. Rob Thomas, etc.

    • RS2012 builtin only: 28 bands/artists
    • RS2014 builtin only: 22 bands/artists
    • RS2012 >1 song builtin: 5 bands/artists (3 builtin songs for The Rolling Stones, 2 each for the Black Keys, Muse, Nirvana, & Stone Temple Pilots)
    • RS2014 >1 song builtin: 0 bands/artists
    • builtin on RS2012 AND 2014, no DLC: 3 bands (Nirvana, Red Fang, and The Rolling Stones)
    • builtin (either/both), no DLC: 53 bands/artists
    • builtin AND DLC: 41 bands/artists
    • DLC only: 206 bands (!)

     

    Bands with the most songs (builtin and/or DLC):

    • 12: Jimi Hendrix (Experience)
    • 11: Foo Fighters, Black Keys
    • 8: 5 bands - Megadeth, Muse, Queen, Radiohead, Stone Temple Pilots
    • 7: 7 bands - Kiss, Queens of the Stone Age, Rage Against the Machine, Rise Against, Rush, The Smashing Pumpkins, Tom Petty (& the Heartbreakers)
    • 6: 16 bands - Aerosmith, Alice in Chains, Billy Talent, Boston, The Doors, Iron Maiden, Linkin Park, Lynyrd Skynyrd, Oasis, R.E.M., Slayer, Soundgarden, Three Days Grace, Weezer, The White Stripes, The Who
    • 5: 24 bands/artists
    • 4: 22 bands/artists
    • 3: 37 bands/artists
    • 2: 18 bands/artists
    • 1: 168 bands/artists

     

    I'd expect it to be easier to license songs from bands that already have builtin songs (there are 41 such bands/artists). Which means the 53 with builtin songs & no DLC miiiiight be more likely to have upcoming DLC? Then again, since DLC-only bands far outnumber those, perhaps not. But for those curious, those bands are:

     

    Alice Cooper, The Animals, Arctic Monkeys, Best Coast, Blur, The Boxer Rebellion, Cream, The Cribs, Dan Auerbach, The Dead Weather, The Dear Hunter, EarlyRise, Eric Clapton, Fang Island, Franz Ferdinand, Gold Motel, The Horrors, Interpol, Jack White, Jarvis Cocker, JAWS, Jenny O, Joe Satriani, Kings Of Leon, The Kinks, La Sera, Lenny Kravitz, Little Barrie, Magic Wands, Minus the Bear, Monster Truck, Nirvana, Paramore, PAWS, Ramones, Rapscallions, RATT, Red Fang, Red Hot Chili Peppers, The Rolling Stones, Screaming Females, Sigur Rós, Silversun Pickups, Splashh, Spoon, Taddy Porter, Tak Matsumoto, Titus Andronicus, Velvet Revolver, White Denim, White Zombie, The xx, The Yellow Moon Band

    • Like 1
  3. I think it's still "up to the creator", but they may have changed their suggested workflow. Past official DLCs would sometimes have one of the 3 missing (resulting in an X if you were on the missing lead/rhythm/bass path), but recently it seems they've been duplicating the guitar for both paths if there's only 1 guitarist & no overdubs (the Primus pack does this, making lead & rhythm identical), and in at least one case even writing a bass line for a song that didn't have bass in it originally (can't remember which song, but I remember them mentioning it).

  4. Apparently I started replying to this a while back & then switched tabs & forgot about it. XD

     

    @@th1rtyf0ur, Given the recent major changes in the ability to author different chords inside of a handshape phrase, do you think it's still worthwhile to have EOF try to substitute chord templates with blank names as a default behavior? I would think EOF would allow the author to manually name chords inside the handshape to have an empty name (one space character) and it would export that way if desired.

     

    I'd say they should be blank by default, unless the overall handshape fingering changes. So something like

    E                        A           A4 A  A2 A   (*A4 = Asus4)
    0--------0--------0--0-|-0-----------0--------0-
    0--0-----0--------0--0-|-2-----2-----3--2--0--2-
    1--1--------1--1--1--1-|-2--2--2-----2--2--2--2-
    2--2--2-----2--2--2--2-|-2--2--2--2--2-----2----
    2-----2-----2--2--2--2-|-0--0-----0--0----------
    0--------------0--0--0-|------------------------
    [handshape...........]   [handshape...........]

    Even in the 2nd case, the Asus/A2 could be left blank (and only show 'A' as the chord, w/ notes shown only at the changes) unless manually defined by the user. I don't think the first measure should show 'E E E E E E E E' (or worse, some combo of partial & inverted chords).

     

    Although, it looks like the official DLC for Learn to Fly just flat out omits the chord names in the handshape/arpeggio sections, and doesn't display any chord names, just the handshape & notes (I would've preferred to see the chord names there). Section in question starts at :18.

  5. Basically, I'm on mac.

    I downloaded EOF and the utilities package. I installed the utilities for mp3 and ogg compatibility, but when i launch EOF, it still says theres no compatibility. 

    I cant even work out how to use EOF to open up my mp3 or ogg file (I've converted mp3s to ogg in audacity to try that but still no luck, any ideas?)

    Im on Yosemite, 10.10.3

     

    What EOF version are you using, & what's the exact error message you're getting? The ogg libraries should be bundled into the EOF package...

  6. I think it's necessary to incorporate the ghost handshape to the DD creator because when i make the psarc file without DD there's no problems, but with DD the chords with this new function appear only its boxes

     

    Yes- I noticed this as well on my Experiment custom, which was edited manually before the ghost handshape was added to EOF. 

  7. I've been having issues w/ newer versions of the toolkit on Mac. Anything I generate with 2.6.1.0-838c30c3 seems to work fine (my folder is dated April 1st), but newer versions (including the latest 2015-10-15 build) generate files that crashes Rocksmith after tuning. Any ideas? I'm installing the Mac package & running it through wine, since that's always seemed to work better...

     

    I noticed a few differences in the dlc.xml file- namely that the TonesRS2014 xmlns link changed from RocksmithToolkitLib.DLCPackage.Manifest.Tone to RocksmithToolkitLib.DLCPackage.Manifest2014.Tone, and there are a bunch of extra d2p1 and d6p1 lines with tone & skin info. Not sure why/if this would have anything to do w/ the crashes, but can't think of anything else to look for.

  8. Is there something that works the opposite way as crazy, so instead of forcing a new chord box it forces a repeat box? So it would ignore notes that are different than the original chord. That way for a chord phrase you aren't limited to only playing that chord, you can have other notes within that phrase but when you actually repeat the chord it can just be a repeat box instead of a whole new chord phrase?

    Like this...

     

    http://i61.tinypic.com/xpse9l.png

     

    The actual "chord" is the purple and green, and there are repeat boxes despite the orange notes. In this case all three strings are part of the fingering. It's almost similar to an arpeggio... buuuuuut it isn't technically

     

    Is this possible in EOF? Or would you have to edit the xml and do something like set highDensity to 1? I'm not home right now so I can't test that yet but if you have any tips I would very much appreciate it

     

    I think this is the same thing I asked for in this thread, which is now implemented (although I haven't gotten around to testing it yet):

    http://customsforge.com/topic/22596-handshapearpeggio-for-multiple-notes-at-a-time/

  9. I'm planning on working on this some more, focusing on the proposed changes to the handshape tags. I just wanted to clarify a couple things:

    1. Do chords within handshade phrases need to export as just a chord with chord notes, or does it need to export as a chord with chord notes AND with single notes to get the desired results?

    2. It was requested to display a blank chord name for chords within handshape tags. Should this be forced by EOF or should it leave it up to the author? The most recent hotfix added the ability for EOF to export identical chords that have different names as different chord templates, so this should be as easy as the author defining a name of " " for any chords inside handshape phrases. Or he/she could leave the name there if that's desired.

     

    1. In my final xml, for the timestamp listed, all I have is the chord/chordNote block and the handShape entry below, nothing for that time under notes.

     

    2. Assuming the above example, where the inner/sub-chords retain the same fingering as the base chord, I'd leave the sub-chord displays blank (since they're just parts of the full chord) to avoid confusion. For instances where there's a slight variation within the chord (like in More Than a Feeling where it goes from Asus4 to A or whatever it is inside the arpeggio section) it could be useful to display the variation, but for really quick hammer/pull ornamentations it could get really crowded... might be best to just have the 1 chord name at the beginning of the block, since if the chord changes that much it should be listed in multiple handshape blocks. :)

  10. exports to XML as follows:

            <handShape chordId="0" endTime="1.122" startTime="0.500"/>
            <handShape chordId="2" endTime="1.497" startTime="1.125"/>
            <handShape chordId="1" endTime="1.997" startTime="1.500"/>
            <handShape chordId="2" endTime="2.056" startTime="2.000"/>
    I'm not sure what the most elegant way to handle this would be, what's wanted is some kind of a hack so that a chord can reference the normally expected chord template in the chord section (one that filters out the ghosted strings) and a different chord template (the one for the full chord including ghosted strings) in the handshape section? Maybe the simplest solution would be a new status (activated via checkbox in the edit pro guitar note dialog) that will affect RS2 export in this type of fashion. Also, I'd probably need to do more than just depend on that full chord having been explicitly authored in the chart (maybe the bass chord in the arpeggiated section doesn't play the full chord), so it could be necessary to build a temporary chord to represent it during export. And who knows what other oddities. Let me know if this sounds like it's going down the right rabbit hole.

     

     

    Right- the chord section would remain the same, but the chordId in the handshapes would all be set to 0. Repeated chords within the group could show up as empty panes, but different sub-chords would obviously need to show the note gems, but ideally with the same handshape/fingering & surrounding pane.

     

    You can see the finished song & how it's supposed to show up here: 

    Arpeggios w/ repeated sub-chords from 1:21-23 & 1:23-25, and the above pattern from ~1:26-28 (then the sequence repeats several times).

     

    I did find that after all that manual editing, it screwed up how the DDC auto-generator handled things, so the DD version ends up not showing some of the notes correctly. Not sure how to handle that, but I guess that's someone else's program/problem. ;)

  11. @@th1rtyf0ur, I've picked DC font generator for Gamebryo engine(mostly for Fallout NV and Fallout 3 fonts) and I should improve that tool to generate sng files with font definition.(TTF fonts supported for sure) Currently I've got Python script that draws squares at lyrics.dds using definition from sng file, kinda dev tools for indoors use ;)

     

    I fail to remap glyphs for multiple chars, sooo, need more testing and format discovery.

    original string from screen-shoot it "В чащах бга жил бы цитрус? Да, но фальшивый экземпляр!"

     

    Is that python script available anywhere? Would be curious to see what's being generated.

    Yeah, looks like a few characters are missing in that screenshot. :D

     

    I don't know how the .sng files are structured, but does looking at the official in-game "Ultra Soul" files help at all? That one has a working jvocal...

  12. I can supply you with buck-tick bandscores if you would like

     

    As in GP files, or pdfs of the book scans? I've got CATALOGUE & Mona Lisa Overdrive as hard copies, and a few other songs as either photocopies, photos from the books, or GPx files. But most of the songs I'm really interested in (inc. everything from 十三階は月光 on) don't have score books available. :D

  13. @@th1rtyf0ur, I've just added support for converting dlc with jvocals, this is the way we need on the way to add support for custom fonts and utf-8 vocals(also jvoals works only with jap interface as i know),  currently it may be broken and missing generate for the font texture, sorry:(

     

    OK, so it's still "in progress" then. Anything I can do to help? :D I can provide a sample for testing, etc... What's required for the font texture? Is there any way to "preview" the .sng file/lyrics outside of Rocksmith? 

  14. I noticed while making my last BUCK-TICK cdlc that there's an option in the toolkit for JVocals, so I made a copy of the lyrics xml file & manually edited in the lyrics in Japanese (since neither USC nor EOF seem to support Unicode -_-;) and tried adding it as an arrangement, but no lyrics showed up at all in game, whether I was playing in English or Japanese. Even removing the English Vocals arrangement and having only JVocals, or even putting the Japanese xml file as Vocals & having that be the only vocal arrangement, did nothing. Is this a new feature that isn't entirely working yet, or is there something else I'm missing?

     

    btw, these were initially generated with 2.6.1.0-838c30c3. I tried again today with the latest build (e6ebd7f1) but it just crashes the game when the song starts- even if I go back to my original file w/ only the English Vocals arrangement (I'm on a Mac). :\

  15. I find that when there are more than 1 note at a time inside a handshape/arpeggio, it's hard to tell that they're actually supposed to be played at the same time- it often looks like the top note comes slightly after, especially during really fast (16ths or lower) phrases. This is even worse when one of the strings is open, as the perspective makes it looks like it's closer (i.e. earlier) than any fretted notes on top of it. Like in my examples above:

    nugEpkx.png

     

    It looks like the open yellow strings come before the blue 1st frets, and that the 2nd red fret comes before the open yellow string. Hence trying to get the box to show up around them. :) The way I got it to work was by editing the XML as follows:

     

     

     

      <chordTemplates count="62">
    [...]
        <chordTemplate chordName="F#min6" displayName="F#min6" finger0="3" finger1="-1" finger2="1" finger3="-1" finger4="-1" finger5="-1" fret0="2" fret1="0" fret2="1" fret3="-1" fret4="-1" fret5="-1"/> // 11
        <chordTemplate chordName="F#min6" displayName="F#min6" finger0="3" finger1="-1" finger2="-1" finger3="-1" finger4="-1" finger5="-1" fret0="2" fret1="0" fret2="-1" fret3="-1" fret4="-1" fret5="-1"/> // 12
        <chordTemplate chordName="F#min6" displayName="F#min6" finger0="-1" finger1="-1" finger2="1" finger3="-1" finger4="-1" finger5="-1" fret0="-1" fret1="0" fret2="1" fret3="-1" fret4="-1" fret5="-1"/> // 13
    [...]
    
          <chords count="823">
    [...]
            <chord time="89.063" linkNext="0" accent="0" chordId="11" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down">
              <chordNote time="89.063" linkNext="0" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="0" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/>
              <chordNote time="89.063" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/>
              <chordNote time="89.063" linkNext="0" accent="0" bend="0" fret="1" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/>
            </chord>
            <chord time="89.469" linkNext="0" accent="0" chordId="13" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down">
              <chordNote time="89.469" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/>
              <chordNote time="89.469" linkNext="0" accent="0" bend="0" fret="1" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/>
            </chord>
            <chord time="89.875" linkNext="0" accent="0" chordId="12" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down">
              <chordNote time="89.875" linkNext="0" accent="0" bend="0" fret="2" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="3" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="0" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/>
              <chordNote time="89.875" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/>
            </chord>
            <chord time="90.077" linkNext="0" accent="0" chordId="13" fretHandMute="0" highDensity="0" ignore="0" palmMute="0" hopo="0" strum="down">
              <chordNote time="90.077" linkNext="0" accent="0" bend="0" fret="0" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="-1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="1" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/>
              <chordNote time="90.077" linkNext="0" accent="0" bend="0" fret="1" hammerOn="0" harmonic="0" hopo="0" ignore="0" leftHand="1" mute="0" palmMute="0" pluck="-1" pullOff="0" slap="-1" slideTo="-1" string="2" sustain="0.000" tremolo="0" harmonicPinch="0" pickDirection="0" rightHand="-1" slideUnpitchTo="-1" tap="0" vibrato="0"/>
            </chord>
    [...]
    
          <handShapes count="391">
    [...]
            <handShape chordId="11" endTime="89.469" startTime="89.063"/>
            <handShape chordId="11" endTime="89.875" startTime="89.469"/> // changed these from 12/13 & set endTimes
            <handShape chordId="11" endTime="90.077" startTime="89.875"/> // to same as next chord's startTime to avoid
            <handShape chordId="11" endTime="90.787" startTime="90.077"/> // gaps in lane outline & fingering marks
    
    

     

     

    which looks pretty much like Rockfirstlast's example:

     

    http://i.imgur.com/Sk8PpOl.png

     

    I suppose it could be "cleaned up" more by setting the chord names for 12 & 13 to "".

  16. The issue w/ putting it all in a handshape is that seems to force the notes into crazy mode, which puts the sustain tails on them. Although I suppose your example wouldn't do that, since the notes don't have any length to them. XD But that still leaves the issue of the notes showing up "floating" instead of having a box around them to visually group them together- otherwise it isn't immediately clear that they're in the same plane.

  17. May as well make it a double whammy...

     

    I had some strange stuff last night making this but I put it down to a one off, but now I see there is a problem.  Last night I tried to pull this arrangement into the toolkit and the toolkit gave me an error.  When I checked out this error, EoF had written an unpitched slide to fret 255 even though in the EoF project it clearly said unpitched slide to 6 (from 8).  Unfortunately I've overwritten the files now, but I can show you this

     

    https://drive.google.com/file/d/0B2oZs0ta32KyelRSS1pOWGlBVTA/view?usp=sharing

     

    https://drive.google.com/file/d/0B2oZs0ta32KySk1NTHEyV2ZUeEk/view?usp=sharing

     

    I can't see anything wrong with the EoF authoring, but in game it comes out wrong.  For the record, EoF won't let me make it a slide up to fret 5 (if EoF is now taking the starting point from the highest string and hence why it tries to go up to fret 9) so I definitely authored it correctly.

     

    Slides go from the lowest fret position in the chord, not the lowest (thickest) string, so in the case of your ---553 chord, it's sliding from the 3 to 7, which puts it at ---997 instead of the --775 you want. If EOF won't let you set the slide to 5, then go into tech view & make it an "advanced slide" by setting the slide for each string. There's a very detailed tech notes tutorial here:

     

    http://customsforge.com/topic/890-tech-notes-tutorial-authoring-complex-bends-and-more/

    • Like 1
  18. I made this

     

    https://drive.google.com/file/d/0B2oZs0ta32KyVGZtS2dfQWE1bnc/view?usp=sharing

     

    and it comes in game like this

     

    https://drive.google.com/file/d/0B2oZs0ta32KycW1QQk5xTDFVRkk/view?usp=sharing

     

    and I was wondering why there is a chord tail?  Another resulting effect of this (in my game anyway) is that the G chord fingering (1, 3) stays on screen for the duration of the muted chords, even though the fingering is nowhere near the fhps

     

     

    The tail is there because of the slide/sustain, otherwise you wouldn't be able to have the slide. The muted notes don't appear to have any fingerings set- try setting the fingerings on those & then it should automatically add fret hand positions.

  19. I'm seeing r1397 on github while google had r1437... although the only difference appears to be in src/makefile.macosx

     

    Anyway, I'll try to recreate the error, but not sure how... I've already fixed both of the songs & there were so many edits that I don't even know when it happened. -_-;

  20. Was going to hold off on the feature request, but there's a weird bug I can't ignore. I've had a few songs where the very last chord's notes all change to 0s for some reason, and I can't figure out why or how it's happening. Like, the song will end with a bunch of chords like --577- but the very last one will be --000-. Anyone else ever have this problem? I've had it happen on at least 2 songs now.

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