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Chlipouni

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Everything posted by Chlipouni

  1. The "SharedArrayBuffer" mode is now supported by "Itch.io" (project updated). New Features (24/04/2022) : - New notes and chords recognition system - Less latency in WebGL mode - Fully playable without external tool Test the Demo : - Works only with Chrome and Edge - itch.io demo : Guitar 3D (password required for restricted access : CustomsForge$543210)
  2. Hi, The whole project migrated successfully to Godot 4.0 alpha 6. I just added the chord recognition system and it works pretty well. The "SharedArrayBuffer is not defined" error in the WebGL version, is under investigation. There is no plan for a standalone release quite now. I keep improving this project for my own usage. Thanks
  3. New features (19/06/2021) : - New note recognition system for single notes - Chords are limited to their fundamental note See the last video in the first post.
  4. @randomas, About the viewing angle and the 3d perspective, this should be easy to adjust (camera position and angle). I also have The "SharedArrayBuffer is not defined" error in Firefox. Either a bug in Godot or a limitation in Firefox. WebGL and WebAudio are still in development but I am already impressed with the result.
  5. @coldrampage, Thank you very much for your feedback. 1440x900 : I forgot this for the song selection screen. Does it work correctly for the Guitar Tab Player ? Typo : This DLC requires a typo fix Lyrics : The data contains the start time and duration, so that's more of the way I handle it.
  6. Online demo on itch.io (link in the first post) ...
  7. @randomas, Thanks a lot for the links. I have already don my own investigations and this will be the hardest part to work on.
  8. Thanks to the Godot Engine, it should work on major operating systems. I also have a prototype that works in a web browser. The main limitations will come from the audio input and output latency (especially on android devices). About scored vocals and drums, why not, but not a priority for now.
  9. Hi gafotas, There are commercial Web sites that allow you to download as many audio files as they are tracks inside (for example : www.jamkazam.com). So you can easily mix all audio files and choose which ones to include in the mix. However, the choice is limited and you may have difficulty finding the song you want.
  10. New Features (30/08/2020) : - Audio settings panel - Support for multitracks (several audio files allowed in the DLC) Demo in the first post.
  11. Hi Rod, - The Guitar Pro file format doesn't contain the real timing of notes and chords. So it is not sufficient by itself. - The feature that displays the strumming direction of the chords is on my to-do list. Thanks
  12. New Features (27/07/2020) : - Graphical events fully in sync with the soundtrack - Pause / Resume - Navigate freely in the song in pause mode (go forward and backward, click on phrases) - Guitar and Bass Tabs for 4, 5, 6 and 7 strings Look at the demo in the first post.
  13. Update v3.7 : (14/07/2020) - New specific part in the log file to display the handShapes properties - Fixed bug : HandShapes are not always generated when they contain both single notes and chords
  14. @@bwaredapenguin, I tried to reproduce this specific scheme. No more issue with DDC v3.7. Thanks for reporting this
  15. Hi @@firekorn, First of all, I am working on this project for my own usage and pleasure. It's a way for me to learn how to develop with the amazing Game Engine "Godot". I started at the beginning of this year 2020 and only spent two hours a week. About the data, I'm using my own format (json files) and the main data we use to create CDLCs comes from guitar tabs found on well known websites.
  16. Features : - DLC support to add new songs - Audio Player - 3D Tab Player New Features (27/07/2020) : - Graphical events fully in sync with the soundtrack - Pause / Resume - Navigate freely in the song in pause mode (go forward and backward, click on phrases) - Guitar and Bass Tabs for 4, 5, 6 and 7 strings New Features (30/08/2020) : - Audio settings panel - Support for multitracks (several audio files allowed in the DLC) New Features (31/01/2021) : - Full WebGL support : the game works with Chrome and Edge - Riff Repeater Panel ([R] key) to slow down the song - itch.io demo : Guitar 3D (password required for restricted access : CustomsForge$543210) New Features (19/06/2021) : - Note recognition system for single notes - Chords are only limited to their fundamental note New Features (24/04/2022) : - New notes and chords recognition system - Less latency in WebGL mode - Fully playable without external tool Test the Demo : - Works only with Chrome and Edge - itch.io demo : Guitar 3D (password required for restricted access : CustomsForge$543210)
  17. @@Rbby258, The command line you used is the right one. You can work with the XML file that doesn't contain the attributes that have their default value. Tools like EOF or RSToolkit are able to use this kind of XML file without having any issue. Thanks
  18. Hi @@Rbby258, Starting with version 3.3, DDC removes automatically the XML attributes that have their default value. In your example, "fret" attributes with a value of "-1" are not generated. As DDC works with the "transcriptionTrack" input either : - transcriptionTrack is empty and DDC generates its content (without default values) - transcriptionTrack is not empty and DDC uses it (with all of its content) So depending on the inputs, DDC behaviour may change.
  19. @@Snake3169, Can you share the xml file that generates the issue with DDC v3.6 ? If you have found a bug, it is better to fix it instead of using an older release of DDC. Some bugs may appear due to new features in EOF and may also affect older versions. Thank you a lot
  20. I need following informations to investigate : - Release number of the Toolkit - Package that gives you this error Thank you
  21. Update v3.6 : (02/12/2018) - The "offset" property is now setted if the first beat starts after 0.000 - New "maxMeasuresPerPhrase" parameter to disable the automatic phrase creation process based on the average number of measures per input phrase - Fixed bug : A new beat was always added at time 0.000 - Fixed bug : A COUNT phrase iteration was always added at time 0.000 - Fixed bug : The time position of the last noguitar section was always adjusted - Fixed bug : The maximum number of generated DD levels wasn't limited to 30 Major improvements are : 1) DDC now allows that the first beat has a time position greater than 0.000 second. A new beat is still added at time position 0.000 only if the first empty phrase is missing. 2) The maximum number of DD levels is limited to 30 levels whatever the ramp-up model used 3) The new phrase creation process is automatically disabled based on the average number of measures per phrase iterations A new parameter is added in the config file ("maxMeasuresPerPhrase"). If the average measures per phrase is lower than this threshold, then no new phrase will be created (splitted) by DDC. The empty phrases identification feature is also concerned by this improvement.
  22. I am going to prepare it and share it as soon as possible ...
  23. @@cozy1, The default XML file that defines the ramp-up model has 24 levels. Since DDC v3.4 each level is internally splitted in two sub-levels (one for odd measures and another one for even measures). Then, the maximum number of levels with this configuration is 2 * 24 = 48. If you define an XML file with only 15 levels, you are constrained to a maximum of 30 levels. As the real number of levels in a phrase is defined by the quantity of notes and their position inside a measure, it is not possible to ask for DDC to generate a predefined number of levels. The next version of DDC will limit the maximum levels to 30 whatever the configuration used by the user.
  24. @@firekorn, Thank your for the files. i didn't know such a limit in the game ! Are you sure about the limit of 30 DD levels ?
  25. Thank you, for now, I am trying to manage all possible cases in DDC. The first beat should be where it is, not at 0s. As for offset, might as well write it, in the case that a future update to the game suddenly requires it to be correct in the SNG file. :) I think that I will force the "0.000" added measure only if the project doesn't contain the first empty phrase.
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