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hunter - but a unique one

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Everything posted by hunter - but a unique one

  1. Yeah, anyone have a mirror of the package or a fork of a Github repo or anything? I'm playing on a new laptop, and I'm just colorblind enough that I can barely distinguish the second and third strings from each other, and neither from the fifth string.
  2. Sometimes I think charters treat this game like some kind of bemani challenge... (Oh, I see there was already a big fight about it.)
  3. Yeah, the only trickiness comes from the first chord having open B and E strings, so one has to actively move to mute them vs just letting off on the barre or something simpler. Oh well! I'll get it eventually!
  4. I was thinking it was a fret hand mute, but I don't know how you'd do that for "open" strings. I guess I'm just laying my index finger down on them and strumming up, but I haven't gotten it to reliably register it yet.
  5. Can somebody remind me, what am I supposed to do with the light colored Xs over open strings in the lane?
  6. I guess it's just bass day today. (I don't think any of these are actual entries.) Bass - Intermediate - 99.08% Bass - Intermediate Bonus - 96.22% Bass - Advanced - 90.72% Bass - Masterclass - 86.15%
  7. Lead - Intermediate (not a real submission) - 89.37%, definitely not ready for intermediate lead yet Rhythm - Beginner - 96.81% Bass - Beginner - HUNDO!!!! Yay! I'll run that beginner lead song and see what happens...
  8. Lead - Easy - 95.87% Lead - Advanced - 88.99% Bass - Easy - 99.48% (gotta get that hundred!) Bass - Intermediate - 95.71% (the note detection is really lenient for runs of rapid notes, innit?)
  9. Anybody know this band called Origami Angel? Their whole album is great, but I really like Doctor Whomst.
  10. I think I'm all set on this song. I like it, but like someone else said, I don't need to play that chorus anymore.
  11. Yes, for me on the AC/DC song, I can't seem to get it to hear all of the repeated power chords. I'll be frozen in position on the frets and out of nowhere, it'll just not hear two or three of them. Very weird! Oh well!
  12. This note detection is driving me up a wall/I need to get better at playing the guitar... Rhythm - Beginner - 85.55%
  13. Not too shabby to start out with! Lead - Beginner - 96.07%
  14. That's more like it! 95.44% if you believe my overlay. Hey, what's the story with the rhythm arrangement for Iris? Is it unusable for anyone else?
  15. Cool, that's good information! I'll take a look and see what I can see. It could be that something in the CDLC arrangement data doesn't play nice with the RockSniffer library that this (and the original RockSniffer) is based on, but beyond that, I had a bunch of issues with the overlay and main window data not displaying properly back in the v0.1 days, so I'm curious to get to the bottom of this! In the meantime, I'll fetch the Therion song and see if I can reproduce as well. Thanks to your Rocksmith league participation, I found out about that stuff this afternoon and have been working on Iris. Oh! I just had a thought. This thing doesn't play nice with score attack at all for some reason. I get weird results there, but it's behaves when in Learn a Song. But even then, the RockSniffer library doesn't differentiate between a song starting from the beginning vs. restarting from pause vs. restarting from riff repeater. It doesn't sound like your situation is being caused by pausing, but I'll test out some of those combinations as well.
  16. I haven't found a way to make that happen reliably. I always play in windowed but maximized mode so it's almost a full screen, just with a title bar. Occasionally the game decides that it's ok to display the overlay on top of the full screen game, but I haven't figured out what conditions that works with. Some folks online say that they've tried to force it with some 3rd party programs, but that seems to really mess up audio synchronization. I saw your Github issue post, too. Looks like a lot of stuff is going wrong! Here's a handful of questions and things: Which version are you running? I'm assuming v0.4.0 since that's what's linked from these pages. When you run it, do you see a cache.sqlite file get created in the folder? That's the database that stores the scanned song data. On my system with ~400 songs, it's 35 MB, most of which is the album art. Is the song being reset properly in the main window but not working in the overlay, or is it broken in both places? For the song history, there's a separate database in a file called userdata.sqlite. Does that file exist, and how big is it? Also in the folder should be the log file, named sniffer.log. If it's not too much trouble, can you run though some of the scenarios that aren't working and attach that file to a reply, please? I'm not logging too much stuff in there, but there's a chance that I can debug some of the issues with it.
  17. Edit: Oh! I think I understand what you're looking for now. The tone settings for songs are in the individual CDLC psarc files, as far as I know, so that might actually be feasible, if all you want to do is get the other application to mimic the tone from the game. Let me do some research on that. My sense of it is that perfect time synchronization might be difficult, but if you could tolerate the tone switch times being off by a quarter to half a second, then that's probably possible. -- That's a really interesting idea! Currently, the application uses the excellent RockSnifferLib project that peeks into the running Rocksmith program's memory to pull data out, so I'm kind of beholden to the functionality in there. As far as I can tell, it can't get the live tone data since that's like a level lower in the chain than we have access to. The library is able to listen at the level of "did the player hit the expected note or not?" vs the more detailed "what tone did the player play?" level. One of the things I wanted to do was track each note played for hit/missed status and map it to trouble notes or trouble sequences to tell the player what specific kinds of things to work on. I'm able to get the hit/miss sequence, but not able to match that up with specific expected note values. So for example, I can say, "you hit notes 15-22, missed 23-25, and hit 26-35", but I don't have a way of saying, "23-35 were supposed to be a d-minor chord and you played d-major". At least not without pulling apart the actual song file itself and interrogating its contents. At any rate, yours is a fantastic idea and one that would be a great addition, but at the least, it would be a long, long way off in the future.
  18. Updated for v0.4.0 with song graphs, play history details, song sections and some other nice things.
  19. @coldrampageTook me a few days to be able to look at it in much detail, but I played several songs in non-stop mode and got what seem to be correct results (except for the timestamps which are in UTC for the current session but correct for everything previous), so I think the previous refactoring fixed whatever synchronization issues you had. If you're still interested, can you give v0.3.0a a spin and see if that's more reliable?
  20. Yeah, I don't really use non-stop mode myself, so I haven't tested it very much. I refactored a bunch of the components in the 0.3.0 release to handle multiple simultaneous instances of the Now Playing and Notes Played components, so there's a chance that this issue got solved or improved. I'll try out the non-stop mode some tonight or tomorrow afternoon and see if I can diagnose it. As you guessed, this is sitting on top of the RockSniffer library, so there are a couple of limitations with what it'll be able to do, but I'll at least find that out and make an update if needed. Thanks for the note, btw!
  21. Please do! This is under more or less constant development as I relearn WPF and MVVM stuff after years of neglect. There's a bunch of behind the scenes development going on that doesn't really have much effect on the interface or appearance, but I really want to get some charts and graphs in place pretty soon to show accuracy improvement over time or something like that. It will be tricky with the game raising and lowering difficulties dynamically, but I want to be able to look at a graph of a month of playing and see that line slowly tick upwards. I think that'll be really satisfying!
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